Daemonis Algebra by orbitaldot
Why?
Homework is for losers, suckers, freaks, and creeps! Witch is no sucker, so she figures why not summon a demon to do her homework for her?
Find all the necessary parts of your demon friend, but make haste! You only have a limited time to get out, and you are seen as an unwanted visitor...

How?
Keyboard / Controller: * Movement: Arrow Keys / D-pad / (L) * Jump: A / (B) / (A) * Broom: X / (X) / (Y)
Windows: * Quit: ESC * Fullscreen: F11 / Alt + Enter * Resize Window: F12
Credits:
- Goth Bin Garbage
- Shopping Cart - Code & concept
- vivivi - Code & art
- ChemicalSushi - Art, concept, & sound
- orbitaldot - Music & sound
| itch.io (web!) | https://gothbingarbage.itch.io/daemonisalgebra |
| itch.io (windows!) | https://gothbingarbage.itch.io/daemonisalgebra |
| GitHub Repository | https://github.com/vitimesthree/LD55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/daemonis-algebra |
Ratings
| Overall | 221th | 3.917⭐ | 38🧑⚖️ |
| Fun | 105th | 4.056⭐ | 38🧑⚖️ |
| Innovation | 396th | 3.559⭐ | 36🧑⚖️ |
| Theme | 273th | 4.056⭐ | 38🧑⚖️ |
| Graphics | 177th | 4.306⭐ | 38🧑⚖️ |
| Audio | 84th | 4.097⭐ | 38🧑⚖️ |
| Humor | 147th | 3.897⭐ | 36🧑⚖️ |
| Mood | 154th | 4.059⭐ | 36🧑⚖️ |
| Given | 32🗳️ | 44🗨️ |
Perfecto!
Still, fantastic all around! Very pretty art, wonderful soundtrack. You all even managed to get in some cutscenes. Very fun, and I pretty much didn't put it down until I got a win. Well done!
Great game! Great amount of polish and the platforming / controls felt great. That ghost was super punishing haha but it made sweet victory well worth it. Music was also really catching.
I really liked how the general spawn points stayed the same but the spawns themselves were randomized, so you could improve with previous experience without there being a single optimal path that you just had to learn and follow :D
I love the simple and very readable artstyle and the fun music!
Great job!
not sure if it's only me but hitting escape on the itch.io windows build freezes the game and i can't seem to get it to run again after. i hit it hoping i could skip the cutscene (i'm stubborn so i keep trying to beat the first level!) also noticed that the cutscene and music aren't actually tied together as leaving the tab keeps the music playing while not running the cutscene
The pixelart is very nice and cute, the game looks great!
I wish there were a bit more varied sound effects, it felt a bit lacking.
The controls were responsive and the character felt really nice to play! At first I wasn't very good at it, but I quickly got the hang of it, it's simple but fun! The only thing is that I wish there were more levels, but what's there is still good. I went for a second run just for the sake of building another demon.
With more content this could a fun arace-y game!
Really good entry!

Not on my first try, that's for sure xD
Got this game recommended by a friend, and wow it was really so enjoyable! The way I failed several times but still felt determined to try again - for me that's huge, because I am impatient and give up easily, especially in jam games (and I hate time limits) but I really wanted to win this! I feel like the important things here were: 1) the process was just really fun! 2) failures felt deserved, and they were not because I felt game f**ked me over in some way, but because of me not being good enough yet, not figuring out layout and some little quirks of gameplan yet.
I think I have only 2 complaints:
1) It was hard recognizing some parts for what they are. Many of them. That's why I just tried to basically collect everything I can on the way. Not sure if it's designed that way but I found that a bit confusing.
2) In the end I was not-pleasantly surprised with the fact I have to get to the door but at the same time secretly excited by the twist. However, when I got to the door I didn't realize right away I have to press Z to activate it! Thankfully it worked out in the end, but if I lost there because of that I would be pissed xD So maybe if you gave that info quickly along with "go back to the door" or maybe make it pop up when you get close to the door in the end - that would be a huge help!
So overall, wow I enjoyed your game a lot, thank you for this fun time! ^v^ Cute visuals, nice way to tell a story in drawings before and after main gameplay, gameplay itself super enjoyable, controls feel good, just chef's kiss :3
Music is great and very spooky-halloweeny. I liked the art a lot, the character was especially cute. It was occasionally hard to tell what each monster part was supposed to represent, but I appreciated the color-coding and the fact there was only one of each as a way of resolving that.
The platforming physics worked well, I liked the 'slippiness' of the broom -- hitting X in midair when falling or jumping transitioned into flying very smoothly, which was fun. Well done!
The cuteness of the graphics, audio and gameplay, perfectly fitting together is really, really amazing! This broom addition is unexpected and makes you feel powerful.. pretty cool!
Enjoyed the gameplay and all the polish (nicely done). I think you could put an additional 10 seconds.. just in case (I finished it having 1 second, literally XD). It can be a little bit punishing (especially since the ghost-hit takes quite a bit of your time left :P )
The game was tough as nails though. I wish the ghost had just a little more chill, and I found purposeful collecting of certain parts very difficult based on the sprites especially if the ghost had got me (I ended up just going with what I happened to run into at a given time). A single hit can be so punishing. But the concept was super neat and I adore all the different weirdos you can make! Nice work, team.