VOC by cogcomp
Instructions
As part of his examination apprentice wizard Alcindor has been tasked with casting an obelisk summoning spell to put all the monuments in place without casting an unnessary amount of spells.
Good luck and hope you pass the test!
Gameplay
Move Alcindor using the arrow keys. The obelisk movement spell is activated by pressing SPACE and will draw the gemmed obelisks one step towards Alcindor.
The trick is to figure out where the wizard has to stand to move all the monuments back to there markers without running out of summoning spells.
Notes This time around I probably had about 20 hours to make the game and it shows... I haven't really had time to polish anything so there only a small amount of semi-autogenerated puzzles to solve. I think that if I'd had the time the game would be a lot more interesting with a bunch of custom made levels.
Made with:
Visual Studio 2022, Raylib, Audacity, Gimp, Ableton Live 11 Lite, Aseprite

| Link | http://www.cogitarecomputing.com/voc/LD55SourceCode.7z |
| Link | https://www.cogitarecomputing.com/voc/VOC.zip |
| Original URL | https://ldjam.com/events/ludum-dare/55/voc |
Ratings
| Overall | 164th | 3.543⭐ | 37🧑⚖️ |
| Fun | 126th | 3.586⭐ | 37🧑⚖️ |
| Innovation | 109th | 3.614⭐ | 37🧑⚖️ |
| Theme | 286th | 2.957⭐ | 37🧑⚖️ |
| Graphics | 249th | 3.097⭐ | 38🧑⚖️ |
| Audio | 195th | 3.044⭐ | 36🧑⚖️ |
| Humor | 239th | 2.467⭐ | 32🧑⚖️ |
| Mood | 270th | 2.919⭐ | 33🧑⚖️ |
| Given | 48🗳️ | 48🗨️ |
https://www.youtube.com/watch?v=7G-3zfGjLFg
Only issue I had is that I'm running 4k screens and the window was not scalable. So it was so tiny I could barely read the text.
My critiques are, the player sprite and background's colors are too similar. It's hard to see the player. The window size stays too small in 4K screens.
The music was kind of repetitive.
Lovely idea you have!
Btw it's impressive what you managed to accomplish in only 20 hours, complete with animated graphics, music and sound effects. Congrats!