A-BONE-mination by Erivas_Soulares
Welcome to A-BONE-mination!! Where you play as skelly, a necromancer who combine runes to summon skeletons to wage war.
The game is made to be played on your browser. you may play it here, or on our Itch.io link!
There's a tutorial inside the game, but you can read about it here too!

| Link | https://soulares.itch.io/ludumdare55-abonemination |
| Original URL | https://ldjam.com/events/ludum-dare/55/a-bone-mination |
Ratings
| Overall | 252th | 3.87⭐ | 25🧑⚖️ |
| Fun | 453th | 3.587⭐ | 25🧑⚖️ |
| Innovation | 146th | 3.913⭐ | 25🧑⚖️ |
| Theme | 203th | 4.152⭐ | 25🧑⚖️ |
| Graphics | 205th | 4.261⭐ | 25🧑⚖️ |
| Humor | 926th | 2.429⭐ | 23🧑⚖️ |
| Mood | 660th | 3.477⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 27🗨️ |
Overall a good game, though very unsure about how things are scored,like had a square tile and by chance got almost all the board covered but it seems it counted just the same as one rune, so spent time getting what i thought was counted as combos but seems they was doing nothing, and as it shows such an arangement (two patterns overlapping) on the tutorial i must have assumed wrong.
Also the main difuty was from the speed tiles are filing up not the baddys at the start when it was slower i had like 34 little fellas but very quickly dropped when things was too quick.
Overall a lovely game!
But overall its was a great playing time ! Great puzzle idea, Musics and arts are really catchy! well done !

If you have 1 rune built, you summon 3 skelletons.
2 Runes = 7 Skelletons (6+1)
3 Runes = 9 Skelletons (9+2)
4 Runes = 16 skelletons (12+4)
5 Runes = 23 skelletons (15+8) and so.
On the upper bar you get enemies who try to destroy your army. The goal is to keep a balance between the two game instances.
But you score was pretty solid! Nice to see it played well!
The graphics and overall presentation are really solid, the game was easy to understand even after accidentally skipping through the tutorial while trying to test the controls. (but that's probably just my brain being tired from jamming all weekend :smile:)
Pretty nice job overall!
I didn't build a scaling system for the enemies past 60 combinations (more or less) made by the player.
I was planning to create a formula to enhance the numbers on the long run, but I wouldn't have the time to calibrate it properly, so I did focus on make an engaging 'five-first-minutes' for the jam.
But i'm takin notes from the feedbacks, once I touch this game, it will become better hehe 😁
I'm taking notes, and I will surely insert some mechanics of this kind when I get to work again on this project!!
I'll be playing it tomorrow, but (SPOILERS) I already love it!
That being said, it's nice puzzle defense game. I like the fact that throwing runes away has no risk so I could arrange runes freely.