A-BONE-mination by Erivas_Soulares

[raw]
made by Erivas_Soulares for Ludum Dare 55 (JAM)

Welcome to A-BONE-mination!! Where you play as skelly, a necromancer who combine runes to summon skeletons to wage war.

The game is made to be played on your browser. you may play it here, or on our Itch.io link!

There's a tutorial inside the game, but you can read about it here too! 000.png 001.png 002.png 003.png 004.png

Ratings

Overall 252th 3.87⭐ 25🧑‍⚖️
Fun 453th 3.587⭐ 25🧑‍⚖️
Innovation 146th 3.913⭐ 25🧑‍⚖️
Theme 203th 4.152⭐ 25🧑‍⚖️
Graphics 205th 4.261⭐ 25🧑‍⚖️
Humor 926th 2.429⭐ 23🧑‍⚖️
Mood 660th 3.477⭐ 24🧑‍⚖️
Given 22🗳️ 27🗨️

Feedback

RedDashGames
14. Apr 2024 · 14:38 UTC
Woo not half bad my first one was 3319, unsure if thats good or not but hay~ :P

Overall a good game, though very unsure about how things are scored,like had a square tile and by chance got almost all the board covered but it seems it counted just the same as one rune, so spent time getting what i thought was counted as combos but seems they was doing nothing, and as it shows such an arangement (two patterns overlapping) on the tutorial i must have assumed wrong.

Also the main difuty was from the speed tiles are filing up not the baddys at the start when it was slower i had like 34 little fellas but very quickly dropped when things was too quick.

Overall a lovely game!
Roroto Sic
14. Apr 2024 · 19:00 UTC
Very fun game ! I don't understand how the scoring works, and i didnt understand why i died.
But overall its was a great playing time ! Great puzzle idea, Musics and arts are really catchy! well done !

![Capture d’écran 2024-04-14 205858.png](///raw/d93/94/z/61367.png)
🎤 Erivas_Soulares
15. Apr 2024 · 01:41 UTC
@reddashgames, that's a better score than my first try! You did well!
🎤 Erivas_Soulares
15. Apr 2024 · 01:47 UTC
@roroto-sic, you gain (3*RunesCombined)+ a bonus for multiple summons, for each summon.

If you have 1 rune built, you summon 3 skelletons.
2 Runes = 7 Skelletons (6+1)
3 Runes = 9 Skelletons (9+2)
4 Runes = 16 skelletons (12+4)
5 Runes = 23 skelletons (15+8) and so.

On the upper bar you get enemies who try to destroy your army. The goal is to keep a balance between the two game instances.

But you score was pretty solid! Nice to see it played well!
Liu Pa Yueh
15. Apr 2024 · 07:26 UTC
The graphics are very nice, but I find it hard to walk >< sometimes I can't get to where I want to be easily!
LDJam user 386394
15. Apr 2024 · 07:31 UTC
Fun game and very well polished. I seemed to have summoned a few runes successfully (they were highlighted when I stood in the circle) but for some reason they did absolutely nothing to my minion :(
Adrien Tremblay
16. Apr 2024 · 01:40 UTC
I really liked the concept of this game. EXCELLENT interpretation of the theme. The game feels a bit repetitive after a while though. Very polished though. great music
TRASEVOL_DOG
16. Apr 2024 · 17:42 UTC
Interesting concept! It felt like the game was too easy and I could keep going indefinitely, so I just let myself die eventually to see the gameover. I think one way to balance it would be to bring down the rate of the blocks falling (current rate feels a little ridiculous, the board fills up quick and spells are formed on their own without me doing anything) and for each hero that comes to my army, the next one would either come faster or be stronger, or there would be two of them or something like that.
The graphics and overall presentation are really solid, the game was easy to understand even after accidentally skipping through the tutorial while trying to test the controls. (but that's probably just my brain being tired from jamming all weekend :smile:)
Pretty nice job overall!
🎤 Erivas_Soulares
16. Apr 2024 · 18:23 UTC
Thanks for the feedback @trasevol-dog!
I didn't build a scaling system for the enemies past 60 combinations (more or less) made by the player.
I was planning to create a formula to enhance the numbers on the long run, but I wouldn't have the time to calibrate it properly, so I did focus on make an engaging 'five-first-minutes' for the jam.
But i'm takin notes from the feedbacks, once I touch this game, it will become better hehe 😁
Domenixius
16. Apr 2024 · 22:05 UTC
Looks super polished! I liked the split game idea of it! I did feel like I was moving to slowly for how fast new runes appeared. Especially because one could not throw them away so quickly, the board filled up very quickly. Would have liked to see maybe some hazards on the play area that one has to navigate around and that also restricts where which runes can be made instead of the break neck speed of the blocks. Overall a fun experience!
🎤 Erivas_Soulares
16. Apr 2024 · 22:40 UTC
I'd love your idea of obstacles @domenixius!!!
I'm taking notes, and I will surely insert some mechanics of this kind when I get to work again on this project!!
the neon shark
17. Apr 2024 · 05:04 UTC
The quality and polish of this game is phenomenal! I was having a tough time feeling the "agency" of my actions since the summoning units / battle was in the top part of the screen and very unrelated to the rest of the gameplay. If there were a way to make the tension of the battle manifest on the game board you're playing, that'd really bring this game to the next level. Great work :)
LDJam user 374168
17. Apr 2024 · 05:08 UTC
Really fun game! I like the puzzle aspect of trying to fit together as many shapes as you can on the board, and trying to maximize the space you have. Very tetris-like in that, with the shapes you have to make. I guess for me it started getting a little repetitive, even with the additional shapes to make, so I stopped after a few rounds, but it was a fun playthrough! Great job on this!
fargred
17. Apr 2024 · 17:07 UTC
Really cool concept, love the split screen with your minions doing battle automatically at the top! Controls also feel nice and the music and sounds round out the impression very well. My biggest cirtcism would probably just be that it seems a bit too easy? I had built a pretty sizeable army already that was still just facing a few enemies at a time. PLus, as you can discard blocks you don't want, I never got that hectic Tetris-like pressure of clearing tiles as I could just cycle through them until I got the right ones. But I assume when the enemies would pressure you faster, that just be too much of a waste of time, so ultimately probably just a question of balancing! But overall a very polished and well-made entry!
LDJam user 147386
19. Apr 2024 · 03:17 UTC
I saw this on the stream, it's rather nice! I always love fast paced grid based puzzlelikes >:) Good stuff you got here :)
🎤 Erivas_Soulares
19. Apr 2024 · 05:09 UTC
Thanks @cananaman!!! I'd saw your game on the same stream!
I'll be playing it tomorrow, but (SPOILERS) I already love it!
x0tero
20. Apr 2024 · 14:22 UTC
Nice little game
Cal Clarke
20. Apr 2024 · 14:27 UTC
Really like this entry! Gameplay loop becomes a little repetitive over time, but the graphics and banging OST carry the weight. Nice one!
toilari
20. Apr 2024 · 14:31 UTC
Interesting concept and great execution! Very polished little puzzle-action game. Balance felt a bit on the easy/slow side, but that's ok for a jam game. Great job overall! <3
matso
20. Apr 2024 · 14:40 UTC
Very solid entry!. Could easily imagine this on the ole Nintendo DS. Art and music worked well and felt cohesive. gameplay concept interesting enough to keep me engaged and trying to maximize my total runes per summon. Good stuff.
Dywanix
21. Apr 2024 · 12:09 UTC
Very interesting idea! It first I got a little bit confused but then I quickly caught on and got sucked in
LDJam user 243193
22. Apr 2024 · 09:08 UTC
Theres a bug which prevents me from dropping a rune on my retry so I had to reload to replay.
That being said, it's nice puzzle defense game. I like the fact that throwing runes away has no risk so I could arrange runes freely.
Baluj
23. Apr 2024 · 01:58 UTC
It's an interesting concept. I like art and music, I've had a good time playing it. Good job!
Yanato
30. Apr 2024 · 10:22 UTC
Oh my! That's very good interpretation of Tetris!! I love it! And the game have a space to growth. It's especially impressive that it was done solo 0-0![Screenshot_1.png](///raw/e67/e5/z/64e44.png)