Metal Harvest by hadesfury

[raw]
made by hadesfury for Ludum Dare 55 (JAM)

The Metal beckons.

Metal Harvest is a retro-inspired FPS with dynamic music.

Screenshot02.png

It is your responsibility to make The Metal sound to its full power. For that, you'll have to summon the beasts of the EndTime, then dispose of them however you see fit.

Banner01.png

The stronger The Metal gets, the stronger your weapons. Though The Metal hungers for blood, and will not stay satiated for long.

Screenshot03.png

How to Play:

  • Pick up the weapons, then start SUMMONING & KILLING
  • Each enemy type will drop a certain weapon's charge item
  • Each weapon charge is tied to an instrument's track, the more charge, the more intense the music gets!
  • Weapons charge depletes over time, so make sure to diversify your kill!

MOUSE/KEYBOARD Controls:

  • WASD/ZQSD: Move
  • Mouse: Aim around
  • Mouse Wheel: Previous/Next Weapon
  • 1/2/3: Change Weapon
  • LMB: Shoot
  • Space: Jump

GAMEPAD Controls:

  • Left Stick: Move
  • Right stick: Aim around
  • LB/RB: Previous/Next Weapon
  • RT: Shoot
  • A: Jump

https://youtu.be/l6F-VZmsgi8

[HOTFIX]: This version fixes a bug where the flying enemy projectile could one shot you, and removes the tiny freeze on enemy spawn.

[PostJam01]: This version has bugfixes, and value tweaks which makes the make the downgrade mechanic more readable and less punishing.

[PostJam02]: Adds an endgame survival mode where enemies spawn automatically once you upgraded all the weapons to the maximum! Enjoy the full track with a brand new guitar solo on top! Even less punishing (no collision on the blobs, slower downgrade).

Ratings

Overall 980th 3.2⭐ 22🧑‍⚖️
Fun 948th 3.071⭐ 23🧑‍⚖️
Innovation 1116th 2.643⭐ 23🧑‍⚖️
Theme 1092th 2.857⭐ 23🧑‍⚖️
Graphics 815th 3.357⭐ 23🧑‍⚖️
Audio 384th 3.548⭐ 23🧑‍⚖️
Humor 721th 2.789⭐ 21🧑‍⚖️
Mood 786th 3.375⭐ 22🧑‍⚖️
Given 21🗳️ 32🗨️

Feedback

Lachlan James
16. Apr 2024 · 05:10 UTC
So keen to check this out - just only able to play web stuff at the moment. Saved for later!
Sargonius
16. Apr 2024 · 06:31 UTC
Kudos for unreal game! ;-)
Great idea, but it was hard to maintain all the weapons at the same level. And the slimes can almost instakill you somehow.
kleinzach
22. Apr 2024 · 03:20 UTC
The game had good vibes, and I like the creepy monster art. Good job!
LDJam user 385905
22. Apr 2024 · 04:40 UTC
I like the vibes. You are placed in a mysterious room and given guns with no explanation.. The combat gets a bit repetitive after a while but it's cool for what it is.
mircudx
22. Apr 2024 · 05:18 UTC
I enjoyed the game, but I felt the convenience of summoning mobs was lacking. However, when everything works out and your track evolves, shooting becomes much more enjoyable.

In my opinion, it would be helpful to visually distinguish the weapons a bit more. Yes, there's an indication of what you've chosen in the corner on the left, but it would have been more convenient if the guns were visually more distinct. I would also like a survival mode with a timer; it seems like it would make the game more complete. Also, the exit button didn't work for me.

Overall, it's a dynamic and enjoyable game. Shooting feels good, and how the upgrade affects the background music is simply wonderful =) Good luck!
D3kryption
22. Apr 2024 · 05:28 UTC
I enjoyed the game's mysterious atmosphere and unique monster art. The shooting mechanics are satisfying, and the upgrade affecting the background music is a great touch. It was fun to play!

However, maintaining weapon levels is challenging, and slimes can be overpowering. Visually distinguishing weapons and adding a survival mode with a timer could enhance gameplay.

Nice job :)

Please can you vote on my game too? :)
ryusui
22. Apr 2024 · 07:29 UTC
The summoning mechanics seem disconnected from the actual shooter gameplay. There's also something weird where the gauges for each weapon don't actually seem to indicate how close they are to downgrading - I swear I saw them suddenly jump down a full unit after decreasing gradually.

I think the game should make it more obvious how summoning works, and push you actively into summoning more monsters - as it stands, the only real impetus to summon monsters at all is to build up the soundtrack, which it's not even clear you're supposed to be doing.
Blues
22. Apr 2024 · 15:20 UTC
not really sure exactly what im doing with the game play but the sound effects and music are really doing it for me.
Nazorus
22. Apr 2024 · 20:18 UTC
Hey there fellow metal enjoyers! For starters, really cool music and kudos for recording on a real guitar during a game jam! Dynamic music is a nice touch I always enjoy in a game. (I also tried to make dynamic music for mine, also featuring heavy electric guitar :metal: )

The game is pretty good, it feels smooth and the shooting is decently satisfying. The upgrade/downgrade mechanic is an interesting idea and could be a nice way to incentivize the player to switch weapons with some tweaks. For now, the launcher just always feels like the most powerful weapon IMO (mostly thanks to its low reload time).

Visuals looks nice and trippy/horrific, perfect for that album cover you made. Overall this is a great entry, so good job!
Huitre
23. Apr 2024 · 05:00 UTC
Thanks everyone for your comments!

@sargonius @d3kryption @mircudx @ryusui
I did a bit of a bugfix and tweak pass tonight, to make the downgrade mechanic more readable and less punishing. You can find that version as If you end up playing again I'd love to hear what you think!

@mircudx
Thanks for your detailed feedback! I would have loved to be able to make visually different weapons, unfortunately time ran out and I prioritized other things.
A survival mode is something I thought about doing, once you have your weapon maxed! While spawning continuously enemies of course.
Could you develop what you mean by "the convenience of summoning mobs was lacking" ?
mircudx
23. Apr 2024 · 09:01 UTC
@huitre I mean that when you want to summon mobs it's problematic to summon enought to have fun and not die=)
BimBim
26. Apr 2024 · 15:23 UTC
good job, had fun
joe40001
27. Apr 2024 · 11:31 UTC
It has some visual style to it, but it doesn't really go anywhere...
AffinityChris
27. Apr 2024 · 18:04 UTC
Was fun! Felt that weapons downgraded pretty fast, so it was hard to get everything maxed out. Gameplay was fun though, I liked that each weapon was design with a particular enemy in mind (though I generally preferred the shotgun).

Only real struggle was that it was pretty easy to get surrounded by the blobs and I couldn't get away from them. The weapon meant for them was a bit slow at damaging them too, so it was consistently what caused me to game over.

Also dug the metal vibes, nice to see metal love in here.
Artemy Zen
28. Apr 2024 · 12:18 UTC
Great vibe!
Knatt
28. Apr 2024 · 18:28 UTC
Nice entry, gameplay was fun, although I wish I had a little more feedback when firing the shotgun or rail gun.
HollowTsun
02. May 2024 · 15:40 UTC
Nice metal vibe and very cool monster sprite ! I wished to see more gameplay, I didn't understand why my weapon was beeing downgraded but the concept of upgrading and degrading the player weapon can be interesting !