Abominable by Cosmic5
Play through this point-click adventure game as Cole Olo, a mercenary and resident of the Cyrberpunk dystopian city "Ark". Cole is at a low point in life where his cruel and generally self-centered attitude has led him up one of life's dark alleys. On this morning, Cole gets a job to take out some mutants that have run free from a science lab in Ark city,
but will Cole find out who the real monster is?
So, this is our game-jam game. We, unfortunately, were not able to finish the ending :C. But what's there is still pretty cool! We plan to do a post-jam version coming up in a week or so. If you want to find out the fate of Cole and the mysterious monster, be sure to check back.
Anyways, I hope you enjoy Cole's adventure through "Ark". All art and music was done during the jam hours.
Controls:
Left mouse button: Click on ground to move. Click on an object to "look at it". Click and drag an item from your inventory and place it onto an object to use it on that object.
Right mouse button: Click on an object to "interact with it" or hear a snappy one-liner about why you can't.
Space bar: hold space bar to have all objects in the scene highlight.
*This game is 16:9, under other display resolutions some items may not be shown. If playing in the above web player, make sure to fullscreen.
*The puzzle is the last completed scene by now.
2015/08/29
New links up. These should be working versions. Let us know if not.
but will Cole find out who the real monster is?
So, this is our game-jam game. We, unfortunately, were not able to finish the ending :C. But what's there is still pretty cool! We plan to do a post-jam version coming up in a week or so. If you want to find out the fate of Cole and the mysterious monster, be sure to check back.
Anyways, I hope you enjoy Cole's adventure through "Ark". All art and music was done during the jam hours.
Controls:
Left mouse button: Click on ground to move. Click on an object to "look at it". Click and drag an item from your inventory and place it onto an object to use it on that object.
Right mouse button: Click on an object to "interact with it" or hear a snappy one-liner about why you can't.
Space bar: hold space bar to have all objects in the scene highlight.
*This game is 16:9, under other display resolutions some items may not be shown. If playing in the above web player, make sure to fullscreen.
*The puzzle is the last completed scene by now.
2015/08/29
New links up. These should be working versions. Let us know if not.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.63 | 201 |
| Audio(Jam) | 3.56 | 179 |
| Fun(Jam) | 3.16 | 448 |
| Graphics(Jam) | 4.38 | 79 |
| Humor(Jam) | 3.10 | 363 |
| Innovation(Jam) | 2.77 | 709 |
| Mood(Jam) | 3.90 | 83 |
| Theme(Jam) | 3.39 | 578 |
Hope for the more scene and story ~~ i will comeback again and i will comments more until i finish it~~ ☆゚
hope you guys realization other chapters early~~ go ahead! >u<
The graphics are as good as I've seen for LD.
The story.. I want to know more. I'm sad that you didn't get to finish it. =\
Beyond that, once I figured out where my inventory was, it's a solid point and click adventure.
The music cut out after a bit, (still in apartment), and didn't start again. No sound at all, if there was anything else.
Well done!
Waiting for the post-jam... SO SAD it's not finished! :'(
I found moving around to be somewhat frustrating, like sometimes Cole didn't really want to move. Otherwise, I thought the music fit very nicely with the overall ambiance. Its too bad it isn't finished... I too bit off too much on my story, so my game isn't really finished either :(
I love the art style, the story and the gameplay!
The monster sprite is GREAT!
Well done! :D
reminds me of old roger wilco and such, it was such great games!
well done on your work! pitty i couldn't finish but i was impressed by the work on it. Maybe too ambitious for a game jam? ;)
well done!
Mood is awesome! Great graphics and audio!
Just the city scene is a bit weird, since the characters are bigger than the buildings ^^; I know you couldn't finish the game, but just some additional points... The inventory didn't really store the items very well, and it was a bit awkward to use it. Also when I walked from or to the stairs, it was a bit weird since the character walked the shortest path, which made him float in the air. But that's just detail.
Anyway, great job!