Skelly the Braven't by StormSword

[raw]
made by StormSword for Ludum Dare 55 (JAM)

The wizard is attacked by a paladin !

Try to avoid the summoning circle and lead it to the other skeletons. Each summon will slow the paladin and increase the wizard's level, which allow him to summon bigger skeletons. If he can summon the skeleton king, you win!!

:skull::tulip:

‎Controls :

‎Move : WASD / Left Stick

Dash : Space / A ( B on switch controller or X on playstation controller)

Pause : Escape / Start!

Skelly<em>Screen1.png Skelly</em>Screen3.png

Ratings

Overall 324th 3.8⭐ 22🧑‍⚖️
Fun 402th 3.65⭐ 22🧑‍⚖️
Innovation 255th 3.75⭐ 22🧑‍⚖️
Theme 185th 4.175⭐ 22🧑‍⚖️
Graphics 289th 4.125⭐ 22🧑‍⚖️
Humor 424th 3.316⭐ 21🧑‍⚖️
Mood 436th 3.725⭐ 22🧑‍⚖️
Given 13🗳️ 14🗨️

Feedback

UmU Dev
15. Apr 2024 · 20:18 UTC
The itch.io page is empty, might wanna look into that if that wasn't intentional.
Mr.Esport
15. Apr 2024 · 20:31 UTC
Damn @umu-dev You're too fast ! ><'
We are just about finishing up everything ^^
UmU Dev
15. Apr 2024 · 20:37 UTC
Good luck! I'll check it out once its out :p
Tudvari
15. Apr 2024 · 21:14 UTC
Great job. I liked it. It was really fun and not too hard to understand the rules :)
lespaul59
16. Apr 2024 · 17:46 UTC
You win in 4:50! Nice little game. Love the graphics and the overall mood. Good job! Lets go!
Dywanix
16. Apr 2024 · 17:49 UTC
Interesting idea and cute artstyle
Atan
16. Apr 2024 · 17:50 UTC
I realy like the ui.
ALeal_Dev
16. Apr 2024 · 17:51 UTC
What a curious gameplay! Also kudos for the art, very cute!
Very nice entry!
LaraZofia
16. Apr 2024 · 17:57 UTC
Awesome concept! Probably the best graphics I've seen so far (including UI) and unique idea.
Hugimugi7
16. Apr 2024 · 18:14 UTC
Interesting idea, it was satisfying when the area got bigger and you could summon bigger guys.
I think it got exponentially easier the further you got, would have loved to see the knights upgrading their attack forces. So more knights and different tiers of knights (have different defenses against pushbacks)
smogen
16. Apr 2024 · 18:24 UTC
Awesome game!
Feels really polished and brings me back to the times of flashgame sites like miniclip :D
The core game mechanic is really creative and the little head bobble just makes it fun to walk around. The level progression is also very creative and satisfying. The fact that there is no hard cut but simply bigger skeletons that wont get hit by the circle is a good choice. Feels more fluent that way and the player gets to see and aim for what comes next. The background music compliments the graveyard look perfectly and sets the mood for a well hit theme.
And of course best of all: Lets gooo!! :D
Mr.Esport
16. Apr 2024 · 19:38 UTC
@hugimugi7 Glad you liked the portal levels. We spent some time on it to polish so you can really see the differences ^^
Yea we talked a bit about an Archer joining the Knight at one point, but decided to cut it early on to avoid **aiming** *(haha)* too high.
Mr.Esport
16. Apr 2024 · 19:42 UTC
@smogen What an analysis ! Happy you enjoyed it, but to be fair : in developement I ended up muting the "Let's go"s when testing. *An hour of this gets in your brain* :sweat_smile: :grimacing:
Xeltide
16. Apr 2024 · 19:51 UTC
This was really cute and fun! Minor bugs with rendering layers for the crypt, but otherwise a tight little package and good submission.
Leopold
16. Apr 2024 · 20:41 UTC
I really dig the artstyle! Simple yet effective!
Victorien
17. Apr 2024 · 07:43 UTC
Great game concept! I'd love to see it progress with various quests and new mobs. Special mention for the game artist
Otiluor
24. Apr 2024 · 12:31 UTC
I really love the mood and the concept. Those skeletons <3
cagibi
25. Apr 2024 · 11:17 UTC
Everything in this game looks very good and polished. The floating buttons in the UI are a nice touch. I found the difficulty a bit low and the "Let's go!" a bit repetitive (would be funny if it was lower pitched for big skeletons, but also a bit too creepy). But apart from that it's one of the most solid entries of this jam!
EmilAlix
25. Apr 2024 · 23:35 UTC
The UI is really nice, as is the overall visual design.
A simple and effective game. The music creates a peaceful atmosphere.
A great offering! ^^
LDJam user 377546
27. Apr 2024 · 08:34 UTC
![Screenshot 2024-04-27 103024.png](///raw/ac2/c5/z/64d4d.png)

Exactly 5 minutes 😄 I also get a great amount of flash game nostalgia. Maybe with some upgrade economy for the summoning circle and a way to affect the spawn rate of the skeletons, this can be extended to be more than 5 minutes of fun 👍
Mr.Esport
27. Apr 2024 · 20:50 UTC
:tada: 20 Ratings Reached :tada:
Thank you to everyone that played and rated the game. Reading the comments and the feedbacks is a blast. Glad you like our silly Skelly entry ^^
And a special congrats to the ones that got to summon the King ! :trophy::clap:
TheMixedMaster
28. Apr 2024 · 22:31 UTC
That was a cute game. I got all the way to the skeleton king and then got sucked into a summoning circle and was like "No! I lost :(" but then I respawned and it was fine. Glad for that. My final time was 4:34. Not breaking any records probably. The animation and sound effect when you win is pretty funny too.