Unsummoning Dark Creatures by angry-cyboot
Gigantic dark and evil creatures are invading your world ! Unsummons them to their original world before it is too late and your village is destroyed.
- Movement: WASD (qwerty) / ZQSD (azerty) / Key Arrows / L. Joystick (XBox controller)
- Dash: Shift / L. Trigger (XBox Controller) / R. Trigger (XBox Controller)
- Unsummoning circle interaction: Space / A button (XBox controller)
| Github | https://github.com/squirrelsoftcompany/LD55 |
| Itch.io (LDVersion) | https://squirrelsoft.itch.io/ld55-unsummoning-dark-creatures |
| itch.io (PostLD Version) | https://squirrelsoft.itch.io/postld55-unsummoning-dark-creatures |
| Original URL | https://ldjam.com/events/ludum-dare/55/unsummoning-dark-creatures |
Ratings
| Given | 25🗳️ | 0🗨️ |
The main gameplay mechanic is fun. It seems that all color combinations are the same though, at least I didn't encounter anything other than blue-blue-green-red clockwise, which is a shame. With randomised color combinations it would have been better, I think.
But anyway, this was fun, thank you for making the game!
I wanted to send all the creatures back to their world.
It's not possible to complete the procedure if the creature is too close to a village or the map boundary because one of the squares is no longer accessible. In this situation, I can't change the color.
Maybe vary the color code for each creature in the return procedure.
The creatures are harmless to the village, I let four of them do it and just the torches were destroyed... and I send them back easily without too much fear for my character.
A soundscape could greatly enhance immersion.
Sorry for the harsh feedback, but I think you've got a good idea that just needs a little polishing.
@mongoose-59 :
we've tried to reduced the lags, so both LD and postLD versions should be playable, though they may have some lags as the first creature spawn, is seen for the first time and as the first circle is drawn. After that it should go smoother.
@orangedragon, @k-toll, @jean-francois, @zeviper031 :
there are no orders for the combination, and the randomisation was dropped in the LD version due to time but was intended and is in the +1week version, with the sound effects that were made but not implemented in time for the LD version ^^
I did have a few issues, like others have said when the machines get too close, I wasn't able to unsummon them and it would have been nice to see which direction they were coming from as well as a marker for where the town was, I got lost after going to do a little exploring lol.
Also, my web browser was having some issues when starting the game and once it loaded some of the text was cut off, but overall, it was an enjoyable experience nice work!
Update: ok, now I somehow managed to get it to appear further away from the village and could unsummon a few creatures, nice! It’s a bit hard to find them, though, except by walking randomly.
@fractal, @ty-victorson : yeah we didn't have time to place direction indicators so we tried to rely on the sound for that so I can only encourage the use of a headset to play.