BAG OF FLESH by spookyrobloxman999
SPAWN GROSS Slimes to DEFEAT enemies get UPGRADES and yeah!
kill enemies using your slimes, like shoot the slimes into the enemies
Aim camera with Mouse
WASD to walk
SPACE to dash
Mouse to aim
LeftClick to spawn slime
Q to skip level!
if you can please play on its web build on the itch pagehttps://spookyrobloxman999.itch.io/bag-of-flesh
| Itch io webbuild(RECOMMENDED) | https://spookyrobloxman999.itch.io/bag-of-flesh |
| Original URL | https://ldjam.com/events/ludum-dare/55/bag-of-flesh |
Ratings
| Overall | 380th | 3.75⭐ | 32🧑⚖️ |
| Fun | 326th | 3.733⭐ | 32🧑⚖️ |
| Innovation | 722th | 3.217⭐ | 32🧑⚖️ |
| Theme | 537th | 3.733⭐ | 32🧑⚖️ |
| Graphics | 712th | 3.55⭐ | 32🧑⚖️ |
| Audio | 536th | 3.283⭐ | 32🧑⚖️ |
| Humor | 412th | 3.339⭐ | 30🧑⚖️ |
| Mood | 651th | 3.483⭐ | 32🧑⚖️ |
| Given | 17🗳️ | 39🗨️ |
I liked the fact that some enemies force you to use the dash ability. So that it's not just an optional ability.
I liked some of the graphics, specially the enemy that looks like a tower and dashes.
I liked that some of the enemies' melee attacks (the blue scratch thing) also repels your projectiles – made it more challenging.
When you die, the level restarts, which makes it easier to attempt to beat your current stage. But makes the game less challenging, less hard to make it through all the levels. Would love it if there was a perma-death option, where you'd have to restart from the beginning, to raise the stakes / challenge.
Thank you for sharing! <3
the hero looks like slimes.
Squelching sounds. Like!
I didn’t understand how to kill opponents.
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If you have the time and energy, would you mind taking a look at my friends' games (not mine)? They've helped me a lot in the past, and I'd like to return the favor. Here's the link:[https://ldjam.com/events/ludum-dare/55/squiggle-sorcery](https://ldjam.com/events/ludum-dare/55/squiggle-sorcery)
got some lovely gameplay and the sort of frantic summon-button spam, bullet hell and fleshy sound effects work surprisingly well together!
only thing I'd mention is that the walking sfx are a bit loud >->
Nice graphics, and simple yet fin gameplay :)