Spellbound Battlegrounds by Fredrik Noren

[raw]
made by Fredrik Noren for Ludum Dare 55 (JAM)

Summon demons to fight for you in the Spellbound Battlegrounds FFA :)

How to play

  • It might take a minute to load, please be patient!
  • Then use hotkeys 1, 2 and 3 to spawn the different demons.
  • You goal is to gain points by collecting the soul stones
  • It's all multiplayer, so ask a friend to join!

How it was made

We made this game in our own AI based game creation tool, to test it out. The model are all generated using Meshy.

Limitations

  • It unfortunately doesn't run on Safari yet

Team

The game was created by Mithun Hunsur​, Magda Reyman,​ Fabio Polimeni​, Kuba Jaroszewski, Fredrik Norén and Tobias Enholm.

Screenshot 2024-04-14 at 19.05.48.png

Ratings

Overall 1176th 2.711⭐ 21🧑‍⚖️
Fun 1202th 2.289⭐ 21🧑‍⚖️
Innovation 584th 3.368⭐ 21🧑‍⚖️
Theme 636th 3.605⭐ 21🧑‍⚖️
Humor 1014th 2.139⭐ 20🧑‍⚖️
Mood 1159th 2.5⭐ 20🧑‍⚖️
Given 7🗳️ 6🗨️

Feedback

Jazkottaja
15. Apr 2024 · 14:11 UTC
really neat idea! unfortunately it was empty when I was there but I can see how it could be lots of fun. Some animations would be nice but I can see that it must have been lots of work to make a multiplayer game.
Mascoll
16. Apr 2024 · 11:22 UTC
Super cool game and especially cool how the game-platform works! Great job!
zablas
17. Apr 2024 · 08:16 UTC
I like the multiplayer aspect of it. Pretty cool to see other players.
hansj
17. Apr 2024 · 08:17 UTC
Great job with the multiplayer stuff, for gameplay it feels a bit unresponsive still but I believe there's potential here!
jordantanner
19. Apr 2024 · 05:38 UTC
Definitely ambitious and impressive from a technical aspect! Both the AI tools/engine and the multiplayer implementation are an accomplishment. As others have said, it was pretty laggy and there not as much going on gameplay-wise as I would have liked, but absolutely a solid start here. Nice entry!
GameDevTraum
03. May 2024 · 01:38 UTC
very interesting tools you use for this project, the models look great! at this point the jam is ending and sadly there is nobody playing, I quickly test it open two sessions to know how it works. Nice job
XOREAXEAX
03. May 2024 · 05:53 UTC
Impressive that you managed to implement a multiplayer game for the jam!
It would be interesting to know what exactly your game creation tool is/does :) I am very curious how these AI tools evolve in the near future!
Codmen4000
03. May 2024 · 17:20 UTC
Well, I'm guessing I would have had a better time if I had friends.... T-T