Merlin Agency : The Enchanted Feather by AbominableScience

Merl-in a volatile magician, isolate very high in your Tower, the citizens and you mission is to be able to answer their requests using your magic. Beware your spells have consequences!
Game rules
There are two parameters to take into account:
Your reputation, which will be linked to the grievances of your people, and your speed of reaction, because if the queue gets too big, you risk getting stuck in it. You risk losing the King's favour. Good luck to you!
We are a team of first year students, we hope our games will satisfy you! If you want to test it on a browser on itchio: account: abominable-science.itch.io/merlinagency
Team

| Link | https://abominable-science.itch.io/merlinagency |
| Git | https://github.com/AbominableSandwish/LudumSae2024 |
| Original URL | https://ldjam.com/events/ludum-dare/55/merlin-agency-the-enchanted-feather |
Ratings
| Overall | 1012th | 3.163⭐ | 45🧑⚖️ |
| Fun | 775th | 3.25⭐ | 44🧑⚖️ |
| Innovation | 981th | 2.907⭐ | 45🧑⚖️ |
| Theme | 918th | 3.209⭐ | 45🧑⚖️ |
| Graphics | 883th | 3.198⭐ | 45🧑⚖️ |
| Audio | 523th | 3.31⭐ | 44🧑⚖️ |
| Humor | 354th | 3.439⭐ | 43🧑⚖️ |
| Mood | 794th | 3.369⭐ | 44🧑⚖️ |
| Given | 43🗳️ | 81🗨️ |
The idea for summoning is well used!
You could just do a little bug fix (Sometimes the next icon appears before the pigeon does)

Good job and congrats crossing the finish line!
Only issue was that I eventually hit a bug in which my arrow inputs were ignored.
I didn't get as far as other tester, but didn't had the bug with the inputs.
It is a nice idea, well executed. I wanted to learn the inputs patterns, to be faster and better.
But is there a way to delete a input without losing the pigeon/patient ? As I tried to be faster, I also made more mistake, that I knew were mistake but couldn't correct them...
Well done team, it was an enjoyable little game !
Also the desired incantation for the next pigeon tends to spawn before it arrives, which breaks a bit the flow. It's not a gamebreaker for a jam game but I felt like it gave an unfair advantage to the player.
Really nice game overall !
It actually has a similar concept to our game, but unlike ours in your game players actually understand what they have to do ahahah.
However, I love the idea. The graphics are nice, and the rhythm with which new incantations appear is perfect for getting used to them. Congrats! :)
A few small notes regarding the submission:
- Looks like .zip build on itch.io is very unfinished or broken. It's lacking interactive books and lots of UI elements. HTML version is nice and up-to-date.

- Regarding the book UI itself. While being opened, player is still able to hit combo and succeed further. So it is a bit easier to proceed the game (which is totally fine). The only thing is - player don't see the bird animation since book takes the top layer on the screen. As a minor suggestion, it would be great to make a book smaller or half-transparent to see the bird while it is opened. Or, perhaps block the input when book is opened to add more gameplay sense to such restriction.

- I got a small bug(someone already has mentioned it above) with infinite combo input without success/fail condition. But it has really low reproducibility so it's not a problem :wink:

Overall, I really enjoyed your game. Comments above are rather small notes that doesn't impcat the overall great exepriance. Have a nice voting!
I'll finally be able to take into account to correct and refine our game! I'm waiting for the end to be able to do it!
It was an honour to take part in this event for the first time and I hope to take part in the next one. All the best!!!! @bbaf @frozenfire92 @merrow @burns @oscar-berry @jk5000 @zirconcode @rollcreators @phanelly @ping78 @littlegamer @zanar @aysa @greatot @arman @donamougou @0x0961h @redphoenix2412 @binroot @yule4ka @matt-ravenhall @tommes @slavturtle @vantalogic @pigeonic @antarian @apoly @kot9 @litterattus @scoobydoo @sstyles93 @stowy