Summoning Station by DanB18
As the new porter in town it's your job to make sure passengers to the summoning station make it to their destinations on time and in one piece!
Controls: WASD - Move, Space - Interact, E - Whistle (This does nothing but you can whistle with E!)
Developed solo in roughly 12 hours!

| Link | https://danbonddev.itch.io/summoningstation |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoning-station |
Ratings
| Given | 8🗳️ | 13🗨️ |
@MarkWu @ecenizo
Anyway, thank you for your game!
The problem might be that there are way too many events in the station schedule. If they were more spaced out you could actually have time to clear a zone or plan for future arrivals and departures. Maybe changing the mechanic from picking up people to having them follow you or something would work better. Maybe you can do something like the calling mechanic from pikmin to gather passengers based on their symbols.
Good job putting this together in 12 hours, I know balancing a game takes a lot of time and is basically impossible during ludum dare.
Also, I agree with @codbaade that performance is an issue. Idk if its just an Unreal Engine thing but it made my fans spin up to 100% and ran poorly on my laptop. That might put some people off from giving your game a fair shot.