Summoning Station by DanB18

[raw]
made by DanB18 for Ludum Dare 55 (JAM)

As the new porter in town it's your job to make sure passengers to the summoning station make it to their destinations on time and in one piece!

Controls: WASD - Move, Space - Interact, E - Whistle (This does nothing but you can whistle with E!)

Developed solo in roughly 12 hours!

SSSS1.png SSSS2.png

Ratings

Given 8🗳️ 13🗨️

Feedback

Sicosiber
15. Apr 2024 · 18:01 UTC
Really liked it! the lil guys just kept coming! Super fun audio and tapping of the little footsteps! This is really fun for a jam game, and if expanded upon with some fun upgrades and graphic things, I think this could be a really fun full game too!
Bronino
15. Apr 2024 · 22:16 UTC
Fun game, the screen is maybe a bit to busy but overall I like you game, well done.
ecenizo
17. Apr 2024 · 10:10 UTC
Download page throws a 404 :(
MarkWu
17. Apr 2024 · 10:17 UTC
Not able to download
🎤 DanB18
17. Apr 2024 · 11:29 UTC
Download should now be sorted, thanks guys!

@MarkWu @ecenizo
oramun
17. Apr 2024 · 12:18 UTC
Super fun game and really loved the concept. The graphics were amazing and cute. There were some instances where i was sure i had put the correct guys in the correct portals but it still killed them. I could see this being a full game with main levels and modifiers.
MarkWu
17. Apr 2024 · 13:24 UTC
summon here is interpreted as the action of transfering the passengers through the fields in the station. reminds me of mini metro and crazy taxi. the list on the right side showing the time and out/in makes it even more fun. at first i put the guys in the field when the direction is in i lost money for that and have to remove the guys out. nice outcome for a solo work.
CapLucky
17. Apr 2024 · 15:33 UTC
Fun game with good sound design. Espicially liked the way you could throw the guys around and save a lil time. Great entry!
HsG_Gringo
17. Apr 2024 · 16:12 UTC
very fun expirience! i dont know how, but you created some kind an AI pick up sistem - it somehow knew which passenger you want to pick up and do maximum opposit of it instead, driving you crazy :)
MartenJ
17. Apr 2024 · 19:35 UTC
Sound is great! Love that you have to drop that guy to leave the game. Nice Idea and well done in that short time!!! Really solid and fun!
Codbaade
17. Apr 2024 · 19:36 UTC
it need optimization ASAP if you want better ratings (i tryed it on low budget pc and high end pc) low budget pc didnt hold it was really laggy. other than that like the game.
Meranolean
17. Apr 2024 · 21:06 UTC
Hey! Your game looks awesome! Unfortunately, I didn't understand how to play. I tried to match minions by their icons, but randomly got punished :(
Anyway, thank you for your game!
Skleembof
17. Apr 2024 · 22:42 UTC
This was way too difficult. I love the idea though, it took me a while to make sense of how it worked but once I got it, I had a lot of fun. I think you need to make the character move a lot faster or slow down time because it felt impossible to keep up with the pace of the clock.

The problem might be that there are way too many events in the station schedule. If they were more spaced out you could actually have time to clear a zone or plan for future arrivals and departures. Maybe changing the mechanic from picking up people to having them follow you or something would work better. Maybe you can do something like the calling mechanic from pikmin to gather passengers based on their symbols.

Good job putting this together in 12 hours, I know balancing a game takes a lot of time and is basically impossible during ludum dare.

Also, I agree with @codbaade that performance is an issue. Idk if its just an Unreal Engine thing but it made my fans spin up to 100% and ran poorly on my laptop. That might put some people off from giving your game a fair shot.
minjutin
18. Apr 2024 · 09:35 UTC
Nice 2.5 graphics and moving little wizards works mechanically really well ~~
CaptAndrey
28. Apr 2024 · 17:43 UTC
The lack of progress and fast difficulty increase could dampen the fun, but the ability to throw mages adds a unique twist. Enhancing theme integration would improve the overall experience.