High School of Conjuration by fumybulb
A short (Celeste-inspired) game that allows you to take the conjuration exam.

WASD / Arrows - Move
↓ Down Arrow - Summon Demon (while standing on star platform) ↓
Space - Jump

⛧Summon all demons to open door.🚪
👿Run away from those angry school demons!👿
🧙You shall not pass my Conjuration Exams (maybe) :mortar_board:
Enjoy!
Q: What the hell? Why are my demons attacking me?
A: They do not fully obey you because you are still a novice summoner. They carry out your commands - in their own way.
POST-COMPO Changelog:
``` 2024-04-20: Gameplay improvements: * Altars can be used while running. * The hitboxes of the player character and demons have been reduced. * Altar hitboxes have been increased. * Inertia has been removed when attempting to instantly turn in the opposite direction. * Fixed the coyote jump and increased its time window. * Added additional buttons for the summoning action. * Added a time window for the "use altar" action. * Added in-game speedrun timer.
2024-04-21: * Added some simple sound effects. * Bugfix: now the altar is not used automatically after death if you die on it.
2024-04-28: * Added: Sounds, Music * Added: Online Leaderboard ```
| Original Compo Version (rate this) | https://dshatov.github.io/ld55/ |
| New Post-Compo Version (don't rate this) | https://fumybulb.itch.io/high-school-of-conjuration |
| Sources - Github | https://github.com/dshatov/high-school-of-conjuration |
| Original URL | https://ldjam.com/events/ludum-dare/55/high-school-of-conjuration |
Ratings
| Overall | 131th | 3.639⭐ | 38🧑⚖️ |
| Fun | 158th | 3.473⭐ | 39🧑⚖️ |
| Innovation | 124th | 3.541⭐ | 39🧑⚖️ |
| Theme | 57th | 4.095⭐ | 39🧑⚖️ |
| Graphics | 141th | 3.649⭐ | 39🧑⚖️ |
| Humor | 173th | 2.879⭐ | 35🧑⚖️ |
| Mood | 209th | 3.186⭐ | 37🧑⚖️ |
| Given | 23🗳️ | 46🗨️ |
The graphics are really nice, and I liked the concept of the game.
And I pass the summoners exam !
> some problems with summoning while moving
@nathmate, @torte478, Yep!
Improvements in this area are on my priority list for the post-compo version of the game.
I think it makes sense to stop requiring the player to stop completely at the altar for summoning to work.
Additionally, I'm considering highlighting altars when they are ready for immediate use (that is, when the player is on the ground close enough to the center of the altar, rather than just lightly touching it).
The controls really felt a bit too stiff to be satisfying though. I did like the idea of forcing you to stop and summon the copies though, that made a lot of situations really stressful in a good way!
Summoning could be on some other button than down as this made it feel little clunky (ctrl for summoning and space for jumping?)
Thank you very much for your kind words and valuable feedback!
By the way, based primarily on YOUR feedback, the first post-compo version of this game has just been released!
```
NOW:
Altars can be used while running.
The hitboxes of the player character and demons have been reduced.
Altar hitboxes have been increased.
Inertia has been removed when attempting to instantly turn in the opposite direction.
Fixed the coyote jump and increased its time window.
Added additional buttons for the summoning action.
Added a time window for the "use altar" action.
Added in-game speedrun timer.
```
That's all for today.
Next, I intend to make a bunch of new levels, music, sound effects, some sane animations, maybe even new mechanics for the player character/enemies/environment, etc. (in no particular order).
In one of the future updates I plan to add an online leaderboard.
In the meantime, feel free to share your results here!


Really nifty puzzle platformer, I like it a lot!
I see you have already fixed some parts I had thoughts on, but I also want to suggest more feedback during gameplay such as light/highlight and sound effects when you are in position on an altar where you can do the summon so you avoid awkward moments of misalignment and failed summons, and also some kind of sound feedback for when the doors open that stick out from the rest.
Great work!
Please note that I did not create the leaderboard within 48 hours. It is only available in the post-compo version.