Akino's Dungeon by Risminator

Highly recommended to play AkinosDungeonFixversion!
Web version can be accessed at itch io via links section
Our second GameJam and first GameJam full publication!
About the game

Akino's Dungeon is a top-down arcade where you have to dodge and maneuver to kill your enemies using your familiars.
How to play
- Drag your cursor to move
- Dodge enemies
- Use orbiting familiars to kill enemies
- Pick skulls from dead enemies to get more familiars
- Feed demon Akino by getting more familiars to gain its strength and erase your foes!
- Win condition: raise Akino to level 5!
The game is quite difficult, but it is possible to master it and get to the end screen!
Controls

Movement: Just move your cursor and the character will follow it!
Dash (Cooldown 2s): Left Mouse Button (Available when Akino is lvl 2!)
Spin (Cooldown 3s): Right Mouse Button (Available when Akino is lvl 4!)
Tips
- Every level gives you a buff or a new ability, it gets written on top left of the screen. Get use of its strengths!
- On the first level upgrade, wolves get a little bit faster too, so be careful not to get ambushed! Make sure that there is a distance between you and your enemies before you level up, as you are quite vulnerable at this moment
- Get to know a "safe distance" from where you can get the enemies, but enemies can't get you
- Try to kill your enemies before there's too many of them; but don't get too greedy!
- Combine your and familiars' momentum to kill enemies before they know what struck 'em
- If you lose all your familiars, don't fret! Move around the area, you'll certainly find a skull lying somewhere; however, they only spawn when you don't have them, so you can't just farm them without killing enemies
Platforms and versions
Versions:
Jam version: unchanged version as it was submitted. Without mouse fix.
Fix version (Highly recommended): with mouse control fix (see Changelog below).
Available on:
- Win x86-64 (Stable, no delays; Jam and Fix versions in downloads and via my itch.io, .exe)
- Linux x86-64 (Works, but not tested; Fix version in downloads and via my itch.io, .zip)
- Html5 (via my itch.io, stable, performance depends on browser)
HTML5 Performance in known browsers:
- in Mozilla Firefox the game may restart slower, in 2-3 seconds
- Chromium browsers (Chrome, Microsoft Edge, Opera etc.) and Safari run smoothly without big delays
Highly recommended to play via downloading AkinosDungeon_Fix.exe, as it runs more smoothly and doesn't freeze on restart.
CHANGELOG
As it is forbidden to add new features, alternative controls won't be added until the end of the voting period. However, according to the rules, certain bug fixes are allowed after the deadline. So we present to you:
MOUSE FIX VERSION, available via AkinosDungeonFixversion_Recommended.exe and on itch!
- fixed critical bug for mouse controls, now player moves smoothly without stuttering!
- fixed minor UI bug when wrong picture for Akino's level was displayed
- fixed redundant music loop in game over and win screens
Version before the fix is also available in Akinos_Dungeon.exe and on itch. Some files in downloads were reuploaded with updated names for more clarity
Thank you for playing!

Ratings
| Overall | 748th | 3.431⭐ | 53🧑⚖️ |
| Fun | 490th | 3.539⭐ | 53🧑⚖️ |
| Innovation | 880th | 3.039⭐ | 53🧑⚖️ |
| Theme | 712th | 3.51⭐ | 54🧑⚖️ |
| Graphics | 670th | 3.606⭐ | 54🧑⚖️ |
| Humor | 831th | 2.591⭐ | 46🧑⚖️ |
| Mood | 537th | 3.602⭐ | 51🧑⚖️ |
| Given | 42🗳️ | 92🗨️ |
But if anyone does manage to beat the game this way, big respects! (people let me know if you do so haha)
The graphics are really nice though, especially that main menu background!
I'm still figuring out how to implement different controls in Godot, so yeah, I think an option to have alternative control schemes would be ideal. However, I do think mouse would still feel great if I'd implemented it better (first time having a character folow the cursor, already see room for improvement).
Thanks for playing and feedback everyone!
i actually like that the control is on the mouse, but the drag feels a bit off and makes the game harder.
the main mechanic is fun. the artstyle is cool. music fits really well.
overall, great entry!
Nice job bro :)
Also, if you want to get the highest score but restarting takes some time, download the .exe file for Windows. The experience restarting the game is smoother there!
Had to stop because each time I try again I had to wait 2-3 sec to load and it got a bit annoying, but man the game was so fun!
If you develop it further or update it. Please make it playable with arrowkeys or WSAD if possible.
I really loved the game! Idk for how long I tried it but I restarted probably like 30 times lol
If retry lag bothers you, try downloading exe file! Only web version has this lag.
About control versions: we'll see if we can do something after this jam to make the gameplay better via small tweaks; stay tuned by following [my itch io](https://risminator.itch.io/) in case we update it there later!
Very addictive game even though I died within the first 10 seconds for 90% of my runs :S.
Really enjoyed it but could ramp up a little bit slower.
But honestly, I spent about 20 minutes trying to collect at least two eyes (the second round), and I really enjoyed it
I kinda like the design of the characters and love the eyed background in the start =)
успех новой попытки во многом зависит от везения в начале, если враг заспавнится с нужной стороны от призванного бехолдера. в ином случае монстры уже полезут со всех сторон, и шанс выжить равен нулю. хотелось бы увидеть дальнйшее развитие этого проекта!
I think what makes it hard is that the character controls a bit floaty and our summons are moving around us at the same time. I would definitely enjoy having multiple HP to try and go a bit further, I have reached the Dash only once and died like 5 seconds afterwards ^^
But the game is really cool otherwise. Looks great, the audio fits very well, the gameplay is a good idea as well. Congrats!
Of course, the main reason we haven't made any changes yet is that our programmer has been sucked into an endless hell of overtime. To me, this person is practically "missing." So, that's that.
Fuck overtime, fuck the bosses, fuck business negotiations, fuck marketing ploys. Let all this nauseating stuff go to hell; let's just focus on enjoying the purest form of game creation—that's all I love.
Although I feel the controls would be a lot more precise if it had keyboard controls and not mouse. That may also just be me being bad with the mouse though.
After the first 5 skulls there's a huge difficulty increase which was killed me the most.
Maybe you could pick up hearts to regain health you've lost?
@hugimugi7 @odinvii @thesmellofoxygen @sariiger @congusbongus @linky439 @chibiata @rendow @oznarox @smidgens Yes, unfortunately, before the submission and massive playtest it's easy to underestimate the difficulty as a developer and my biggest mistake here that I'm thinking a lot about (especially the lvl 1 wolves). After the voting period ends, I'm considering a release of the "Revisit Update" to this game on itch.io with alternative controls and smoother learning curve! Don't know about HP though, it may be an option!
@liu-pa-yueh @thehumanspooder @james-7777 @pres2300 @scoobydoo and others that I've already replied to (don't want to ping more than 1 time haha): thank you very much for your early comments, it means a lot to us! It gave us more motivation to improve further and learn from our mistakes (and really made our days)!
@hazard-game-dev @mado-mado-bones @meranolean @magik8bal @velvetlobster @nsadie It warms my heart that you (and other people that I've already relpied to) kept on playing this game even though it was so difficult in this version!
@chiara-sanviti It's always nice to see when people find such fun strategies to progress further, it really is the best way to battle the steep learning curve right now haha
@kirass (you've even written twice haha!) @yopin @denismarasan @dams333 Thank you for your kind words!!
@ashia Спасибо за приятнейшие слова! Хм, есть такое, что если вовремя не убить заспавнившихся где-то далеко мобов, то они быстро заполнят максимальный спавн и шанс победы резко снижается. Но он ненулевой) Но подумаем, что можно сделать на этот счёт в будущем. Может, уменьшить максимальное количество мобов на первых этапах. В целом интересно, можно ли как-то ещё развить этот проект за границами решения существующих проблем.
### Thank you!
I hope I didn't miss anyone I hadn't replied to yet! I've checked out all of your people's games, they are great (going to rate & comment to the games of people who just commented soon)!! Keep up the good work! I'm truly inspired by your entries.
Hope there are people who are interested in this game after this jam. If you are, consider following us and our game at [itch io](https://risminator.itch.io/akinos-dungeon)!
Adding a health bar or block would probably help quite a bit! Even though I was a bit frustrated by the controls, I still played 10+ times to see how far I could get. :) Well played. :P
Edit: it does seem fun btw! Just needs that hp bar to be more enjoyable imo!
Thank you for the feedback!