⌰⟒⏁⍜ (leto) by Sodoj
Contains bright and flashing images. Player discretion is advised. Windows version is recommended for the best experience.
*A new version that includes minor tweaks and bug fixes has been released for download and in browser. For authentic jam experience and for rating, please play the original jam version. *
Partake in ritual.

⎐⟒⌰⟊☍⍜ ⍀⍜⏃⎅⊑⍜☌ ⚍

⋏⏃⟊⌇ ⍀⍜⏃⎅⊑⍜☌ ⋏⏃⟊⌇ ⚍
| Link | https://sodoj.itch.io/leto |
| Itch Web | https://sodoj.itch.io/leto |
| Newgrounds Web | https://www.newgrounds.com/portal/view/926195 |
| Original URL | https://ldjam.com/events/ludum-dare/55/leto |
Ratings
| Overall | 171th | 3.984⭐ | 97🧑⚖️ |
| Fun | 360th | 3.689⭐ | 97🧑⚖️ |
| Innovation | 151th | 3.901⭐ | 98🧑⚖️ |
| Theme | 1007th | 3.053⭐ | 97🧑⚖️ |
| Graphics | 211th | 4.255⭐ | 98🧑⚖️ |
| Mood | 64th | 4.269⭐ | 95🧑⚖️ |
| Given | 76🗳️ | 146🗨️ |
I very rarely attempt to promote my own game in other people's comment section, but I think our game shares quite a bit of odd similarity - so please feel free to check out mine as well.
Visually beautiful, and great creative sounds!
And the blog posts + game page did an excellent job setting the tone for the game before even clicking play. After seeing the visuals and arcane sigils, I had to try it out!
Cool idea, pretty visuals, and great job making an experience out of the "summoning" theme!
=== Food for thought ===
Interestingly, geometric symmetry doesn't necessarily correspond to musical synergy.
If you ever expand this into a full game, consider keeping the same geometry (and symmetry / patterns) of the nodes on the circles, but change the radius of each circle as needed, so that pressing space bar aligns to some sort of music or rhythm. That way it becomes more of a rhythm game and you feel like each progressive ring is harmonizing as part of a greater whole to complete the ritual for the "summoning".
=== Gameplay Suggestions ===
If you wanted to, you could increase the size of the hit box on the nodes to make it a little easier to successfully press space bar. But overall it was relatively manageable and didn't feel unfair.
The mood and atmosphere for this were really great, but after a while I wasn't sure if it was randomly generated or if there was going to be a win condition.
=== Closing Remarks ===
Overall really cool + memorable experience, glad I played :)
Got a bit repetitive after a few minutes, but I can see how it could make some nice melodies.
But please, i don't know morse code, PLEASE tell us what it says at the end :smile:
Overall I did play around 5-10 minutes and I did't found the Summoning part :/
1: it's a bit of a stretch from the jam's theme (imo)
2: computer inputs/audio sync are often unreliable for rythm games, which makes you base yourself on the visuals way more (but that's not really a "you" problem)
I liked the fact that it was very minimalistic and threw you right directly right into it with no text and menu.
Also, I didn't expect to see a bunch of cool esotheric rythms, so that was really cool to hear (and that 5/4 really was devilish)
GG!
Now I trained on this, maybe I can go back to Drakengard3 and try to succeed on the final stage ;)
However, the game felt repetitive quickly and near the end, I feel there was just too much sounds playing, they didn't mix that well together.
Overall the idea is interesting and fun !
(Also I wanted to try to decipher the morse code at the end but it was way too fast for my sloth of a brain, too bad :/)
Good job :)
I like the graphic design. There's isn't much information on the screen yet the necessary information is here. I particularly like that the error feedback is located where I failed. This helped me recalibrate when I was failing the rhythm.
Which leads me to what I didn't as much enjoy in the game.
I found the rhythm sometimes hard to get and the fact that sometimes I had to do it twice to unlock the next step made it a bit frustrating (also there was some kind of input lag, but that may be the fault of my computer ?).
I found the sound to become quickly annoying. Altough I like bells alright - and found it enjoyable for them to ring when I was right - the fact that every level has a different rhythm quickly turned into kind of a cacophony and made it hard for me to focus on the current level.
All in all it's still an interesting idea and I'm sorry I couldn't get to the end of the game.
Big thanks to everyone for the kind comments and suggestions! ⊑⏃⎐⟒ ⎎⎍⋏☆
The visuals are nice and polished. Though the music we generate sounds a little cacophonous to me. :sweat_smile:
But that is a pleasant game, good job!
I do think some calm moments inbetween the louder, more frequent beats couldve helped sell the more orchestral moments. At a certain point it became a bit like too much random noise for me. I love how you made it a pentagram at the end. And was that morse code at the end? If so, what did it say?
I really liked playing this, great job guys! :)
Is the game infinite? :)
I kinda wish he music was a little bit more melodic and conventional cuz it would have helped me focus a little better on the timing input lol, but it didn't throw me off too much and I understand the vibe it's going for.
I also think the timing could be a little bit more forgiving but otherwise I enjoyed it!
Pretty solid entry!
Love the art and visual, the sfx choices were perfect,
hypnotic stuff!
Great Work!
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It's a shame it can't be rated in the audio category. Great job!
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I'm a huge fan of rhythm games, and this one provides challenges that I'm not used to in this genre. Polyrhythms were tough! I wish there was a hardcore more that would reset every time you make a mistake, I'm willing to spend an hour fighting this thing to perfection.
Presentation, idea, choice of samples, everything is top-notch.
Thank you for this gem!
~~Your base belongs to us. Thank you for playing.~~
I've been doing LD for ~10 years, and this game is quite possibly my favorite out of all of the games I've played. It feels like the game I have tried and failed to make SO many times, but you guys have absolutely nailed it.