Summoned to Another World to Fight the Demon Lord! by Asieke

Controls
Mouse - Click button to select action - If dialog box is open, click screen to continue
Keyboard - Use tab or arrows to navigate buttons - Press enter or space to select button - If dialog box is open, press enter or space to continue
JoyCon - Use Left Joystick or D-Pad to navigate buttons - Press A* to select button - If a "Back" option is present, can press B* to go back - If dialog box is open, press A* to continue
*JonCon controls are from the perspective of an X-Box controller
Player's Guide
Knight - Attack: Hit a selected enemy for damage equal to the Knight's Attack stat minus the enemy's Defense stat (minimum 1) - Defend: Increase the Knight's Defense stat (up to 6x base) - Focus: Increase the Knight's Attack stat (up to 6x base) - Guard: Select an ally. Any attacks that ally would have received hits the knight instead
Mage - Attack: Hit a selected enemy for damage equal to the Mage's Attack stat minus the enemy's Defense stat (minimum 1) - Freeze: 20% chance to freeze a selected enemy, causing them to miss their next turn - Fireball: Deal damage to all enemies equal to the Mage's Magic stat - Channel: Increase the Mage's Magic stat (up to 6x base)
Healer - Attack: Hit a selected enemy for damage equal to the Healer's Attack stat minus the enemy's Defense stat (minimum 1) - Heal: Restore HP to a selected ally equal to the Healer's Magic stat - Bless: Increase a selected ally's Max HP by the Healer's Magic stat - Meditate: Increase the Healer's Magic stat (up to 6x base)
| Link | https://asieke.itch.io/summoned-to-another-world-to-fight-the-demon-lord |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoned-to-another-world-to-fight-the-demon-lord |
Ratings
| Overall | 313th | 2.895⭐ | 21🧑⚖️ |
| Fun | 315th | 2.725⭐ | 22🧑⚖️ |
| Innovation | 352th | 2.125⭐ | 22🧑⚖️ |
| Theme | 306th | 2.825⭐ | 22🧑⚖️ |
| Graphics | 185th | 3.425⭐ | 22🧑⚖️ |
| Audio | 246th | 2.675⭐ | 22🧑⚖️ |
| Humor | 256th | 2.3⭐ | 17🧑⚖️ |
| Mood | 272th | 2.912⭐ | 19🧑⚖️ |
| Given | 29🗳️ | 12🗨️ |
Anyway, great entry! I loved JRPGs, so the gameplay felt great for me - difficult, but predictable enough that I managed to find a winning strategy after a few tries (buffing the mage & healer plus the knight's defense ASAP, guarding the healer and spamming fireballs with the mage). I also liked how the demon lord is basically a giant frog :) The music was a bit repetitive and the UI took some getting used to, but otherwise, very nice entry!
- After several retries I managed to defeat him, but I imagined the timer was to kill him fast before he grows stronger, and not ignore everything and spam hp buff into oblivion so you can survive his last stage damage. It felt really weird, like being punished for doing something good, getting rid of him quickly. At first I also thought the buffs were temporary, seeing the damage I was doing went down. I'm not sure if it will resonate with a lot of people that they can't hit the boss and just spam shitty attacks defend and buff/heal
I couldn't manage to not die straight after going into phase 3, the boss was hitting a bit too hard !
Overall, the graphics were really nice (if a little static), the audio was OK but looped weirdly. I like the idea, and since it was made in 48h it is rather impressive!
I think a good idea to improve your game would allow the player to see some more stats at all time on the screen, and not have to manually click/select buttons a few times in a menu to check our stats :) But that's if you want to continue working on it afterwards, for a Compo game this is really nice!
@linky439 funny enough, I'm actually in the process of mocking up how to display the stats on screen like you're suggesting. Current plan is to see how far I can take this over the next 2 weeks or so
@ellaris , pandalk, linky439:
Agree with the general sentiment that phase 3 is hitting too hard. The design goal was to encourage a balance between clearing the current phase vs buffing up for the next phase (aggro vs econ) but the way phase 3 is implemented basically requires a heavy investment in buffing the party.
Thanks for the feedback!
The mechanic of the Demon Lord fits in with the 'summoning' theme, and at the end it became clear that the player's party are also the ones to be summoned, so the theme can be considered well used. Overall this is a nice little tactics game with an RPG (Pokémon) vibe!