Monster World Domination by RilleP
This is a very simple real time strategy game. You click with your mouse to summon monsters in the world. These monster will fight and conquer. The world is divided into territories, each with a flag. A territory can be captured by being the only team with monsters standing next to the flag. The monsters fight and move around automatically, they always target the closest enemy monster or flag.
There are only two type of monsters: - Ghost: Mobile melee fighter, can capture flags. - Skeleton: Stationary killing machine with a ranged attack.
Summoning any one monster costs 5 mana.
Territories give mana every second to the owner.
All monsters take damage over time, slowly dying for no reason.
Hotkeys to switch monster is 1 and 2.

| Link | https://rikkypikki.itch.io/monster-world-domination |
| Link | https://github.com/RilleP/monster_world_domination |
| Original URL | https://ldjam.com/events/ludum-dare/55/monster-world-domination |
Ratings
| Overall | 146th | 3.587⭐ | 25🧑⚖️ |
| Fun | 108th | 3.652⭐ | 25🧑⚖️ |
| Innovation | 172th | 3.348⭐ | 25🧑⚖️ |
| Theme | 123th | 3.804⭐ | 25🧑⚖️ |
| Graphics | 299th | 2.705⭐ | 24🧑⚖️ |
| Audio | 200th | 3.023⭐ | 24🧑⚖️ |
| Humor | 214th | 2.625⭐ | 22🧑⚖️ |
| Mood | 283th | 2.81⭐ | 23🧑⚖️ |
| Given | 51🗳️ | 21🗨️ |
- I found the colors representing the difficulty would often not be accurate, for example on the first map (named 2), I could not beat the easy color, but I had no problem on hard
- The music would stop at some point, and having so many units making so much sound made the audio buzz
- It looks and sells itself as a strategy game, but is more of a dexterity game since you have to spam buttons in the late game, it also make it unlikely for come backs. since you get a point for each territory a second if you have 10 you need to click 2 times a second, preferably in different places, and also switch between the two types constantly. Even tho I played on EU with hard color, had 1 territory when whole map was covered and managed to win (after furious spamming).
- I know there were ghosts and stuff, but I still felt bad when the enemy crosses what looks like water to back door me.
Had a blast!
Good job, especially managing to make a working strategy game during the compo timeframe !