High-Bird 2: The Summoning by rolferm
Take a walk in the forest. Try to find the portal on the big hill, but don't worry if you dont. If you spawn on an island, just hit space to reload the level.
Update: Performance should now be good on Firefox, Safari and Google Chrome.
For music I used Suno.com (ai), sound is recorded in my phone, everything else is procedurally generated.

| Link | https://rolfrm.github.io |
| Link | https://github.com/rolfrm/foxlisp-js/tree/ld55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/high-bird-2-the-summoning |
Ratings
| Overall | 254th | 3.143⭐ | 23🧑⚖️ |
| Fun | 330th | 2.571⭐ | 23🧑⚖️ |
| Innovation | 334th | 2.524⭐ | 23🧑⚖️ |
| Theme | 333th | 2.429⭐ | 23🧑⚖️ |
| Graphics | 162th | 3.548⭐ | 23🧑⚖️ |
| Humor | 185th | 2.775⭐ | 22🧑⚖️ |
| Mood | 130th | 3.5⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 7🗨️ |
Including the laughing outtake was charming the first time, not so much the other 10 times :)
Nice mood! I do feel, however, that some of that came from the music, so have to subtract a bit from the mood rating.
Good job, overall!
Maybe next time, Jam, I can also try 3D games.
The randomly generated maps are quite interesting!
I've played ten rounds consecutively and finally found myself on an isolated island. Hahaha! Well done!
@sharploaded, fair enough, it turns ai is good at generating ambient piano tunes, so I did spend a ridiculous small amount of time on that part. I should have spent more time on the walking sounds, but it was late.
@cagibi, Thanks for the feedback. I find mysel navigating between the trees to keep the camera clear. I should just have increased the near component of my perspective matrix.. oh well... :smile:
@yellow, Thanks for playing! You definitely should, it's not as hard as it sounds. This time I wrote my own 3D code, but previously I had some very good experiences with Three.js. My terrain generator has a problem where it might place either you or the mountain in the middle of the sea. Sorry about that! :sweat_smile:
I liked the diegetic guidance that you added with the little whisps, that was a nice touch and visually the game looks pretty!
I think this art style and even the gameplay, would work a lot better with a handcrafted world. Even if there was just a single level, it would be better than having multiple that felt like they had no-one hand crafting it to be an interesting experience.
https://www.youtube.com/watch?v=Qc_7N6a2p5g
Walking sound was top notch, and including whole, uncut version added a lot to positive humorous vibes :smile:
I like the walking simulator thing it has going. The walking speed is a bit fast and it's a bit hard to see where you're going - I think halving the speed would be nice. It also seems like the walking speed isn't really affected by elevation, it'd probably be more satisfying to just walk around if it was quicker going down hills than up them.
I also didn't find the mountain until I read the comments as I initially followed the dots as a trail, but thankfully the mountain was super close when I restarted and came back to it.