Bobby Bow by AWOL
Kill as many spiders as you can with your trusty bow in Bobby Bow. Move and shoot in eight directions
Features Online Scoreboard.(Have gamer token or play as guest)
Keyboard: Arrow keys to move "S" to shoot
A controller is recommended
Jam version and Post Jam version available.
Game Maker
Gimp
Yamaha Keyboard
Features Online Scoreboard.(Have gamer token or play as guest)
Keyboard: Arrow keys to move "S" to shoot
A controller is recommended
Jam version and Post Jam version available.
Game Maker
Gimp
Yamaha Keyboard
| Windows | http://gamejolt.com/games/bobby-bow/183835 |
| Source | https://aroscillo.itch.io/ld36-source |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=81286 |
I found the graphism rather cool even if more worked could have been better ^^ I wished we could walk / run faster because we can't escape a single spider, so we can't escape even more; some speed would have balanced a bit that problem I guess.
Just to say, the splashscreen has a terrible background sprite haha My eyes burn, that's like an optical illusion :p
I had fun, the music and sound was satisfaying, you got a good LD ^^
Thanks :D
But nice work.
It was a bit hard to understand how to shoot correctly the spiders.
Nice game, good job :)
I liked the music. I also liked the spider art (or photo?) they are nice and creepy.
Bad:
I move diagonally up and to the left when I am not pressing any controls, I am not sure why this happens.
Also, 'S' is not very intuitive.
Anyway, thanks for making the game! I had a lot of fun with it :)
Apparently you've been leaving some pretty...curt feedback, and I've done some poking around to confirm this. And indeed, you have been leaving 2-word comments instead of useful feedback. You have to understand why people are suspicious - at best it's rude, at worst it seems like you're gaming the system to get more attention.
Regardless, I'll keep my feedback short and to the point.
Your game is playable, but it needs a lot of work. The assets are a wash, nearly no animations, the controls are clunky, some of the walls don't collide at all, the enemies get stuck on each other, the pop-ups are annoying, and finally, yes, the title screen hurts my eyes too. Also, the music gets annoying pretty quickly.
Congratulations once again on completing your first compo entry - I hope to see you improve your game development skills and your feedback as well.
You matched the theme by using ancient tech and not a bad entry for a shoot'em up game and nice extra effort by tying in a leader board mechanic.
If you were to expand on this I would suggest adding upgrades and more enemy types.
1. Fix the aiming, so that you dont have to move to keep your direction
2. Give the player some invulerability after being hit. Right now you can die in half a second from full HP, if you run into a spider directly.
3. Increase the players speed so that you are a bit faster than tthe spiders. That would enable you to kite them a bit.
4. Maybe make it a twin stick shooter?
Also, the title screen game me cancer XD
# The controls did not allow me to play this game properly, because of the snapping to north, east, south west would not allow me to kill all spiders, even though you recommend a controller you could have used the mouse as a point to rotate the player to
# Make everything a bit faster (even though the player has an armor), because at the moment everything is a bit too slow
# Spawn rate too high? After just 3 seconds I was surrounded by spiders in the corner
# ...
There are a lot of things you could add, but its still an interesting game
In terms of game play I played it once and didn't feel the need to replay the game for anything i missed. Upgrades or perhaps enemy variety would be a good addition.
The game has potential, good work!
Spider sprites were pretty good and I liked the creep ambient you went for.
In this kind of game, the character needs to be a little more faster than the enemies. Think about Doom (1993), but top-down. The only true advantage of the player is just that he is faster, is not in the health bar/guns/power-ups.
Talking about power-ups, maybe in a future update, you could add some itens, or the classic "money + buy upgrades between wave of enemies", those things are key to making this kind of games addicting.
Sorry my broken english. ^^
http://gamejolt.com/games/bobby-bow/183835
Special Thanks To:
@Vegevan @Jonpul @Decentsauce @wheerd @JustASHadow @MrBrenan @Nnnnneeeedddd @Senor Salty @Geckoo1337
@Tackwin @Aaranos @adaFish @johnasebok @Wicked7000 @sorlok @purgatory @nervous.composers @IshikawaNakamura
@metalhaze @simple_blue @MrErdalUral @frix360 @Xinelu @moobchunks @Hackingroelz @ramoncb @Casevse
I ended up with a score of 1310 at the end. I basically ran to a corner and held out there until they finally chipped away the last of my hp.
Well done on the improvements. A few more suggestions:
- Don't allow spawns within the player's sphere
- Spiders seemed to spawn outside the wall and were able to get in
- Powerups? Speed boosts, gattling arrows, etc just to make it more fun
- Spider variants, maybe one spits acid, one jumps around, etc.
I can't shoot down-right and down-left while walking (the other directions work well).
My suggestions :
Try to avoid using repetitive textures or break them by adding some randomness.
Vary the ennemies behaviours. In your game, when the player run in a direction, all the spiders are following. In Pac-man their was already some variations in A.I. that could inspire you : http://mentalfloss.com/uk/games/31287/the-different-strategies-of-each-of-pac-mans-ghosts
You should not use pop-up windows (Name entry and Game over message), you break the immertion of the player.
Hope that help ^^
Keep the good work :)
for the positives the gameplay seems good and responsive, and having controler support is always nice
so overall well done for something done in 48 hours :)
Thank you so much that function will come in very handy. Also I just downloaded and opened the project from itch.io. You need game maker to open it.
Iv been playing with the pitch and it is working nicely. A few more things like bosses and different enemys and things should shape up.