Robo Climb by zubspace

[raw]
made by zubspace for Ludum Dare 55 (COMPO)

A game about a robot climbing a mountain. Something is calling him up there. A summon to the summit, so to speak. Will you make it to the top?

Warning: This game can easily provoke a mental meltdown. On one hand, climbing requires a lot of skill. On the other hand, the physics engine does not exactly correspond to reality. In return, if you overcome the challenges, you will definitely experience an all-time-high! If you know games like "Getting over it" or "A difficult game about climbing", you know what I mean...

All challenges are possible to overcome with some determination. If you're stuck, visit the spoilers further down.

Here’s a gif for your pleasure:

robo-climb-ld55.gif

How to play:

  • Requires a mouse with 2 buttons.

  • Left button grabs ledges with the left hand. Right button grabs ledges with the right hand.

  • You can nudge the robot slightly left and right by moving the mouse left and right. You can do the same up and down, if both hands are grabbing something.

  • You can only hold onto black ledges and sign posts and the robot can move through them. You cannot hold onto walls directly.

  • Follow the signs and don't give up.

Features:

  • Hard but rewarding gameplay.
  • Dynamic music and environmental sounds.
  • A ton of self-made sound effects.

Tech

  • Godot 4.2.1 with GD Script
  • Affinity Designer
  • Krita
  • Paint.NET
  • Audacity
  • FL Studio (with Pigments synth)

Spoilers:

Some tips if you're stuck:

  • A hand will move into the direction of the mouse if you don't press its button.
  • The left and right hand are slightly different if you compare their thumb position. Check first, before you release a hand of a ledge.
  • If you're stuck on the ground, you first need to lift the robot up. Stretch your arms as far as you can and try to get hold of a ledge. Move your mouse left and right while doing so.
  • If you press the mouse button but the hand cannot grab a ledge, the hand will slowly move down until it grabs a ledge. If this ain't possible, stop pressing the mouse button, otherwise the hand will drag you down.
  • If both arms are stretched and both hands are holding a ledge, you can swing the robot vertically by moving your mouse up and down. Repeat this process to swing up even higher. This is useful to lift the robot up from the ground or to jump into the air.
  • If only one arm is holding a ledge, you can only swing left or right by moving your mouse, up and down not so much.
  • If there is a vertical passage to hold onto, you can slowly climb it by alternating between left and right button clicks very fast.

Playthrough:

Are you fed up by this game? Don't worry, I fully understand! Maybe you'll enjoy this playthrough instead with some commentary of mine:

https://youtu.be/Nx4pgSAMDF0

Ratings

Overall 346th 2.5⭐ 23🧑‍⚖️
Fun 340th 2.474⭐ 21🧑‍⚖️
Innovation 252th 3.053⭐ 21🧑‍⚖️
Theme 348th 1.816⭐ 21🧑‍⚖️
Graphics 307th 2.684⭐ 21🧑‍⚖️
Audio 168th 3.211⭐ 21🧑‍⚖️
Humor 228th 2.529⭐ 19🧑‍⚖️
Mood 313th 2.611⭐ 20🧑‍⚖️
Given 12🗳️ 24🗨️

Feedback

PromZona
15. Apr 2024 · 20:36 UTC
A little bit hard for me. Failed to pass the first pit, because can not understand how to pull my body upwards. But I really liked the art style and general idea. Appreciate your work!
LyaMgtt
15. Apr 2024 · 20:36 UTC
Well done, it's really original!
Flying Dog Fish
15. Apr 2024 · 20:43 UTC
This has strong Human Fall Flat wibes. Its frustratingly hard, I was only able to jump in the chasm and climb to the first upward pointing sign. The hands are hard to tell apart, some color coding would work better than just the position of the thumbs.

Also.. the description on the game page seems to be for a completely different game about mages.
LDJam user 280707
15. Apr 2024 · 20:51 UTC
I'm not entirely sure how this game follows the theme, but I liked the sound design, and the physics were entertaining!
🎤 zubspace
16. Apr 2024 · 06:37 UTC
@promzona Thanks for your comment and review! You're right, it's incredibly difficult to get up from the ground. Did not find a proper way to make it easier, without the physic engine exploding.

@lyamgtt Thank you! There are other games in this genre, which were very popular on twitch. But maybe it's the first one with robot spaghetti arms!

@flying-dog-fish Well done, getting up to the upper passage! I also get confused about which hand is which button, but in some way it also increases the feeling of danger I enjoy. And thanks for pointing out the wrong description on the page, fixed! (I was lazy and just copied the description from the last game and completely forgot to change it...)

@cosmo8 Thank you! About the theme: There are signs on the course which "summon" you to the top of the mountain. I thought, that 90% of the games make a necromancer style game and I wanted to do something a bit different.
fanatrick
17. Apr 2024 · 01:03 UTC
Love the physics although I lose my mind playing games like these. Doesn't adhere to the theme at all though.
🎤 zubspace
17. Apr 2024 · 06:04 UTC
@fanatrick Thanks for your comment. Yeah games like this are nerve-wrecking. But the harder the challenges, the better it feels to overcome them :)
LDJam user 3808
17. Apr 2024 · 18:34 UTC
Nice climber game but not really with in the theme. One thing that made me stop playing was not capturing the mouse in web version. I managed to click outside the game and fall..
🎤 zubspace
17. Apr 2024 · 19:16 UTC
@denvil Thanks for playing and good point about capturing the mouse. Makes sense. Playing fullscreen makes it easier.
LDJam user 388078
18. Apr 2024 · 03:54 UTC
Seems like there was something cool here, but I glitched out of bounds while attempting to escape the first pit, so I didn't get very far.
BenjaminW
18. Apr 2024 · 04:55 UTC
Ah, nice. My own little slice of hell. The darkness of the cave, dripping water and clanking of my spaghetti arms and tin can body into unending silence only add to the despair.
Tip for new players: Spaghetti arms are like slingshots?
Nice game. Cave is not the happiest environment to undertake this struggle though. Too claustrophobic imo Dx
🎤 zubspace
18. Apr 2024 · 06:01 UTC
@mahobear Thanks for playing and sorry to hear that. I put the Godot Physics engine to the test and in some cases it spectacularly fails :(

@benjaminw Oh, absolutely! But don't despair! The cave is just a brief pit stop on our journey. Eventually you will get out and feel that crisp alpine air on your tin-can face again. It's all part of the adventure, right? Just think, once you reach the top, ye can look down on this miserable existence and laugh! You might be made of tin, but your spirit is unbreakable!
Simon Rahnasto
18. Apr 2024 · 13:42 UTC
A game where you have to summon willpower to get over seemingly impossible challenges?
Oh I love this, specially the feeling of desperately clawing a wall after falling down haha. I am nowhere near good enough at these type of games to make it far, but I would love to watch a video of someone who is showing how it's done by a pro :smile:

Great job overall!
🎤 zubspace
19. Apr 2024 · 15:56 UTC
@simon-rahnasto Thank you so much for you comment! You asked for it, so I shall deliver: https://youtu.be/Nx4pgSAMDF0
Simon Rahnasto
19. Apr 2024 · 21:04 UTC
@zubspace Thank you so much for the video! I am in complete awe, how on earth did you manage it so fast! The video has given me an unreasonable urge to return and try to summit the mountain. I will give it a go tomorrow, wish me luck!

Ps, the ending was glorious, great build up with the faulty ram. Poor robot is Sisyphus; without even knowing it. Amnesia-Sisyphus! xD
🎤 zubspace
19. Apr 2024 · 21:59 UTC
@simon-rahnasto Thanks for getting back to me, glad you liked the video! :smile: You know, the problem I often face with my games is, that I make them too difficult. I find balancing a game hard, because I get so used to the movement and strategies that I completely forget how hard it has to be for someone who does not know the ins and outs. After reading through all the comments I'm sure my game would be way more approachable with an easy mode, where you basically fly up the mountain.

But well, that's why I come back each Ludum Dare to improve :laughing: And hopefully one day I strike the perfect balance. So I'm happy you gave me the idea for the video and I'm sure many here will enjoy that more than playing the game and I'm absolutely ok with that! :heart: Good luck and have fun :thumbsup:
recursor
20. Apr 2024 · 00:06 UTC
What a difficult and frustrating game. I quite enjoyed it! I was unable to complete it, but I did watch the video and picked up some of your tips so I may go back and give it another try. I think you did a great job on making something interesting that also requires a bit of time to master. A true skill-based game, which I don't see much of in Ludum Dare Compos.
coatline
20. Apr 2024 · 00:21 UTC
Holy cow I tried that for a long time! I can tell it was Godot physics, :wink: my hands got stuck inside the walls mutiple times, having to restart. But I persisted and... finally made it to this sign! And... fell back down.. I actually really like the sound design here though, as well as the music.
Pretty interesting movement, of course, reminding me of Getting Over It and such games. Well done!

![Capture.PNG](///raw/c44/31/z/6480e.png)
🎤 zubspace
20. Apr 2024 · 08:56 UTC
@recursor Thanks for your review! I'm glad you appreciate the difficulty, but I also know that this does not apply to everyone. Approachable games probably fair a lot better on LD, but sometimes I do enjoy hard games. They trigger something in my brain.. :laughing:

@coatline I love Godot, but its physic engine is so unstable, I can't imagine anyone using it for a real game. In my game an arm consists of 5 or so Rigidbodies connected through PinJoints, and even if you reduce the softness to 0, which schould make them completely stiff, they can bend like crazy. I think this is happens more, if the mass difference between connected bodies increases, but the arm parts needed to be lighter than the torso, so I had to live with it. :imp:

I think you can integrate the Jolt physic engine in Godot 4 and I probably need to give it a try next time.

Anyway, thanks for trying. You made it quite far inspite all of the bugs :thumbsup:
konstantinreed
20. Apr 2024 · 11:38 UTC
Great idea with the robot that can't pull itself up) Thanks for the gaming pleasure, but fully mastering the controls proved to be a difficult task for me. I can't say the game has even one aspect related to the summoning theme, but excellent job, it would be interesting to see the project develop!
braktheman
21. Apr 2024 · 01:58 UTC
I never can get very far in these kind of games just because my brain never really fully grasps the control but I appreciate the dedication put in. I'm glad you put a video in the comments it helps me to see the stuff I couldn't see myself. Great job making an engine that works pretty well and I like that it infinitely loops.

Keep up the good work!
commanderstitch
21. Apr 2024 · 02:03 UTC
![top.png](///raw/b24/z/64981.png)

the game was really hard! I couldn't believe how difficult it was to lose your momentum the moment your body hits a wall or your hand graces a sign... xD Once I learned how to fly, however, the game became much easier to make it to the top. it was like stretching a rubber band!
🎤 zubspace
21. Apr 2024 · 19:19 UTC
@konstantinreed Thanks for your comment! Glad you enjoyed it. I love physic based games and wanted to make one myself and learned a ton. Not everything worked as I expected, that's why the controls are not as smooth, but I'm sure there are ways to improve.

@braktheman Thanks for playing! Yeah, it's a lot to ask to learn all the control intricacies in a short time. I need to remind myself to make an easy game next time :)

@commanderstitch Wow! Good job! You are probably the first one who made it and that makes me so happy! Yeah, flying a robot through the air is fun I think. Thanks for putting the time in and for posting the screenshot :thumbsup: