A Hell Of A Hole Garden by MarinePLB
[EN] As you're about to delicately place your nose upon your beautiful tulips to inhale their fragrance, a giant worm-spouting hole has decided to join you . What a mess! It's even devouring your magnificent petunias. Take back control of your garden and restore its full splendor!
[FR] Alors que vous vous apprêtez a poser délicatement votre nez sur vos belles tulipes pour en humer l’odeur, un trou géant cracheur de ver de terre a décidé de vous tenir compagnie. Mais quel saccage ! Voila qu’il dévore vos magnifique pétunia. Reprenez en main votre jardin et redonnez lui tout son panache !!





04/16/2024 NEW VERSION Fix the animations of the portal and added support for mobile touchscreen
| Itch | https://jaybee1996.itch.io/a-hell-of-a-hole-garden |
| Original URL | https://ldjam.com/events/ludum-dare/55/a-hell-of-a-hole-garden |
Ratings
| Overall | 156th | 4.017⭐ | 31🧑⚖️ |
| Fun | 378th | 3.672⭐ | 31🧑⚖️ |
| Innovation | 264th | 3.741⭐ | 31🧑⚖️ |
| Theme | 715th | 3.5⭐ | 31🧑⚖️ |
| Graphics | 15th | 4.69⭐ | 31🧑⚖️ |
| Audio | 303th | 3.667⭐ | 29🧑⚖️ |
| Humor | 879th | 2.5⭐ | 27🧑⚖️ |
| Mood | 247th | 3.946⭐ | 30🧑⚖️ |
| Given | 17🗳️ | 39🗨️ |
I dragged the world to the left and got lost...

It definitely miss some tutorial at start, we will try to take into account the feedbacks !
I loved the game and the aesthetic (it seem like mouse scrolling crash my game)
The graphical assets, FX and music are really good, the game is really well polished, it's really a great proposition, my only downside is that I find the theme quite distant but not completely irrelevant. Voilà :) really well done!
I would have loved a tutorial to better understand the transformation mechanism !
One small thing that I think could make the gameplay better is making the symbols on the cards a little larger. Sometimes it was hard to see what things I needed to combine.
It could be cool to have a mechanic to request certain types of cards. Maybe it is in the game but I couldn't figure it out.
One thing that was quite bothersome, but I don't know if there is an actual fix for it, other than a static immoveable screen: A lot of times when trying to pick up a card I'd misclick and drag the screen instead, which resulted in too much time wasted to feed the hole. I think if that hadn't constantly happened, I wouldn't have found the game so stressful. ^^;