Urgent Meeting by Linus Lindberg
Your job hangs in the balance during this urgent meeting with your boss. Summon the energy of spirits from another reality to convince him not to fire you.
There are 4 different ending. Can you get the perfect ending?


Note: Uploaded Linux version but it is untested. If anyone tries it out let me know if it works
Ratings
| Overall | 73th | 3.854⭐ | 26🧑⚖️ |
| Fun | 154th | 3.479⭐ | 26🧑⚖️ |
| Innovation | 42th | 4.021⭐ | 26🧑⚖️ |
| Theme | 156th | 3.652⭐ | 25🧑⚖️ |
| Graphics | 74th | 4.021⭐ | 26🧑⚖️ |
| Audio | 56th | 3.771⭐ | 26🧑⚖️ |
| Humor | 34th | 3.917⭐ | 26🧑⚖️ |
| Mood | 19th | 4.152⭐ | 25🧑⚖️ |
| Given | 45🗳️ | 49🗨️ |
Would be great if you have added some reset button at the end, its not really convenient to restart game after each run. (Maybe there is one but i haven't found it)
And also path to spirit of charm is quite too long? like just straight line with not much you can do, i think it wont hurt if it was shorter.
The idea of opening another window to gain access to dialogue decisions is really cool
10 minimal wages out of 10
"“Urgent Meeting.app” can’t be opened because Apple cannot check it for malicious software."
Don't worry there are lots of PC users, they can play and rate your game.
I ended up just having to pick whichever spirit I went to first each time, though, so I didn't really feel like I had much agency as a player in the visual novel portion, but the idea overall was really impressive and it's very polished.
And I absolutely love your puzzle design—the difficulty is spot-on, challenging without being trapping. Your skills are the epitome of mastery, and it's genuinely enviable. Pal, you deserve high praise; I thoroughly enjoy your game and am eager to learn some valuable lessons from you.

Anyway, I loved the art, music, story, atmosphere, everything. The spirit world was totally surreal, definitely the coolest environment I've seen this jam (honestly cooler than most games generally).
I used the Windows version on Linux (ran fine in Wine). The volume was too loud at the start, I had to pull off my headphones. And there was a piece of dialogue that was cut part way off. But otherwise didn't run into any issues.
just challenging enough to be entertaining, but easy enough that I was
willing to play again until I got all 4 endings. The sound design was also fairly good.
I do wish player horizontal movement were momentum-based rather than fixed-velocity, since fixed-velocity makes
the controls feel rather stiff and unnatural.
Some spelling errors:
- "To be honest I invited you here today to make a *decision on whether to fire you or not"
- "I trust you'll make the *decision that's best for the company"
- "left click on a spirit when close to summon *its essence"
Also, to go on a bit of a tangent, you mentioned:
> the game uses some gimmicks that makes a Web build impossible
Godot may not support it, but opening multiple windows that can talk to each other is actually a
well-supported (if well-hated) feature of the web. Most browsers require a user-engagement gesture of some sort before opening the window, but your "enter the spirit realm" button would probably count. I'd be curious if any game engine would
consider adding support for something like that.

This is one of the coolest game I've played so far in this jam, I love the visual effects and atmosphere of the game, as well as the audio (especially the spirit realm music). The second window gimmick is just that, a gimmick that doesn't actually do much in terms of gameplay BUT it helps create that "dissociation" feeling and maintains an illusion of urgency just by having the conversation window still open, it's a great idea in my opinion.
A couple of complaints : there are a couple of typos and the second window sometimes stuttered for a few frames on my PC. I get why you didn't go for a web build, it just wouldn't feel have felt right.
Anyway, that was a great entry and congrats on doing the compo!