{"author_link": "/users/rewzu", "author_name": "Rewzu", "author_uid": 1057876, "comments": [{"id": 1032625, "author_name": "magnusfurcifer", "author_uid": "magnusfurcifer", "epoch": 1713150469, "text": "The concept of summoning weapons and then having to time your aim is interesting, I don't think I've ever seen anything like that before, but it definitely requires some getting used to! I got wrecked pretty hard at the beginning haha\n\nI don't think I nailed a single enemy with the rail gun, but I did start to get some pretty good strafing strats down with the first weapon.", "format": "md", "likes": 1, "spam": "N"}, {"id": 1058112, "author_name": "zoranac", "author_uid": "zoranac", "epoch": 1713395395, "text": "Wish there was some sort of score and sensitivity option, but the game was fun and quite hard.", "format": "md", "likes": 1, "spam": "N"}, {"id": 1065368, "author_name": "Rewzu", "author_uid": "rewzu", "epoch": 1713561823, "text": "@zoranac There actually is an option to change the sensitivity - Use your scroll wheel. :D \nUnfortunately, the game does not tell you about it.", "format": "md", "likes": 2, "spam": "N"}, {"id": 1065423, "author_name": "zoranac", "author_uid": "zoranac", "epoch": 1713563010, "text": "Good to know, I must have missed it, thanks!", "format": "md", "likes": 1, "spam": "N"}, {"id": 1075461, "author_name": "Voidsay", "author_uid": "voidsay", "epoch": 1714318230, "text": "As I was thinking to myself how unfortunate it is that there isn't a sensitivity option I discovered that there is! It was great fun playing, especially after turning the sensitivity down a bit. It's a bit sad that the cooldown for the more advanced weapons is so long. Having to waiting such a long time only to miss, cause I can't aim :neutral_face:. Would be cool if the energy meter started full after you've been killed.", "format": "md", "likes": 1, "spam": "N"}, {"id": 1075463, "author_name": "RhysT", "author_uid": "rhyst", "epoch": 1714318527, "text": "Nicely done, aiming feels a bit rough though. Not knowing when the shot is coming is interesting but not really great gameplay wise.", "format": "md", "likes": 1, "spam": "N"}, {"id": 1075478, "author_name": "CiaranW", "author_uid": "ciaranw", "epoch": 1714319302, "text": "Nice entry! I really struggled to use anything except the first weapon, and its a shame there was no score given at the end, but the jumping around felt good and the enemies were really fun to attack because the movement was so fluid. ", "format": "md", "likes": 1, "spam": "N"}, {"id": 1075493, "author_name": "ildfuglen", "author_uid": "ildfuglen", "epoch": 1714320433, "text": "It was really hard to aim in this game, but I did enjoy it. Great work!", "format": "md", "likes": 1, "spam": "N"}, {"id": 1075501, "author_name": "Tesseract", "author_uid": "tesseract", "epoch": 1714320946, "text": "This was a fun game, thanks for making it.", "format": "md", "likes": 1, "spam": "N"}, {"id": 1075512, "author_name": "henk", "author_uid": "henk", "epoch": 1714321806, "text": "I'm really awful at this, but there's no score, so I can pretend I'm actually really good at this.\n\nOverall very fun, even if it's lacking some music or a score.  I think the flashy bullets add a lot, and the\nlittle hopping animation the cube does is funny as well.  It'd be a great to be able to play something like this against friends who are equally bad at it, rather than NPCs that keep owning me :P.", "format": "md", "likes": 1, "spam": "N"}, {"id": 1075539, "author_name": "PatteDeCanaard", "author_uid": "pattedecanaard", "epoch": 1714324088, "text": "The game is quite dynamic. I like the glow of the projectiles, and I'm surprised by the enemy AI, which is, I think, rather good for a game made in a jam. Adding a score would be great to make the game a bit more challenging. Well done !", "format": "md", "likes": 1, "spam": "N"}, {"id": 1075540, "author_name": "Petr Vejchoda", "author_uid": "petr-vejchoda", "epoch": 1714324100, "text": "I stood no chance against those pesky enemy cubes.", "format": "md", "likes": 1, "spam": "N"}, {"id": 1075566, "author_name": "CaptAndrey", "author_uid": "captandrey", "epoch": 1714326187, "text": "Fast pace is cool, but it's frustrating not having enough info and making accurate shots is tough. Graphics and audio are alright, but it needs more theme and innovation. Adding some guidance would help a lot.", "format": "md", "likes": 1, "spam": "N"}, {"id": 1075609, "author_name": "ne_mene", "author_uid": "ne-mene", "epoch": 1714329220, "text": "Cool concept, btw when you have a sound that is being played often you can randomize the pitch to make it seem more varied (or add multiple sounds)", "format": "md", "likes": 1, "spam": "N"}, {"id": 1075791, "author_name": "Rewzu", "author_uid": "rewzu", "epoch": 1714350770, "text": "@ne-mene There already is some variation in pitch and in volume. I guess the difference might be too small. Multiple audio samples would surely help. :D", "format": "md", "likes": 1, "spam": "N"}, {"id": 1079033, "author_name": "mitur", "author_uid": "mitur", "epoch": 1714827722, "text": "Those are some sharpshooting cubes :black_large_square: \n\nGood job!", "format": "md", "likes": 1, "spam": "N"}], "format": "md", "images": ["ldjam-media/sha256/1c/1cb53df194817b2a2486cc571783c14bcfca75ba2fda145f4614ccc2d3fe0326.png"], "links": [{"url": "https://rewzu.itch.io/cubic-showdown", "text": "Online (WebGL)"}, {"url": "https://drive.google.com/file/d/1Q6jsPOk2eQ3iOZrpOxE4GiGTeUTXwnvr/view?usp=drive_link", "text": "Source Code"}], "metadata": {"g_key": "94324", "g_author": "1057876", "g_event": "LD55", "g_eventkey": "120", "g_subevent": "COMPO", "g_urlkey": "441468", "g_title": "Cubic Showdown", "g_status": "WAYBACK", "g_place": "296", "g_commentcount": "16", "g_site2_node_id": "391258", "g_hide": "N", "g_has_icon": "Y", "g_rqueue": "0", "g_random": "0"}, "nds": {"n_key": "391258", "n_urlkey": "441468", "n_parent": "383062", "n_path": "/events/ludum-dare/55/cubic-showdown", "n_slug": "cubic-showdown", "n_type": "item", "n_subtype": "game", "n_subsubtype": "compo", "n_author": "57876", "n_created": "1713134185", "n_modified": "1776860714", "n_version": "1237191", "n_status": "WAYBACK"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD55", "removed_author": false}, "_superparent": 9, "_trust": 13, "author": 57876, "body": "# Images:\n![Cubic_Showdown_1.jpg](///raw/412/e/z/64dab.jpg)\n![Cubic_Showdown_2.jpg](///raw/412/e/z/64dac.jpg)\n![Cubic_Showdown_3.jpg](///raw/412/e/z/64dad.jpg)\n![Cubic_Showdown_4.jpg](///raw/412/e/z/64dae.jpg)\n\n# ​About:\nCubic Showdown is a Compo game made for Ludum Dare 55.\n\nA deathmatch for cubes.\n\n# How to play:\n- Find an opponent\n- Summon weapon of your choice\n- Summoning weapons requires energy\n- Energy replenishes over time\n- Weapons shoot automatically\n- All projectiles deal area damage\n- Avoid projectiles from enemy weapons\n- Have fun!\n\n# Default controls:\n- Mouse move - Look around\n- Mouse scroll wheel - Change look sensitivity\n- WASD/Arrows - Move\n- Space - Jump\n- 1/2/3 - Summon weapon\n\n# Have fun! 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