Mansion of Dreams by saintchristopher777
A puzzle game about escaping a spooky mansion with magical summoned creatures. 100 inspired by my recent playtime in "Book of Hours."
I've missed a few Ludum Dares, so it was good to knock one out again! I tried to make the compo, but found I just needed the extra day - so even though it's a jam entry everything follows compo rules. #humblebrag, or something, lol.
Synopsis: you find yourself in a spooky mansion, in a room with a summoning circle on the floor. Inexplicably, you somehow instinctually know how to use it's arcane magics. The rest of the rooms of the house are blocked off - you need to summon help to explore and eventually escape the place.
Controls:
WASD to move the camera around. Activate the summoning circle and other workstations by clicking the buttons on them. Click and drag summoned items to move them between inventory/workstation slots. Tab to open the options menu (to adjust audio volume and check for any unlocked secrets/achievements).
Bonus: includes somewhat cringeworthy voice narration by yours truly!
Tools used:
Engine: Unity
Art: Krita
Audio: Audacity
Music: Musicca
Play it here: https://saintchristopher777.itch.io/mansion-of-dreams
A couple of gameplay shots:
I highly recommend playing in fullscreen:



Okay, okay, I know puzzle games aren’t always the best for jams. No one has time for sitting around staring at a screen guessing which pixel to click when there are other games to play and rate!
So, if you just want to see how it plays out, here’s the cheat-sheet (this path is bare-bones though, without finding any secrets):
Summon invisible friend.
Friend unlocks bedroom.
Sleep, and use the dream to summon a will o the wisp.
Will unlocks the garden.
Draw 2 glasses of water from the well. Drink (consume) one to get the mood “refreshed” Then use the other to summon an elemental (without the mood water only summons another invisible friend).
Elemental unlocks the hall.
Pick a lemon, and use it to summon a familiar.
The familiar unlocks the kitchen.
Eat a sandwich from the fridge to be “satisfied.” Then use another sammie in the blender to get paste. Then use that to summon a golem.
The golem opens the library.
Grind things in the blender until you get one that gives you dust. Then use that at the desk to write Arabian nights. Use it to summon a genie (you have to be "inspired" first though, by reading a book from the shelf).
The genie opens the drum room.
Blend a lemon to get lemonade. Then use it on the drum to get “hard lemonade.” Then use that to summon acid. Acid opens the armory.
Use another dream from the bed with the drum to get a trance. Then write that into a tome at the desk. Use the tome to summon an air elemental.
The elemental opens the big chamber.
Get an axe from the armory and use it to summon a steel golem.
The golem opens the robotics lab.
Grind a book in the blender for word salad. Use that to summon up a manual. Consume the manual to be focused. Then use a CPU from the lab to summon a droid (without being focused you get a regular robot).
The droid opens up another garden, with a vine.
Pick herbs. Blend them into a teabag. Summon the teabag into chai.
Use water from the well at the desk to write a book of sea shanties.
Drink the chai to become “serene.” With that mood, use the sea shanties to summon an angel.
The angel unlocks the top of the vine.
Collect magic beans from up there. Use them on the drum to get the best beans. Blend them into a strong drink. Use that drink to summon an energizing elemental.
Consume the elemental to be “energized.” Use a CPU from the lab to summon a robot. Use it at the desk to write a SciFi book. Use that while still energized to summon up a ray gun.
Use the ray gun to blast open the exit and win the game!
| Link | https://saintchristopher777.itch.io/mansion-of-dreams |
| Original URL | https://ldjam.com/events/ludum-dare/55/mansion-of-dreams |
Ratings
| Overall | 803th | 3.386⭐ | 37🧑⚖️ |
| Fun | 707th | 3.329⭐ | 37🧑⚖️ |
| Innovation | 527th | 3.429⭐ | 37🧑⚖️ |
| Theme | 354th | 3.957⭐ | 37🧑⚖️ |
| Graphics | 871th | 3.229⭐ | 37🧑⚖️ |
| Audio | 412th | 3.5⭐ | 36🧑⚖️ |
| Humor | 315th | 3.514⭐ | 37🧑⚖️ |
| Mood | 600th | 3.528⭐ | 38🧑⚖️ |
| Given | 26🗳️ | 51🗨️ |
Maybe it's just a skill issue on my part though. It is always great to start and finish a project, whatever that project may be. Most people don't even get as far as you did - they give up. So props to you making and publishing your project!
I wish you the best of luck in you gamedev journey!
I liked the art well enough, and I liked the custom audio. The narration could've been a bit faster, I think. Text could be bigger.
Game reminds me of Cultist Simulator.
@trogdor-20x6 @cats-in-jackets @ghostdev708
I figured it out, had to put the dream in the summon box.
After figuring out the mechanic of needing a certain mood to summon the right thing I made it to where I need to summon a robot but the word salad makes me curious instead of focused. I had fun with it and enjoyed figuring out the clues.
The music really set the mood, but became repetitive so some more variation would be great. The sfx added a lot but were too loud in comparison.
I agree with a previous comment about the narration, it would help if it was a little faster, and/or if while it played, you could continue playing rather than having to stop and wait for it. I think it would be great if the narration happened at the very start as well to introduce it as a concept from the beginning, it really helped to characterize the player character. I didn't love the breaking of the fourth wall at the end, because I liked the feeling of being in the magical world the game created.
Super cute and fun when I got into it, I felt like there was a more to be explored if I wanted to replay it.
And yeah, the music is repetitive. I'm not great at making music so a short loop was all I was up to doing! That's partly why I included volume sliders in the options though!
Good thinking of including a full "help" page :thumbsup:
Overall a fun idea though. Congrats on putting it all together in time on your own!
I applaud the choice of using voice over narration. Haven't seen that in another game in the jam thus far!
Bad things: Kinda confusing at first, the mood mechanic is kinda weird, and some interactions were kinda weird so sometimes the most efficient way of playing is trial and error. BUT this is a game jam and there is not so much time, and i've made puzzle games in the past for jams and it's frustrating seeing people not understanding the puzzle haha.
In general i think it's a nice entry so nice job ^^
Nice job!
Game was difficult for me to figure out at first, but it was fun learning how to play it.
Great job!