The Great Salmmoning by OadT
:joystick: Controls
SPACE and WASD
The story and gameplay will be explained in the game
:tools: Tools
- Custom base code (using pixi.js, vite.js, ...)
- VS Code
- Aseprite
- Audacity + sfxr
:sushi: More Salmmoning?
You think I am the only person comming up with this random salmmoning pun? Wrong!
The transformed bears founded a new village
One of them even went to school
| Link | https://zoadt.itch.io/the-great-salmmoning |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-great-salmmoning |
Ratings
| Overall | 169th | 3.5⭐ | 30🧑⚖️ |
| Fun | 171th | 3.411⭐ | 30🧑⚖️ |
| Innovation | 162th | 3.375⭐ | 30🧑⚖️ |
| Theme | 148th | 3.696⭐ | 30🧑⚖️ |
| Graphics | 104th | 3.821⭐ | 30🧑⚖️ |
| Audio | 213th | 2.946⭐ | 30🧑⚖️ |
| Humor | 22th | 4.071⭐ | 30🧑⚖️ |
| Mood | 137th | 3.481⭐ | 28🧑⚖️ |
| Given | 33🗳️ | 37🗨️ |
I liked the bright colors and animations. Everything is animated so the game feels dynamic. Movement works well, too.
Great job! Good luck with your future projects!
I wasn't really to into the gameplay, but that intro was great.
the idea of salmons and bears is so catching (would be nice if the control is mouse direction based.. it's a bit stuck (the water effect is amazing!
Wonderful deep blue water with a marvelous underwater world. The next screensaver!
Super fun, super unexpected!!! S.I.P. (swim in peace), Kevin!
I had fun but I don't think the villagers that ended up as salmons felt the same :p
- funny concept
- liked what sound effect there were.
- nice pixel art
The Not So Good:
- herding mechanics were a little frustrating
- I felt the intro cutscene took too long, personally.
Design Thoughts:
- I died to running out of oxygen, and I feel like as a player I didn't really have enough info to parse that. My one suggestion there would be to increase the size of the oxygen meter and make it more obvious.
TL;DR
Fun sounds, good art, gameplay wasn't for me.
That was sad and funny at the same time and I'm glad Bernhard was struggling to feed everyone. That said, I wish that the hitbox for the bears were just a bit bigger as many a time the salmon would jump just over their heads and that didn't count >:
Anyway, nicely done!
Also my score was 170 points!
What works really well here is turning a failure into more help for the player. If you're not doing good enough and fail to feed the bears, they turn into salmon, giving you more opportunity to feed the rest. Brilliant!
The graphics look great, I love the artstyle! There's clearly a lot of effort put into it - everything is animated, you've even added a distortion effect for things underwater. One thing I was especially grateful for is the off-screen bear indicators, they're really helpful! I also loved how clearly you can see the state of each bear, through the ritual having visible progression.
One issue I had was with the bears catching hitboxes, as sometimes it was pretty difficult to figure out it the fish will get caught or not. It seems like the hitbox goes quite high up, so the bears easily catch fish flying over their heads, but I'd guess it could be extended a bit more to the left, as this appears to be the side I'm misjudging most often.
The sound effects are good, fitting for the game. All it needs is some light music in the background to reinforce the mood of the game.
Well done for letting the player skip the dialogue at the start faster, it makes it much easier if you're starting the game again. Though since you can't skip the animations, it might be good to add an overall "skip intro" button to move immediately to the "press space to start" screen.
Overall it's a really cool game, very impressive work for such a short compo time. Nicely done!

@lcstark Oh wow, thanks you very much for sharing your thoughts! I am typically more a technical person, but because of the theme I wanted to try out going more into a graphics focused direction and indeed took a lot of time in the animations (and ultra realistic bubbles simulations) So I'm very glad that this gets noticed :smile: And yeah, hitboxes are often a weak point. I intentionally left them a bit small because sometimes it looked funny when the bears just barely didn't catch it, but I get that this is probably a bit frustrating for the player. Thanks again! :slight_smile: