The Lazy Archdemon by Aggrathon

[raw]
made by Aggrathon for Ludum Dare 55 (COMPO)

You have been chosen to herald the invasion of earth! Can you overwhelm the defenders before the archdemon gets bored and decides to replace you?

A reverse tower defence game.

Play it here: https://aggrathon.github.io/LudumDare55/ (HTML5)

Software Used

Bevy (game engine), space_editor (game editor), Visual Studio Code (code), Rust (language), Audacity (sound), Blender (graphics), Macondo (font), git (version control), and Github (hosting).

Developer commentary

I would have liked add more content (and models for the units), but spent too much time just setting things up (the drawback of using a less mature engine and even less mature editor). I added the UI relatively late, but I really felt the game coming together after that, so maybe I should try prioritising the UI earlier next time?

Screenshots

screenshot.png

Ratings

Overall 179th 3.475⭐ 22🧑‍⚖️
Fun 90th 3.7⭐ 22🧑‍⚖️
Innovation 257th 3⭐ 22🧑‍⚖️
Theme 185th 3.55⭐ 22🧑‍⚖️
Graphics 317th 2.625⭐ 22🧑‍⚖️
Audio 252th 2.605⭐ 21🧑‍⚖️
Humor 212th 2.639⭐ 20🧑‍⚖️
Mood 307th 2.647⭐ 19🧑‍⚖️
Given 16🗳️ 0🗨️

Feedback

RPGWanderer
15. Apr 2024 · 12:04 UTC
I completed the game but man, this Archdemon gets bored quickly :D !
It's satisfying to see the invocation circles producing creatures and it would be fun for the levels to be long enough to have more (I saw it's capped after a few upgrades), because, once again, it's satisfying to watch :p
It would be nice if you could see the summoning circles on the map :)
Frib
15. Apr 2024 · 15:45 UTC
Fun tower offense game :D making decisions on what to upgrade while your minions are getting blown to bits is nice. I like that you can switch your strategy on the fly, and that you're not really locked into a specific strategy. It works quite well.

Well done!
ThunderChief
01. May 2024 · 22:10 UTC
Fun tower defense !
Daniikk1012
01. May 2024 · 22:27 UTC
I thought it was a bug, but upon replay it seems that there really are only two levels. Well, good game, enjoyed the sounds, those were funny, and the gameplay is good, like how you decide whether to use imps as a source of experience to upgrade to next level, or start building up your actual army. I found that hellhounds are very good in packs, dodging cannons most of the time thanks to speed, and having enough members to not be completely obliterated by the arrows. Don't know where to use the dark knights, seem to slow to even reach the other end before you lose to boredom.
lambbones
02. May 2024 · 00:54 UTC
Fun reverse tower defense game. This kind of stuff is pretty addicting to me, although I had trouble managing the boredom. Fun game though, nice simple graphics
LDJam user 314794
02. May 2024 · 23:04 UTC
Super cool! I love the different options you can try since the games are pretty fast. I loved messing around trying to max out different things. Great work!
soundgnome
02. May 2024 · 23:10 UTC
Really fun, actually reminded me of "engine building" board games where early on you're working to build capacity and then have to decide when to sprint to the end.
someone
02. May 2024 · 23:29 UTC
Fun idea. Took a while to figure out what was going on though.
Almost missed that there was a second level. That one took a few attempts to find a strategy that worked.
I like that you can change up your strategy whenever you like to try different things.
The archdemon boredom was annoying but definitely necessary to keep the challenge.
frankiesmileshow
02. May 2024 · 23:59 UTC
Good idea!
Though its not clear what the advantage is of summoning more demons at once or fewer for each circle, it seems to reduce the summoning speed proportionally to the number, am I missing something there?
Also, is the archdemon boredom just a timer or is it based on amount of summons?
milq
03. May 2024 · 10:53 UTC
What a hidden gem! I can't understand how it has so few comments and ratings! It's the opposite of a tower defense game; instead, I have to summon various creatures to destroy the wooden barrier. The game is very well-balanced, making each type of creature and the frequency of summons a real decision-making challenge! I miss seeing 3D models of the creatures, but I completely understand that accomplishing this in less than 48 hours is incredibly difficult. By the way, your dedication to Ludum Dare is incredible; you're one of the legends! My sincerest congratulations on the game, great game!
JPatrick
03. May 2024 · 14:37 UTC
Nice entry - I like the reverse take on a Tower Defence. Especially impressive for a Compo entry. Well balanced, which is always tricky to get right. Great job :)
Baluj
03. May 2024 · 15:41 UTC
It is very well balanced, I like the mood but I would have liked it to have better graphics. Anyway it's a good game. Good job!