Grand Court Summons by Frib
Deliver summons, capture stragglers, exterminate traitors in this top-down driving and shooting game totally not inspired by an old classic 3-word game starting with Grand!

Go to the courthouse and pick up jobs related to summons! Deliver summoning letters, capture and deliver people summoned to court, and exterminate traitors to the court who missed their summoning!
Please note, physics are more wonky than anticipated. Everything works fine in the editor, but after a build people disappear sometimes when hit by your car. I ran out of time to fix it properly, sorry! :D
Controls are in the top right corner. Stats are in the top left. Complete enough missions to win the game!

Made from scratch in less than 48 hours, so please excuse the severe lack of polish :D
Tools used: * Unity * Visual Studio * Blender * Krita * Cubase * Audacity
Ratings
| Overall | 236th | 3.25⭐ | 30🧑⚖️ |
| Fun | 258th | 3.036⭐ | 30🧑⚖️ |
| Innovation | 303th | 2.815⭐ | 29🧑⚖️ |
| Theme | 169th | 3.611⭐ | 29🧑⚖️ |
| Graphics | 211th | 3.278⭐ | 29🧑⚖️ |
| Audio | 84th | 3.593⭐ | 29🧑⚖️ |
| Humor | 104th | 3.296⭐ | 29🧑⚖️ |
| Mood | 187th | 3.259⭐ | 29🧑⚖️ |
| Given | 37🗳️ | 34🗨️ |
You sure did do a lot with the time, though!
I like the twist on the theme
@robowarrior1982 thanks! Yeah I spent way too much time building the city so I had to scrap a bunch of gameplay mechanics, and the worst part is that the physics go bonkers outside of the editor so even the gameplay is mediocre at best as you can't even run people over properly :'D
If you drive carefully the car it is manageable.
I don't mind the peashooter sound, kind of feels like you are an assassin with a silencer.
Graphics are okay, I don't really like the highlights (is it specular?) of most things, mainly the red roofs.
Impressive job overall.
Music is AN ABSOLUTE BANGER! I still have the game running in the background so I can listen to it. Amazing!
@fnelix Thanks! Entering the car only works on the left side of it, but I can imagine there being bugs I'm unware of :D Yeah the city ate up more time than I hoped. But hey, at least there's a ramp you can jump your car off of for no reason. Totally worth the development time... :D
Serious classic GTA vibes, reminds me of playing GTA2 at an age where I probably shouldn't have been.
I may be the world's worst hitman though. "Sorry, Larisa, it's time to die.. Wait a moment.. Back a bit.. Forward... Oh I'm stuck between the car and the door... Back in. Ok, now Larisa, it's time to die"
Also, the top down view was great! Good visuals!
The driving was really fun. The town was interesting to drive in. The 180 degrees spin was too much most of the time. I usually wanted a 90 degree turn and overshot it. It was really cool though. I got stuck in the alleys a few times because my car went sideways. It took some time to get out of that. Loved running over people (mostly sanctioned).
I didn't really miss the polish (considering it's made in 48 hrs). I had fun. Mostly while bobbing my head and driving.
The game was really fun, I love that you can get some air, and it's a cool take on the theme. When I was looking for Fyodor the arrow apparently led me to a bunch of innocents before it led me to the target, which makes it seem a bit like I wasn't sure *which* Fyodor was meant, and had me killing all Fyodors in town for good measure. 3 unsanctioned kills and one sanctioned kill seems a fine ration, or not? ^^
@argensis Awesome :D getting the job done is most important, even if the car tries to stop you :D
@vortexb @maggardjosh yeah the driving mechanics needed an overhaul that I didn't have any time for. Glad to hear that you enjoyed the music and vibe!
@lightningst thanks! Agreed on the driving :D
@dzejpi yeah I'm sure it was the alcohol as well. I've built in an alcoholic debuff, it's definitely not the car's fault... :D car entering mechanics were on my very long to-do list, I also wanted to add exiting out of the other door if you're blocked on one side. Thanks for playing!
@rcxa Happy to hear that it brought back nostalgia :D. As for the ambitions, honestly the biggest problem was just that building the city took way more time than estimated and I didn't want to make it smaller. And that stupid physics bug that only happens on release builds was a big pain for the final few hours. But that's all part of the game jam experience :')
@pincushion Thank you! I'm glad to see that you enjoyed it very much despite the shortcomings. Happy bobbing!
@rob6566 Yeah due to all the layoffs and delays, I got contracted to create this in 2 days. Glad you liked the height of the map :D it's probably the thing I enjoyed the most
@the4thcircle Agreed, and thank you! It was fun building it while trying to remember how those old games played :D
@andreas-decker Thanks! Yeah I definitely needed to do a graphics pass due to the flickering, it was on my long to-do list. Same with making the pills actual humans with limbs that ragdoll when you run over them. :D The quest arrow is a bit wonky sometimes; when you are walking it should accurately point to the actual target once you get close, but in the vehicle it behaves slightly different. And since you haven't been summoned to court yet, I'm sure those unsanctioned kills are fine... Thanks for playing :D
Fantastic job!
ok the car driving thing is pretty good
the music is not bad
the sounds on the voices are cute as hell lol
I got stuck with the car in an alley lol
the controls are kinda confusing with lots of keys that could be contextual like E to interact and F to get into a car, when only interaction with a car is entering in it
this felt like an evil prank making the player close all tabs if they are playing in the brower lolol

@velvetlobster oops the alt+f4 was only meant for the windows build, but I must've forgotten to remove it again for webGL when I was trying to fix the physics bugs in the final publishing hour... totally not intentional but a great way for people to learn what alt+f4 does :D
The keys are convoluted because I was running out of time so badly that separating them was faster than unifying it into one hotkey... Also, if your car gets stuck, you can get out and press V to respawn it, then just follow the brown arrow towards it. Just another quick fix due to time constraints :D
Thanks for playing and the feedback!
Those voices and music in car - perfect!
Managing all that gameplay in so little time - impressive.

It was kinda confusing to me that a car kill didn't count as 'killing by any means'. :sweat_smile:
Anyway, great job for 48 hours! Very impressive.
@thomz12 yeah that's because of the stupid physics bugs that occur only in the release build. I discovered this way too late to resolve properly. Normally the pillpeople would ragdoll and receive damage when hit by your car, but now they just magically warp to their spawnpoint for some unknown reason and the pathfinding bugs out as well :')
Thanks for playing!
I expected the roofs to be transparent when entering a house, but it wasn't a big issue at all. Great job!
Nice job!