Enforcement Bureau by wisstopher
Enforcement Bureau: The Crime-Fighting Strategy Game
In a city riddled with crime and corruption, the Enforcement Bureau stands as the last bastion of justice. Players take on the role of a rookie who has just joined the ranks, tasked with deploying elite enforcers to the most dangerous districts. Your mission: stamp out crime, restore peace, and uphold the law at any cost.
INSTRUCTIONS
Send ENFORCERS across the city to stop the flow of criminal activity.
STARS represent the strength of crime in that area.
The number of ENFORCERS sent doesn't need to equal the number of STARS. But it may increase the time it takes to stop the flow of crime.
CONTROLS
Mouse and keyboard only - gamepad support was never fully set up, sorry.
MOUSE: Move player camera.
W: Increase the supply of units to send.
S: Decrease the supply of units to send.
LEFT MOUSE CLICK: Interact.
Send the unit to a destination (Only works in an area with active crime).
Press buttons.
:cop: Patch Notes :cop:
0.1 | 2023/04/15
- Fixed a bug not being able to send an enforcer to a location with crime.
0.2 | 2023/04/15
- Fixed a bug with the speed of the enforcers being incorrect.
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https://youtu.be/2vLF-calmTU
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| ENFORCEMENT BUREAU_LDJAM55.zip | https://wiss.itch.io/enforcement-bureau |
| Original URL | https://ldjam.com/events/ludum-dare/55/enforcement-bureau |
Ratings
| Overall | 185th | 3.444⭐ | 20🧑⚖️ |
| Fun | 200th | 3.306⭐ | 20🧑⚖️ |
| Innovation | 141th | 3.444⭐ | 20🧑⚖️ |
| Theme | 298th | 2.889⭐ | 20🧑⚖️ |
| Graphics | 239th | 3.139⭐ | 20🧑⚖️ |
| Audio | 163th | 3.222⭐ | 20🧑⚖️ |
| Humor | 126th | 3.167⭐ | 20🧑⚖️ |
| Mood | 152th | 3.417⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 13🗨️ |
Nice exp overall, another chill day at the office.
I like the music and sfx, but I think the sfx are a little too loud in comparison.
The gameplay is fun, I enjoy a good management game, but the difficulty curve is pretty wild. Places get overrun insanely fast out of nowhere. Plus it feels like it doesn't matter how good you do since everything will automatically get overrun at the end, which is a little unsatisfying.
I did think the ending itself was pretty neat, nice job on that.
Overall it was a fun lil game, nice job!
I made it spiral out of control quickly to not take up too much time for people so they could reach the ending. Maybe a little too aggressively :grimacing:
Thanks for the feedback and for playing!
However, the game was fun, I liked how there was a chance to upgrade and also a difficulty ramp, although as some others said it was maybe a bit fast. But also it's a game jam, and people NORMALLY don't play jam games for a super long time. In that regard, it seems about right.
I did enjoy the music, seems pretty chill overall. And I agree the ending was unexpected and pretty cool! Great job!
Overall, the gameplay loop is super fun. I enjoyed having the different units...but what I didn't like was the somewhat awkward way of switching between them because I forgot I had them. Perhaps binding the +/- functions to Q/A, W/S, and E/D respectfully would have been better.
The SFX to music volume was pretty aggressive. The music was a good groove and helped me get into it. The visuals were simple and clean. I really enjoyed the ending, but was hoping for a slightly more aggressive twist as it happened.
Great work!
@gus-goucher I was hoping I did enough for a tutorial but it seems not :cry:. Thanks for the feedback and playing.
@bentglasstube When making it I couldnt decide to go fully in to just have a game with a main gameplay loop that you could play forever or include some type of story too. I chickened out and went for some story :grimacing: . Thanks for the feedback and for playing!
@nrankin13 Thank you for the feedback and for playing. I should have spent more time thinking about the controls, I was locked in with them pretty early and didn't really do much iterating on them. I also wanted it to be a bit awkward sending units out, but maybe I could have refined them more. Yeah I did plan a more aggressive twist working for a dictatorship, but I ran out of time and just had to thumb something in there.