Alien Crab in the Extamaze by jebouin

Reach the top of a mysterious space tower!
There is a bug that allows you to level up without having enough XP, don't use it unless you don't mind breaking the intended progression. I'll fix it in the post-jam version after the rating period has ended.
| Web (Itch.io) | https://jebouin.itch.io/alien-crab-3 |
| Source (GitHub) | https://github.com/jebouin/LD55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/alien-crab-in-the-extamaze |
Ratings
| Overall | 67th | 3.87⭐ | 29🧑⚖️ |
| Fun | 32th | 4.077⭐ | 28🧑⚖️ |
| Innovation | 132th | 3.5⭐ | 29🧑⚖️ |
| Theme | 322th | 2.667⭐ | 29🧑⚖️ |
| Graphics | 122th | 3.741⭐ | 29🧑⚖️ |
| Audio | 153th | 3.269⭐ | 28🧑⚖️ |
| Humor | 190th | 2.74⭐ | 27🧑⚖️ |
| Mood | 206th | 3.192⭐ | 28🧑⚖️ |
| Given | 21🗳️ | 24🗨️ |
@fusionnist Glad you liked it! And thanks for the bug report, I don't know how I could miss that, I'll fix it after the rating period has ended.
my only issue was it wasnt entirely clear if i had won the game since i cleared all the robos on the top floor so i did one more loop thinking maybe i have to destroy all the generators too.
it's really a shame this doesnt have more ratings :( make sure to keep leaving comments on peoples games or submit it to peoples twitch streams to increase your game's visibility, your game really deserves it xD
I spent quite a while with this, and destroyed both main generators. My total level score ended up at 36.
I liked how the maze's challenges ranged on a shifting spectrum from obstacle to resource. Some aspects reminded me a bit of Desktop Dungeons in that way, except here it was a multi-level resource with backtracking, which reminded me in a really pleasant way of this obscure "traditional" roguelike I really enjoy called The Ground Gives Way.
This entry felt really complete, with very strong design and fleshed-out systems and polish. Art and the basic-but-effective sfx totally had it covered. I really appreciated the infinite undo, which I needed on two occasions: once, in a long string, when I learned what the slime's trail does, and once when the shortness of the re-fire rate on movement brought me into an attack I didn't intend.
An impressive amount of scope that feels fully realized here, great job! I really enjoyed it.
Really, the only complaint (and it is a reach) that I have would be that the enemies don't feel as varied as they could be. Admittedly, I didn't get insanely far, so maybe I just haven't seen it yet, but much in the same way the slime has the passive slippery trail, it could be fun to see more enemies who have passive abilities or other interesting behaviour.
I'll definitely be coming back to finish this one!