Age of Research by ping78

[raw]
made by ping78 for Ludum Dare 55 (COMPO)

Summoning demons lame, summoning lemons lime, summoning bots now that's exciting. Not as cool as summoning kittens mind you, but it's the next best thing. Forget all the magic users, their pesky tricks, their absurd drawings and their foolish hats. Take command of Planetary Research Apparatus, take part on the front lines of our research. EMBRACE technological superiority. Reign research itself from the SKY ...no, wait, not sky that's something a silly magic user would say. We CAN'T have that in our recruiting ad, change it to ORBIT or better yet SPACE

Summonable bots and abilities:
Research Integrity Maintainment Unit - ensures efficient research environment
High Energy Research Integrity Maintainment Unit - for when additional research integrity is required
Assimilator - takes small material samples
Orbital ~~Death Ray~~ Obstacle Remover - efficiently removes any kind of research obstacle
Quad Speed Overclock - highly improves efficiency of summoned bots for a short time

Ratings

Overall 204th 3.37⭐ 25🧑‍⚖️
Fun 214th 3.239⭐ 25🧑‍⚖️
Innovation 280th 2.913⭐ 25🧑‍⚖️
Theme 284th 2.978⭐ 25🧑‍⚖️
Graphics 103th 3.826⭐ 25🧑‍⚖️
Humor 196th 2.714⭐ 23🧑‍⚖️
Mood 271th 2.913⭐ 25🧑‍⚖️
Given 16🗳️ 24🗨️

Feedback

LDJam user 298496
15. Apr 2024 · 16:07 UTC
Neat looking game with a really nice movement effect on the main unit. Nice work!
Pincushion
15. Apr 2024 · 17:41 UTC
Solid game, but make it harder. Nice looking. The controls were really smooth too. The monsters were a little too easy to kill. The weapons were so quick and powerful that I didn't need to strategize too much. There were some nice abilities on the bar (the 4th had a nice visual effect), but I used the second one for all my defense needs. I couldn't figure out how to use the 5th.
DeerofBlue
19. Apr 2024 · 22:04 UTC
Soild! the controls are smooth, and it is impressive that you made a 3D game in just 48 hours. I like the visual effects very much. However, if the gameplay can be more challenging it will be more playable.
Hideyzzz
19. Apr 2024 · 22:17 UTC
It looks nice, I like the smooth movement of the main structure. But it probably wasn't complicated enough. It would be cool to see upgraded weapons, for example, and different levels of monsters. But these are more like wishes if you finalize the game after the game jam
binroot
19. Apr 2024 · 23:16 UTC
Lots of character and humor from the text alone! Cool art too!
Salanyel
19. Apr 2024 · 23:28 UTC
Pretty cool!

Nice visual, nice gameplay. The towers are cool and the visual neats.
Taximan981
20. Apr 2024 · 04:30 UTC
Pretty cool game which you can really lose track of time in.
LDJam user 374168
20. Apr 2024 · 04:51 UTC
Love the RTS game, it's really impressive you were able to make it in such a short time! I think the research angle was cool, needing to place those research beacons on the volcanos and protect them. I think the camera felt a little too zoomed in, and would've liked the ability to adjust the zoom level. It was also pretty easy, the game balance felt a bit too favored towards the player. Overall though, it was really enjoyable, I like this a lot!
Bytomancer
20. Apr 2024 · 17:02 UTC
Really interesting take on RTS and tower defense. I like the idea of units with short lifespans, really makes the economy of actions more important. Interface could have used a little work, it took me a while to figure out how to move the base. Overall, very impressive game for a compo!
henk
20. Apr 2024 · 17:54 UTC
This is great! I love the long, satisfying play time. The edge scrolling was a bit tricky
for me, so I found myself just holding down space and right-click to zip
around the place. I never used the smaller turrets, and didn't realize
how to use the (shield, I think?) until I was already seconds from winning.
Other than the lack of sound, this feels very complete.

Also: the source you posted seems to be missing most of the project
files and assets, so I'm not sure how I would compile and run this
locally. I may be misinterpreting the rules, but I thought it was
required to post all of the source files needed to get the game to
work, not just script files.
Choisicles
21. Apr 2024 · 21:09 UTC
I enjoyed this take on the 3D tower defense genre! There was a lot of polish here and it made the game much more impressive. I didn't know initially that I had to perform research at the volcanoes, so I spent my first couple minutes just defending home base wondering when I would see the victory screen. It might've just been my device, but the low frame rate when playing on web caused me to lose track of where I was in the forest at times. I really liked that the game was forgiving with health and energy regen as someone who isn't the best at tower defense games. Overall I think you did a good job!
LDJam user 364744
21. Apr 2024 · 21:12 UTC
extremely impressive entry, completing a whole 3d RTS in 48 hours! the controls were a little iffy for me, specificaly with edge scrolling + right clicking misbehaving on a browser.

the core gameplay loop works very well! it was a bit tricky for me since the creeps would clump up on a geyser and i instantly died when i tried to approach it, so overall a fun challenge!
jnw
22. Apr 2024 · 03:00 UTC
Really polished! Only improvement I can think of is adding mana cost numbers to the UI components of the player's abilities.
burnedkirby
22. Apr 2024 · 09:32 UTC
No bugs, great graphics, and the RTS-style-gameplay is not hard to grasp. It was unclear how to harvest the gas from the area until some trial-and-error. After a long while, managed to reach 100% research, which was satisfying but was also an abrupt end to the game. Good work!
kawa-yoiko
23. Apr 2024 · 07:36 UTC
The gameplay is quite polished and well balanced, being a traditional tower defense combined with a unique take on the research of exotic material samples (needs a unit to move around and deploy harvesting units). The functions of units were not apparent to me at first — it became clear when I revisited the description, but the description did not make sense before I started the game, so I suppose this could need a bit more polish. Other than that, the entire experience is pretty solid with the in-game introduction. The map is unexpectedly large, so maybe some easier navigation method could be helpful to the player.

The theme might not be explored to its full potential (the RTS genre already possesses this 'summoning' aspect), but this is already very complete and impressive as a Compo entry.

I also like how you use euphemism on the naming of units, sounds pretty like some sarcasm on civilisation's unlimited exploitation…
Cody Raethke
27. Apr 2024 · 03:09 UTC
It took me a bit to figure out how to move the main character and how to perform "research", but once I figured it out it was pretty fun. The enemy model/animation was pretty cool, very organic-looking, which is hard to accomplish. Overall, a really nice entry.
Flightless
02. May 2024 · 18:51 UTC
Impressive amount of features and quality of graphics for a compo! I was not able to complete the game due to science buildings draining their durability super-quick - the shield did not seem to protect from that.