Age of Research by ping78
Summoning demons lame, summoning lemons lime, summoning bots now that's exciting. Not as cool as summoning kittens mind you, but it's the next best thing. Forget all the magic users, their pesky tricks, their absurd drawings and their foolish hats. Take command of Planetary Research Apparatus, take part on the front lines of our research. EMBRACE technological superiority. Reign research itself from the SKY ...no, wait, not sky that's something a silly magic user would say. We CAN'T have that in our recruiting ad, change it to ORBIT or better yet SPACE
Summonable bots and abilities:
• Research Integrity Maintainment Unit - ensures efficient research environment
• High Energy Research Integrity Maintainment Unit - for when additional research integrity is required
• Assimilator - takes small material samples
• Orbital ~~Death Ray~~ Obstacle Remover - efficiently removes any kind of research obstacle
• Quad Speed Overclock - highly improves efficiency of summoned bots for a short time
Ratings
| Overall | 204th | 3.37⭐ | 25🧑⚖️ |
| Fun | 214th | 3.239⭐ | 25🧑⚖️ |
| Innovation | 280th | 2.913⭐ | 25🧑⚖️ |
| Theme | 284th | 2.978⭐ | 25🧑⚖️ |
| Graphics | 103th | 3.826⭐ | 25🧑⚖️ |
| Humor | 196th | 2.714⭐ | 23🧑⚖️ |
| Mood | 271th | 2.913⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 24🗨️ |
Nice visual, nice gameplay. The towers are cool and the visual neats.
for me, so I found myself just holding down space and right-click to zip
around the place. I never used the smaller turrets, and didn't realize
how to use the (shield, I think?) until I was already seconds from winning.
Other than the lack of sound, this feels very complete.
Also: the source you posted seems to be missing most of the project
files and assets, so I'm not sure how I would compile and run this
locally. I may be misinterpreting the rules, but I thought it was
required to post all of the source files needed to get the game to
work, not just script files.
the core gameplay loop works very well! it was a bit tricky for me since the creeps would clump up on a geyser and i instantly died when i tried to approach it, so overall a fun challenge!
The theme might not be explored to its full potential (the RTS genre already possesses this 'summoning' aspect), but this is already very complete and impressive as a Compo entry.
I also like how you use euphemism on the naming of units, sounds pretty like some sarcasm on civilisation's unlimited exploitation…