VampIrO by nox282

[raw]
made by nox282 for Ludum Dare 55 (JAM)

ludumdare_banner2.png

https://www.youtube.com/watch?v=xqi9te6RoHw

VampIrO merges Vampire Survivors with the addictive gameplay of snake.io. As a vampire, your goal is simple: survive by eliminating minions. But here's the twist - every minion you slay becomes a loyal servant, expanding your power. Dominate the darkness, and reign supreme with your army of minions. Built with Manifold Engine (my own), please feel free to check the source code and build it yourself.

WASD to move, Esc to exit, Space to Restart (on the end screen). Time: 5 minutes

Credits: Thanks to @Skyllee & @niimnim for the amazing art.

Ratings

Overall 1132th 2.911⭐ 30🧑‍⚖️
Fun 1093th 2.839⭐ 30🧑‍⚖️
Innovation 1116th 2.643⭐ 30🧑‍⚖️
Theme 885th 3.25⭐ 30🧑‍⚖️
Graphics 869th 3.232⭐ 30🧑‍⚖️
Humor 990th 2.241⭐ 29🧑‍⚖️
Mood 1005th 3.054⭐ 30🧑‍⚖️
Given 20🗳️ 36🗨️

Feedback

Antoine Lussier
16. Apr 2024 · 01:58 UTC
the art style is really cool! :slight_smile:
jnw
16. Apr 2024 · 05:21 UTC
I'm a sucker for a custom engine :)
sinoftheta
16. Apr 2024 · 05:28 UTC
amazing art! once I got enough followers I didn't really have to do anything
TomKnocker44
16. Apr 2024 · 05:29 UTC
A nice take on the survivors genre. One thing I found a bit difficult was building up my army, and I think the main reason is your attack range is quite small. Maybe increasing it a bit would help with getting the starting forces going. I also really like the art style!
manabreak
16. Apr 2024 · 05:29 UTC
Always cool to see custom engines being used! Nice work :) Did you make the engine during the jam, or did you already have the engine done beforehand?
🎤 nox282
16. Apr 2024 · 05:47 UTC
Thank you all for your kind comments :)

@sinoftheta & @tomknocker44 I like seeing both sides of the coin haha. There's a bit of rng involved depending what spawns you get early. Not all monsters have the same damage numbers. The fire monsters particularly deal more damage than anyone else, so if you can get your hands on a few of them early on, you can really snowball. I do agree that the range needs more work.

@manabreak nah I've been working on my engine on and off for a few months. This is the first jam I'm doing with it and the first actual game with a start and an end. I also did not have sprite rendering before the jam started. I was expecting to make a 3d game at first.
Master-YEET
16. Apr 2024 · 11:33 UTC
Very cool that it was made with a custom engine!
Salanyel
16. Apr 2024 · 17:28 UTC
Custom Engine for custom's Game! Nice!

I really liked the twist of the vampire survivor genre. Did several runs to see what was the most effective strat :P
LDJam user 282870
16. Apr 2024 · 20:29 UTC
The game runs a bit slow and is not very responsive.

The idea itself is great, and I REALLY like the idea of defeated monsters becoming your minions.

Good job, and thanks for the fun play.
🎤 nox282
16. Apr 2024 · 21:04 UTC
Thank you for your comment @beebster-games! Would you mind sharing your PC specs ? I didn't get the opportunity to try my game on different hardware so far.
Kirass
16. Apr 2024 · 21:43 UTC
Interesting game! I like it!
LDJam user 282870
16. Apr 2024 · 22:00 UTC
@nox282
13th Gen Intel(R) Core(TM) i7-13700KF 3.40 GHz
32 GB RAM
2 TB NVME Hard Drive
NVIDIA Geforce RTX 4070 Ti
Skyler Newsome
16. Apr 2024 · 22:13 UTC
Custom engine is awesome, I'm a sucker for the gameplay, the only thing I'm missing is some sound :P
YoruVII
16. Apr 2024 · 22:18 UTC
The twist of the vampire survivors formula is so cool I do feel that the enemies move too fast but other than that this is a great game
Zerolarih
17. Apr 2024 · 00:49 UTC
I liked the character art, overall it was an interesting game.
DeadInfinity
17. Apr 2024 · 20:54 UTC
I like the concept but the game didn't work very well for me. The different enemies all seemed to behave the same as allies, so there wasn't really much strategy in which to pick to use, and after a while I started constantly taking damage without any indicator of why or where from. The minions also felt like they died very rapidly.
🎤 nox282
17. Apr 2024 · 21:14 UTC
@deadinfinity That is very good feedback, thank you. I agree that the main mechanic of the game isn't refined enough. After the jam I found a bug in my ECS implementation that caused some entities to not always tick. The effect of that bug meant that some entities would go invisible and suddenly appear near you. This combined with the punitive attack ranges and lack of animation make it difficult to understand what does damage to you.

I have fixed this bug and will continue working on my engine. Hopefully I can do better next time :)
Ben Toosey
17. Apr 2024 · 22:03 UTC
Great art, and impressive to use your own engine! But wasn't at all easy! I found that the hitboxes may be slightly off, as I was seemingly being hit from nowhere a lot of the time, but great work! A simple exp/upgrade system (even just a single upgrade type) would've gone a long way! Great entry :)
Kiseki
25. Apr 2024 · 02:10 UTC
a nice vampire survivor prototype!
lambbones
02. May 2024 · 01:24 UTC
Pretty fun! I found that after building up a big enough army it was a good strategy to not move so much and let your minions do the dirty work lol. Nice art