Zarguuf The Summoner by Juutis

[raw]
made by Juutis for Ludum Dare 55 (JAM)

Kill enemies, summon bosses, find secrets!

Tired from his endless escapades Zarguuf decided to take an actual nap. Alas the sleep was cut short by a sharp pain on his face! After properly waking up he realised that breathing was very easy but magic was... impossible?!

"WHAT HAPPENED TO MY NOSE", Zarguuf screamed when he looked at the mirror. Only a faint smell of sulphur was left by the thief.

"Oh... I knew that bone demon had an eye on my nose..."

Keys

| Key(s) | Action | | --------------------|:--------------------:| | Mouse | Aim | | Arrows / WASD | Move | | Left Mouse Button | Attack | | Space | Dash | | E | Pick up | | Numbers 1-4 | Use items |

Screenshot 2024-04-15 233710.png

Screenshot 2024-04-15 234041.png

Screenshot 2024-04-15 234128.png

Edit: Made a small tweak to one enemy spawn location to avoid a game breaking bug.

Ratings

Overall 130th 4.059⭐ 36🧑‍⚖️
Fun 214th 3.868⭐ 36🧑‍⚖️
Innovation 649th 3.294⭐ 36🧑‍⚖️
Theme 206th 4.147⭐ 36🧑‍⚖️
Graphics 226th 4.235⭐ 36🧑‍⚖️
Audio 89th 4.088⭐ 36🧑‍⚖️
Humor 828th 2.594⭐ 34🧑‍⚖️
Mood 176th 4.029⭐ 36🧑‍⚖️
Given 19🗳️ 48🗨️

Feedback

sillyman987
15. Apr 2024 · 22:03 UTC
Very fun game! Although it got a little repetitive, I loved the graphics and the boss fights!
LDJam user 390834
18. Apr 2024 · 07:11 UTC
Well done! I love the clean art style.
Heretic
18. Apr 2024 · 07:35 UTC
very cool game, feels and plays like a full-fledged project amazing how it was done in 72 hours, very commendable, I'm thoroughly hooked playing it, probably like Diablo would look like this if it came out on some portable like a gameboy
FabiGhindaru
18. Apr 2024 · 09:13 UTC
Criminally underrated game!
The aesthetics were really sweet. I love the color palette!
The music and sound effects were also amazing. The boss theme was probably my favourite!
The summoning system was simple but good.
I usually get lost in these types of games but the gate structure made the experience smooth!
You even added a rougelite-like choose your upgrades system!

Overall, amazing experience you guys!
elemel
18. Apr 2024 · 09:52 UTC
Great game! Best I've tried so far. Found it difficult to use dashing effectively and offensively, mostly used it to dodge attacks.
troggzor56
18. Apr 2024 · 10:07 UTC
Very nice. A map would have made wonders. I didn't have time to finish it in one sititng but will probably get back to level up my character...
Thomas Gelman
18. Apr 2024 · 16:51 UTC
Super fun game, I hope more people find this one soon! Felt super polished, and the theme was integrated very well. I loved the audio in the game, the use of music and sound effects was very fun. The art was also very good. Overall, super solid entry. Good job!
Fearawl
18. Apr 2024 · 16:56 UTC
Great job! Cool graphics and sound, everything works without bugs, interesting gameplay. The perfect match to the theme! I played with pleasure.

![333.png](///raw/383/13/z/64595.png)
Mekyi
18. Apr 2024 · 17:01 UTC
Good art and the game felt really polished. One thing I would like to have is a little longer reach for melee attacks.


Great work!
Quinn Davis
18. Apr 2024 · 17:01 UTC
I had a lot of fun with this game. When I realized I could summon the bosses again to get more perks it took off. Very satisfying to get some more damage and range and start destroying the monsters. Feels very polished for a jam game, the art and sound are great. Love the boss music. Very impressive.
coatline
18. Apr 2024 · 17:12 UTC
Pretty impressive game for 72 hours, I wasn't expecting a boss battle, especially not 3 unique boss patterns and then a final one at the end (unfortunately after 3 tries I couldn't defeat him). Not to mention that you got the special perk upgrades. The music even changed with the bosses, that was also very surprising! I do wish, however, that your weapon's reach was more consistent and perhaps even more forgiving at first. Also, the game was slightly laggy in some way (maybe it was the way the camera moved) but if it ran even smoother, it would be even better. I'm not taking any points off for that though because this is a very good entry!
Chiara Sanviti
18. Apr 2024 · 20:00 UTC
The mood of this game is awesome. Great job!
muriel
18. Apr 2024 · 20:01 UTC
I love the music, the gameplay in general and the ambience that this game achieves, impressive entry :)
metaljim
18. Apr 2024 · 20:10 UTC
Very cool game. Clever how you can place different items on the pentagram to summon different things. The perks system is great, good inventory system. Excellent how this has been done in a weekend. Well done
NiceKot
18. Apr 2024 · 20:11 UTC
Cute game! Though on some levels enemies are a bit overwhelming. Bosses are fun though. The game feels polished with all the small details, sounds and animations.

Very solid entry, great job!
dekara
18. Apr 2024 · 20:13 UTC
Damn Nice Game. Very polished and great consistent style. Nice animations and combat system. Event nice bosses with different attack patterns. Great implementation of the theme. Felt really nice playing it and killing the last boss. Maybe a little story in the game. But even without the atmosphere is nice.
Very Good Job!
Cievers
18. Apr 2024 · 20:19 UTC
I spent far too long on this defeating the earlier bosses to become super strong, and enjoyed it the whole way through!
DancingImp
18. Apr 2024 · 20:19 UTC
Well done. Nice art style, nice gameplay. But definitely would benefit form a little bit more juice. Also I would make a shortcuts or move respawn point.
sami822
18. Apr 2024 · 20:34 UTC
Very nice game, game design is really good. Sometimes it felt that there's too much empty space, but otherwise I enjoyed it a lot. Also I really liked music, good one!
Yanato
18. Apr 2024 · 20:37 UTC
That's incredible! Finished game with good gameplay different enemies and bosses. I like it!
CodeRaurus
19. Apr 2024 · 19:50 UTC
Very nice entry. I love the eerie soundtrack. And you've done a good job using monochrome palette. Gameplay has a nice depth to it, especially now that I read about the farming strategy in the comments.

I'm wondering.. Is the bone boss supposed to be invisible the first time around? Felt like a bug to me. Death resolved the issue and it was back in business.

Well done!
Paroxysmal
22. Apr 2024 · 14:59 UTC
Love the graphics and palette choice. Good soundtrack also. Well done.
tetrapteryx
22. Apr 2024 · 15:37 UTC
I really enjoyed the variety in the boss fights! The art and music are excellent, and I appreciated having the option to grind for extra perks.

One minor bug I noticed: with the first boss, sometimes the sprite would disappear instead of doing the attack animation. It was a bit confusing at first, but it worked normally on most attempts.
H1de0
24. Apr 2024 · 12:31 UTC
I like the ambiance of your game the quasi monochromatic style is beautiful nice work. I would like to add the controls are a bit difficult to master.
Attack could be space
Items could be 1234 but on the num.pad

Nice work overall
K-toll
01. May 2024 · 20:02 UTC
Zarguuf is a fine demonstration of monochrome pixel art.

It's not easy at first, but once you get used to it, it's worth continuing.

Good job!