Ezra’s Bloodcall by Senso

Welcome to Ezra's Bloodcall, a solo creation forged in the sleeples 72-hour game jam. Inspired by the resilience of vampire survivors and the captivating gameplay of Binding of Isaac, dive into a world crafted within the Construct 3 engine. Prepare for an adventure where every pixel and line of code is a testament to dedication and passion.
Controls
- 🖱️ Left Mouse Button (Hold and Drag) - Set your angle and power.
- 📱 Ipad or phone (Hold and Drag) - Set your angle and power.
- Full screen for best play
Game Tips
- Quick Click release to stop.
Tools of the Trade
- Construct 3
- Figma
- Audacity
- Artlist
- Good old Notepad 📝
Hope you like my game :)
Bug fix: framerate movement.
| Link | https://resurrectedstudio.itch.io/ezras-bloodcall |
| Original URL | https://ldjam.com/events/ludum-dare/55/summons |
Ratings
| Overall | 112th | 4.089⭐ | 47🧑⚖️ |
| Fun | 31th | 4.267⭐ | 47🧑⚖️ |
| Innovation | 422th | 3.522⭐ | 47🧑⚖️ |
| Theme | 785th | 3.422⭐ | 47🧑⚖️ |
| Graphics | 437th | 3.922⭐ | 47🧑⚖️ |
| Audio | 233th | 3.778⭐ | 47🧑⚖️ |
| Humor | 280th | 3.577⭐ | 41🧑⚖️ |
| Mood | 294th | 3.886⭐ | 46🧑⚖️ |
| Given | 34🗳️ | 32🗨️ |
Isaac references very cool too!
The movement felt a bit frustrating but it made for some really good/funny moments.
The sounds and the art are great!
@diego-teran I’ll play your game soon ! Thanks for the feedback.
Glad you liked it !
There is no limit on the weapons wanted to try and make specials. If my game hits top 50 I’ll make a post jam with more content.
Like the 🔥
Nice game, I love the "splash" sound when I destroyed some ennemies :D
Perhaps the difficulty should increase more gradually, because I have the feeling that we're moving from a stage where we're not taking any damage to one where we're taking plenty all at once
Thank you for this game, I had a great time!
Love the references, great audio, really fun to play!
The physics are really cool and responsive, good job! :clap:
Fun game still though, one thing I might have liked would be space bar to stop moving.
Unfortunately there was no music track. Would be good for the atmosphere. But you did all by yourself, so I think you made a great game for a jam.
I love your game so much!!! I think that this concept has a lot of potential to play around and develop even more. And I have some critique / ideas not because I want to scrutinize it, but because I really love this game and want it to improve.
I more often than not picked optional upgreades (Those are called sacrifices I presume?) on accident. I really didn't want to pick some of them, but I did so because (I thought) my weapons and abilities did so (I had too low hp and accidentaly picked -Max HP, happened too many times hahah). And when I wanted to get them, I didn't know how many times I need to tackle it to get it. And THEN I figured out that they activated on the summoning circle when stopped there. I guess I needed some guidance on that point. Adore the strategy that comes with it though!
I love that the learning curve is quite easy to follow, it's not too steep (something I should learn to do). At first I just tended to tacke everything without thinking, but with time I learned to appreciate different movement techniques (like stopping by just clicking, makes the player much more controllable). But sometimes it felt like it went from "I'm killing everything" to "Oops I lost" a bit too quickly. Maybe it's my bad though hahah
It's great that there are different builds that I can make. Personally, I preferred having a stinky aura + fire orbitals combo. Enemies are great: they are readable, they are fair and they are diverse, wow! Art and sound effects are on point, preferred to have some dynamic music on the background to fully immerse myself in this game flow, but it's a nitpick for such a game.
Man, I'm saying "I love" too much because I'm in awe with this game. I have a lot to learn from you for my projects. You rock! I see that this game gathers a lot of inspiration from Vampire Survivors and The Binding of Isaac, but I believe that with more development your game will find its own identity. Couldn't get farther than wave 10 though, but It'll be an eternity before I beat it so I'll stop here for now and come back later. Thank you for your game!
The graphics remind me of Binding of Isaac.
I ended up finding the best tactic being moving as slow as possible, maybe try to have damage being increased with your speed to make more use of the movement mechanic ?
If i make it to the "top" i'll go and make some more content for this game :)
while replaying I did encounter one bug though, I got stuck on a unit that spawned on me, didn't die though so maybe not serious :D
Really fun!
https://youtu.be/25pr3bVYXnk
And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:
https://www.youtube.com/watch?v=TM_eIvjBmIQ
Answer to your question: You can use it ! (Honored )
I wish I could do more items had more weapons and way items in my game (overscope).
All hail the chaos cactus!
https://youtu.be/ubHdkLui8N8