Fidget's Familiaria by dreamcastgh0st
Play the game at https://miomancer.itch.io/ludum-dare-55-test
The wizards of the world need familiars! Get to work collecting materials and summon them!
On the main menu, there is a dungeon, order window, and cauldron! Run through the dungeon to pick up ingredients to make familiars, use those ingredients to fufill orders or make your own familiars to take with you into the dungeon. Cauldron items are optional and for decor. There are 5 element variations for all 6 familiars! Make sure you get your orders right so you can get a better rating on Wizard Yelp.
Credits:
Coding: Dreamcastgh0st/Miomancer
Art: Booplesnoot/Routt
Character Designs: Booplesnoot/Routt/Chalk
Ui Art: Booplesnoot
Music/FX: Routt
(Post Jam game updates/bug fixes/extra content coming soon!!!)
| Link | https://miomancer.itch.io/ludum-dare-55-test |
| Original URL | https://ldjam.com/events/ludum-dare/55/fidgets-familiaria |
Ratings
| Overall | 333th | 3.795⭐ | 24🧑⚖️ |
| Fun | 594th | 3.432⭐ | 24🧑⚖️ |
| Innovation | 323th | 3.659⭐ | 24🧑⚖️ |
| Theme | 380th | 3.929⭐ | 23🧑⚖️ |
| Graphics | 238th | 4.205⭐ | 24🧑⚖️ |
| Audio | 86th | 4.095⭐ | 23🧑⚖️ |
| Humor | 226th | 3.682⭐ | 24🧑⚖️ |
| Mood | 146th | 4.068⭐ | 24🧑⚖️ |
| Given | 34🗳️ | 20🗨️ |
Really cool game and funny overall but maybe the scope was too big, but it's impressive to produce so much in such a short time. Good job !
## character design is really wild! I like it XD
I was a little bit confused a t first with how the game works especially with he different gameplay styles and interpreting the recipes but eventually started to pick up on it. It's a really interesting take on the theme that I haven't really seen done this way
Hope this gets enough ratings till the jam ends
Good job!
As the gameplay streches rather far (spanning several mechanics including dungeon crawler and long-time building/management), the gameplay probably needs a bit more tutorial and polish to present all of its fun to the player. The dungeon screen has some bugs: an attack/action is carried out whenever I click a button to change the action type; also, sometimes the keyboard navigation does not work when the buttons are focused. A few selection screens outside also did not work properly (left/right navigation is glitchy).
Despite that, I'm finding the overall presentation cute, the gameplay innovative and fun, quite appreciable as a jam entry — trying to find how the story works is an unexpected extra kind of fun — and it surely has potential to become something more. It also matches the theme, and I like vibe in the brewing scene with the little recipe book. Kudos!