Delightfully Devilish by CORRUPTOR2037

[raw]
made by CORRUPTOR2037 for Ludum Dare 55 (JAM)

Devilish3.png

Look at these little humans, wandering around their boring life. Why don't we have fun with them?

You're playing as a devil and your goal is to cause chaos in the city. Send your subordinates to different regions to turn simple nuisances into a real mess. Don't overdo it, or city will start resist you harder. Make it for 10 days and call it a viсtory. You lose when chaos meter will reach a zero.

Developers: - pringlae - corruptor2037 - Fearawl - Turbo Laser - ilyaSakhar

Our 2D artist didn't finished his drawings in time, so enjoy portraits from Stable Diffusion 1.5 instead. Don't take them into consideration while rating the game if you don't want to.

https://youtu.be/OMCz1COBhJk

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Ratings

Overall 640th 3.514⭐ 37🧑‍⚖️
Fun 814th 3.214⭐ 37🧑‍⚖️
Innovation 479th 3.471⭐ 37🧑‍⚖️
Theme 556th 3.714⭐ 37🧑‍⚖️
Graphics 539th 3.786⭐ 37🧑‍⚖️
Audio 475th 3.397⭐ 36🧑‍⚖️
Humor 418th 3.324⭐ 36🧑‍⚖️
Mood 650th 3.485⭐ 36🧑‍⚖️
Given 38🗳️ 54🗨️

Feedback

Anthony Katona
16. Apr 2024 · 14:34 UTC
Even with the tutorial, navigating the UI to accomplish the goals was confusing. That said, it looks/sounds/feels stylish and responsive and if there was enough time for some basic play testing this feels like it would turn into a game for Steam to properly pester me to buy. Good stuff!
Anicrofmana
16. Apr 2024 · 14:41 UTC
Concept is fun, hard to understand at first but once you get the grip it's good.
One thing tho, I beg you, please don't use AI for your art, even for a game jam! There are plenty of free to use assets on the internet, and even a silly drawing would be acceptable! Honestly the only big letdown for me.
jnur
16. Apr 2024 · 14:48 UTC
Liked the overall vibe, I think the concept is solid. Could maybe a bit more interactive? Now it felt like just clicking on something and then waiting for the last second to click it again. Maybe if the devil management was a bit more involved or you had to deduce which devil would be good for the job, instead of just selecting based on the color?

Anyway, I think this is very solid for a weekend's work. It even looks and feels like a complete, polished game! And big props for disclosing the AI art use
pwrs
16. Apr 2024 · 14:54 UTC
Liked the overall gameplay, good use of summoning theme! Graphics/sound on point
pringlae
16. Apr 2024 · 15:20 UTC
@jnur We tried to play it up with text, but then we thought that no one would read it :D
jnur
16. Apr 2024 · 15:23 UTC
@pringlae Now that you say that, yeah I'm pretty sure you're right - lots of text is probably not a great way to get many reviews for a jam game :sweat_smile:
Nozomu57
16. Apr 2024 · 20:03 UTC
Seeeeeeymoooooour! (sorry, could not resist)

Actually, all text isn't that bad: you forget half of it, but after a day or two in-game you get a hang of it. Was fun, thanks!
LDJam user 384829
16. Apr 2024 · 22:18 UTC
Wow, great game. Amazing graphics, easy gameplay, good music. What can I say, excellent job!
WestEastStudio
17. Apr 2024 · 05:45 UTC
Great game, but I found a way to abuse the mechanic. When patrol cars are battling the demon in one of the districts it is unable to do anything else and there re only two cars. So I left two demons battling while three other were creating chaos. Still a great game!
Alexandru Barbanoua
17. Apr 2024 · 20:57 UTC
TOP GAME BRO I. Seeeeeeymoooooour!
Akusan
18. Apr 2024 · 09:02 UTC
This game is pretty cool. It's really fun to see new concepts in game jams. You got a lot of elements done in the game and that is pretty impressive. Great job! Very nice art and audio as well.
Desh
18. Apr 2024 · 17:13 UTC
Impressive sounds and great execution
Nicso
18. Apr 2024 · 17:19 UTC
yeah like @anicrofmana said, iwould much prefer a bad drawing full of character rather than an souless ai anime profile.

nice entry tho 👍kudos to the clean ui
SeanMercer
18. Apr 2024 · 17:22 UTC
Reading through what the demons will do is pretty funny. This was very well executed!
Fearawl
18. Apr 2024 · 18:04 UTC
@jnur, @anicrofmana

Let's share our sketches of the girls. The artist did not have time to draw the version in color, but we decided that a black-and-white drawing would spoil the impression. For the future, let's keep in mind that a sketch is better than using AI.

![image.png](///raw/383/13/z/645b7.png)

![2024-04-14_115915.png](///raw/383/13/z/645b8.png)

![2024-04-14_115910.png](///raw/383/13/z/645b9.png)

![2024-04-14_120106.png](///raw/383/13/z/645ba.png)
Nuanda79
18. Apr 2024 · 21:18 UTC
Despite the textual tutorial, it took me several games to understand the mechanics. Despite this, it seems well done both graphically and in terms of programming, and considering that it was developed in such a short time, it seems like an excellent result! Congratulations to the whole team.
kaesterin
19. Apr 2024 · 20:07 UTC
A neat game and nice graphics, but it's unclear what to do. Great result in such a short time!
Chiara Sanviti
20. Apr 2024 · 10:09 UTC
Very interesting! The objective is not very clear, but the game, to be played in a jam, is very complex and studied.
Trevor Lentz
20. Apr 2024 · 22:54 UTC
I get the idea of matching each demon with its written skill/quirk, it's pretty straight forward. I was hoping for the imps to have more of an impact each day as you play. I thought the music loosp fit the game perfectly and I was bobbing my head while playing. Having a separate menu track to regular gameplay was very nice. The lack of completion/win visual (other than text saying you win) could easily be solved with more time... something not given in a jam!. :) Very well done.
Gordy Keene
21. Apr 2024 · 16:28 UTC
If this game is any indication, being evil is not my jam.
schadocalex
22. Apr 2024 · 12:14 UTC
It is a bit difficult to understand the rules and how things work. Even after trying several times it was difficult to actually play and optimize the summons. Not sure how you could make it more understandable but that's definitely something needed for more players to enjoy it.

I liked the music, not much the sounds, and art was pretty good! Good job for that.
KrummSakura
26. Apr 2024 · 19:37 UTC
Delightful is the right word to describe both gameplay and art. I like the experimental nature of the game. Character designs are lovely. Both music and the sound effects capture the vibe nicely. Great job!
Shasaur
02. May 2024 · 22:11 UTC
Fun game with some really nice art and an interesting theme! The style of the AI generated images fits into your chosen art style too. The only thing was that I found clicking the cancel button a bit challenging sometimes.