Dear Gods by tapehead

Dear Gods - a charming colony builder
We found Land! You'll guide a bunch of pioneers to carve a thriving town from the nothing called wilderness.
Keep your pioneers' bellies full and their spirits high! But remember, a resting pioneer is a praying pioneer.
Make sure they carve out time between chopping wood and hauling nets to commune with the gods. The longer their prayers, the fuller your faith meter becomes. And that, my friend, is the key to unlocking the ultimate power-up:
Summoning the gods of resources themselves!

| Link | https://tapehead-games.itch.io/dear-gods |
| Link | https://tapehead-games.itch.io/dear-gods |
| Original URL | https://ldjam.com/events/ludum-dare/55/dear-gods |
Ratings
| Overall | 72th | 4.161⭐ | 33🧑⚖️ |
| Fun | 115th | 4.033⭐ | 32🧑⚖️ |
| Innovation | 228th | 3.79⭐ | 33🧑⚖️ |
| Theme | 262th | 4.065⭐ | 33🧑⚖️ |
| Graphics | 62th | 4.531⭐ | 34🧑⚖️ |
| Mood | 38th | 4.345⭐ | 31🧑⚖️ |
| Given | 29🗳️ | 48🗨️ |
As to the gameplay. I think the core works well - the systems for gathering resources and building structures are super polished, but I didn't feel much of a sense of progression while playing the game. It took me a little while to realize what the 'summoning' theme had to do with things, and I think the idea of summoning resources with which to harvest is a fine idea, but I was left puzzled as to how the 'faith' meter grows - does it just grow automatically, or does it increase with certain factors?
Also, I thought that the jokes about the jam deadline were funny - I hope that you're able to finish those features in the future. Good work, and I look forward to seeing what you make next.
I liked the idea of not summonning entities but resources, it's quite clever and you could really extend this idea & give various powers to the gods. I didn't totally understood the purpose of the buildings, but it really has potential to become an interesting little management game. Well done!