Euclid's Elementals by avareii

[raw]
made by avareii for Ludum Dare 55 (JAM)

Ever since you started learning to summon spirits and bind demons, a part of you hoped for the chance to practice your craft within a truly great summoning circle. The Great Circle adjacent to Mauna Loa, perhaps, or one of the casting circles of the hidden Bermuda Archipelago.

Well, now you have your chance. This circle is the greatest of them all, squirrelled away at the heart of Greenland and nestled adjacent to every natural wonder a wizard can imagine.

Windows Download (Post Jam)

circle1.png

circle2.png

circle3.png

Arctic floes on one side, and a recently-erupted volcano on another. Forests, grasslands, cliffsides.

circle.png

The space between the worlds is thin here: you can touch the Platonic Realm, and it can touch you.

ld55_banner a.png

This place is teeming with elemental spirits. You'll have to use every bit of skill at your disposal to manage this mess.

That, and a completely unreasonable amount of chalk.

ld55 img 1.png

Draw geometric shapes to control and capture the elemental spirits. Repurpose elemental spirits to give you abilities and buffs. But watch out! The spirits are dangerous, and once The Summoning has begun, you must either complete it or die trying.


Controls:

  • Move the mouse to control the player.
  • Arrow keys or WASD to move the camera.
  • Left click to select a point.
  • Space to toggle between drawing a line and a circle.
  • CTRL+R to restart the game.
  • ESC, P or M to pause and bring up the menu.
  • TAB or C to pause and bring up the grimoire.

Sandbox

Puzzling out the construction of grand Lattices of Power takes a bit of work, but a feeling of true wizardy awaits those who master the ways of circles and lines. Inquisitive apprentices may wish to use the sandbox for a pressure-free space to experiment. - Open the Menu and click 'Switch to Sandbox' - Click 'Switch to Base' in the menu to return to The Summoning.

If you manage to draw something particularly intricate, we'd love to see screenshots!


Note on operating systems and versions

We recommend downloading 105Bugfix. It just contains a fix for a rare sigil creation bug.

The bottom link is a post jam version with a few graphical improvements and more hints. Anyone not rating games should follow the link to the release page on github and download this one.

We haven't tested the .love on Mac or Linux. It probably doesn't work on Mac.

Ratings

Overall 322th 3.804⭐ 25🧑‍⚖️
Fun 336th 3.717⭐ 25🧑‍⚖️
Innovation 19th 4.304⭐ 25🧑‍⚖️
Theme 454th 3.826⭐ 25🧑‍⚖️
Graphics 768th 3.457⭐ 25🧑‍⚖️
Audio 280th 3.717⭐ 25🧑‍⚖️
Humor 616th 2.974⭐ 21🧑‍⚖️
Mood 616th 3.523⭐ 24🧑‍⚖️
Given 34🗳️ 32🗨️

Feedback

BinarySpark
16. Apr 2024 · 18:59 UTC
So it turns out that I am staggeringly bad at geometry - I do not understand how to set up a bunch of circles such that I can draw a triangle between them haha. But this is a really cool game idea, nice work setting it up.
LDJam user 99418
16. Apr 2024 · 19:53 UTC
I'm drawing castles out of chalk and this game is a storm washing them away. I look out the window and its dark now.
LDJam user 280707
17. Apr 2024 · 03:14 UTC
This game is super cool; However, it also reminds me that I dropped out of middle school xD
LDJam user 382819
17. Apr 2024 · 04:20 UTC
Oh. My. Llama! How did you guys pull off this effect? It's mind-blowingly awesome! Did you seriously nail this within 72 hours??? If so, you all must have been mainlining coffee and punching the creative clock like there's no tomorrow!
GoogleFrog
17. Apr 2024 · 04:37 UTC
![fraction.png](///raw/7fb/02/z/63fa3.png)
@drgcandle a fragile mix of respect and disrespect for mathematics. To be fair, the more extreme approximations were only used while debugging to check whether I was going insane.
xazens
17. Apr 2024 · 16:49 UTC
Wow... so much math, I thought I had a decent understanding of geometry but I couldn't create a proper circle after spamming a bunch of line and circle. Great job, respect!
Thoastbot
17. Apr 2024 · 16:50 UTC
I LOVE the gameplay and especially the fact that you have a fully working menu, even with sandbox mode!
Could stay for hours in that sandbox trying to find any fancy way to make a lot of forms *-*
Like i said, i also really like the gameplay, having to doge enemies while trying to draw good shapes to fight them is certainly hard, but its such an innovative idea of gameplay, well done all of you, great entry!
Xpizt
17. Apr 2024 · 17:29 UTC
Really cool game! I just wish I was better at it to explore all the upgrades. The music was nice and the graphic style is pretty cool.
OdinVII
17. Apr 2024 · 17:34 UTC
LOVE the game concept! It feels so fun connecting dots trying to form perfect triangle, knowing that my brain capacity is limiting me from doing it))
NonDev
17. Apr 2024 · 18:57 UTC
I really dig the concept but it's funny how quick I was overwhelmed with trying to figure out shapes while avoiding enemies. Also have a soft spot for LÖVE games!
cheesepencil
18. Apr 2024 · 01:57 UTC
Please publish a web build!
Beacon515L
18. Apr 2024 · 08:50 UTC
@cheesepencil Wish granted!

(please don't try to play it directly in the embed the sound's broken and the loadtime is awful)
Beacon515L
18. Apr 2024 · 09:10 UTC
@cheesepencil wish ungranted the game runs like ass in a browser sorry
🎤 avareii
18. Apr 2024 · 09:10 UTC
_monkey's paw curls_
GoogleFrog
18. Apr 2024 · 09:17 UTC
Technically, it seemed to run fine performance wise. But on some browsers the sound didn't play, on others the mouse wasn't captured, and no solution allowed the game to be played in anything larger than a tiny window. So it just sucked.
MoebiusMeow
18. Apr 2024 · 11:30 UTC
Wow the concept is absolutely amazing! It is rare to see a math puzzle game here.

I didn't really get the machanics how the sigils and lines fade away. They just got easily destroyed by the overwhelming element enemies. But I managed to get a score above 100.

![240418190452.png](///raw/7bf/92/z/644d7.png)


I drew a tutorial of generating 90 degree angles **for other players**. If you are struggling about geometry, you can take a look!


![418191217.png](///raw/7bf/92/z/644e0.png)





By the way, there is SOMETHING...

![40418184453.png](///raw/7bf/92/z/644e4.png)

Float point error! Euclid's disaster! XD


It doestn't matter that much though, since the problem itself is not numerically stable.

After all 10 out of 10 innovative. Excellent work!
aliflaliq
19. Apr 2024 · 15:12 UTC
needs polish, needs spare player's accuracy! (with multiple points overlapping or seemingly right triangles doesn't work)
once you get the hang of it the game is pretty repetitive, but the process of getting hang of it is so much fun, that this game is simply one of my favorites in this ludum dare! thank you all so much for such experience
luamct
19. Apr 2024 · 15:17 UTC
Very cool idea! Unfortunately I got a bit frustrated for not managing to summong any triangles, to only later realize you can only summon equilateral triangles (right?). Making that clear in the tutorial would have been nice :)

Congrats on the submission!
Sariiger
19. Apr 2024 · 15:40 UTC
It's been quite a long time since I last had to draw equilateral triangles, so I struggled a little, same with the square one. But somehow I managed to dig up the knowledge buried deep in my brain, and managed to draw the triangles, squares, and hexagons without needing to look up anything.

Amazing concept for a game, and thank you for bringing me back some forgotten knowledge! Great job!
GoogleFrog
20. Apr 2024 · 03:47 UTC
Thanks for all the great feedback. I found a way to reproduce a triangle that fails to be detected as a sigil, and fixed it. I've made that the recommended jam release, 1_05_Bugfix, because it a small and pretty unambiguous bug. We have also made a post jam version that fixes a few effects and adds animations that did not make it in. Mostly for practise and our own amusement.
olsonexi
20. Apr 2024 · 07:52 UTC
So much fun!
kr4ft3r
21. Apr 2024 · 02:10 UTC
I am actually proud of surviving up to 200 while struggling with same as the most, which is not really knowing geometry that much (well I mean we all used to know this stuff at some point but then it faded from memory due to not capturing elementals). I thought I couldn't draw even triangle for my life, but then it's the squares that turned out impossible. First half of the game was me running between two squares that were kindly provided by the game and a corner of the map where I accidentally figured out the triangle procedure. Then the rest was spent constantly revining one big triangle, in what can only be described as geometrical camping. Ultimately, it was me who got captured in a rapture, caught between line drawing OCD and mind altering music. I signaled to a couple of huge blocks of ice and a bunch of lightnings to halt while I try something new, forgetting that these creatures have no faculty for reason, thereby perishing out of my own folly.

So anyway, this game commits that cardinal sin of making the player feel stupid and uneducated, but still deserves high marks due to originality, effort involved, and actually making me play for quite a while.
outstar
21. Apr 2024 · 14:11 UTC
Not me googling this because I suddenly forgot all my highschool education :D ![Clipboard01.png](///raw/bcc/2/z/649ee.png)
suvi
21. Apr 2024 · 23:04 UTC
Geometry is magic, and you too can cast spells by making platonic solids with a ruler and compass – I love this idea!

I’ve had a great time tilting triangles, squares, and hexes. My top score so far is 380, and I haven’t been able to get an octagon to register yet (and not for a lack of trying). I’ll definitely be back to check out the post jam version, and would love to see a more polished and fleshed out version.

From a technical side, I’m impressed that you managed to get this working as tracking all these circles/lines/intersection points looks like a very cursed problem (detecting intersection points, detecting shapes, floating point rounding errors, etc.). I’ve definitely gotten into situations where I’m constructing triangles and squares, but they don’t register as shapes. I wonder if this is a detection bug, or if the game simply does not allow you to re-make the same shapes after they’re used up.

In terms of game design, I like what you’ve done, and could see how this could be extended with attaching more mechanics (walls/turrets/traps) to shapes/symmetries. However, I feel that the game is a little too cognitively taxing to keep up with running away while drawing and attempting to make new shapes.

I like the music and how it captures the clashing element idea, it reminds me of the Rite of Spring. However I did end up turning it off after my first few runs as I found the game to be a little less stressful without it.
LDJam user 280624
23. Apr 2024 · 17:20 UTC
Incredible and very deep work. Great job!
Furtive Pygmy
28. Apr 2024 · 00:44 UTC
Really polished and fun, incredible use of the theme and execution!

The dark souls of geometry.