Summoner's Arena by Kurakurture

[raw]
made by Kurakurture for Ludum Dare 55 (JAM)

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Description

Embark on an exciting adventure in the world of magic and rabbits! You will become a brave minion hired by powerful wizards to purify the universe from the invasion of insidious rabbits.

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Your main means of fighting will be a variety of items that you find in the arenas. Your skills in battle and dexterity in handling items will be the key to victory. Grab a sack, a log or even a pumpkin and go rabbit hunting!

But be careful: rabbits can be tricky, fast and aggressive. You will have to develop strategies and use all your skills to defeat these (too big), and dangerous opponents.

Are you ready to enter this exciting duel between magic and nature?

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How to play:

  • WASD - Moving
  • ARROWS - Moving too
  • SPACE - Attack (if you have an item)
  • Automatic - When you run near items - your character takes one of them

https://youtu.be/RiXVojqyrLo

Change log:

Version 002 (current) - Some bugfixes for HTML5 build (and html5 version added) - Replace models to primitives - Fixed bad level 5 transition - Fixed last boss (but he still very strong) Version 001 - First Release

Ratings

Overall 494th 3.643⭐ 23🧑‍⚖️
Fun 285th 3.786⭐ 23🧑‍⚖️
Innovation 769th 3.167⭐ 23🧑‍⚖️
Theme 1156th 2.595⭐ 23🧑‍⚖️
Graphics 393th 3.976⭐ 23🧑‍⚖️
Audio 412th 3.5⭐ 23🧑‍⚖️
Humor 298th 3.548⭐ 23🧑‍⚖️
Mood 662th 3.476⭐ 23🧑‍⚖️
Given 46🗳️ 15🗨️

Feedback

Paroxysmal
15. Apr 2024 · 16:49 UTC
Links are missing.
XanaGear
15. Apr 2024 · 18:47 UTC
seconded, no links
torin.denniston
23. Apr 2024 · 01:01 UTC
This game is good, simple fun. I really enjoyed the music and the art - it's unique and adds to the fun factor. I also really like how it just continually increases in difficulty. This makes it addictive, since the gameplay of smashing rabbits is fun and it's so easy to just keep going.

Issues I had were:
1) When you pick up something, it's not clear how far away it will hit. I found myself missing the enemies with objects when my brain felt I was close enough.
2) Building on that, it feels bad to miss an enemy you thought you should hit, and then no new objects spawn to smack the rabbits with.

Overall, great job!
Oliver Richmeier
23. Apr 2024 · 01:07 UTC
Really nice work here, feels satisfying and polished, really fun to time your attacks to take out a bunch of rabbits. although a quick restart button would have been nice, as for the last few levels I immediately got cornered and pummeled for like 45 seconds.
BoxedMeatRevolution
23. Apr 2024 · 01:52 UTC
I made it to the end with a nice little cave and a pile of gold! I agree with the other commenter that having a restart button would have been nice. I liked that the combat felt both arcade-y and goofy and even a little puzzly (needing to do double hits sometimes based on how many objects were available). Overall a really solid entry
Kiseki
23. Apr 2024 · 01:54 UTC
feels nice!
ThinkWithGames
23. Apr 2024 · 02:04 UTC
Feels really polished and had fun gameplay. This was one of the first games of the jam that I wanted to keep playing. It did seem that pressing R to restart broke at some point while playing (it didn't work anymore after using it like once). I eventually got stuck on the big gray boss (he kept stun locking me against the edge).

Really fun game!
Kizilejderha
23. Apr 2024 · 10:08 UTC
this is the most polished game I've seen so far, gameplay is fun, nice music and excellent graphics and animations. enemies could use some pathfinding tho. R to restart would be a nice quality of life improvement.

Nice work overall!
MaverickMiddleton
23. Apr 2024 · 11:16 UTC
Had a blast playing this overall! Loved the music and models put together in this silly environment. The gameplay loop was fun, with my only issue being locked out of the game occasionally (which was still funny to watch).
KrummSakura
23. Apr 2024 · 23:06 UTC
Art style is lovely. Low poly models, toon shader and slight chromatic aberration looks fantastic. I especially liked the idea of disposable weapons which makes the game a very interesting sort of puzzle. It’s not a major thing but a dashing ability could be nice since the enemies are quite punishing by causing both weapon loss and stun. Great job!
osh.studio
26. Apr 2024 · 02:21 UTC
This was SO fun!! I absolutely LOVED his walking mechanism I couldn't stop laughing at it. The training level at the start was such a clever and effective way to teach your player the mechanisms of the game. It was very amusing to watch my dude bumbling around in stun mode after he'd been attacked, sometimes I was stuck in a corner and it looked like a street fight and I was losing haha. I also liked the framing on the start page, where you could see the dude (lizard ? )'s hands. Such a fun game, great entry!
Ava Skoog
01. May 2024 · 15:55 UTC
This is really good. Difficult but not so difficult I had to keep trying and trying for hours. Very satisfying. As someone else said, the only big annoyance is that there's no reset button for when you get completely stuck in a corner and have to wait potentially a whole minute to try again.

It's very pleasing to look at. I like the red shadows. Great character designs and animations. And very funny! Not sure I've ever seen a cylindrical character ragdoll before and just roll around :') Music is good and fits very well with the intensity too, and good sound effects. Feels so polished overall.

I'm not sure I liked the auto pickup. I kept instinctively pressing space anyway and accidentally wasted stuff. I guess options are always nice, but it's a jam, and I got used to it anyway, no big deal.

On the whole very impressed, very entertained, well done!
Alexandru Barbanoua
02. May 2024 · 16:07 UTC
cool game like when a lot of rats are summoned!