Cardmageddon by TheFruckets

[raw]
made by TheFruckets for Ludum Dare 55 (JAM)

Introducing a unique twist on Card based games we present Cardmageddon, thrown into a deep dungeon of yore and set in the Mighty Maze, explore and embark on an epic adventure to become the Card Mage. Scattered around the maze collect a myriad of Card based summons to use along your journey. However be warned, as there use comes with a great cost. Strategy must always be considered if you wish to triumph and win back your freedom by collecting every card. Are you ready to journey into the depths and navigate through this Cardmageddon?

Fixes have been made on the HTML 5(web) link.

Ratings

Overall 924th 3.262⭐ 23🧑‍⚖️
Fun 1122th 2.762⭐ 23🧑‍⚖️
Innovation 527th 3.429⭐ 23🧑‍⚖️
Theme 591th 3.667⭐ 23🧑‍⚖️
Graphics 736th 3.5⭐ 23🧑‍⚖️
Audio 654th 3.025⭐ 22🧑‍⚖️
Humor 826th 2.6⭐ 22🧑‍⚖️
Mood 753th 3.4⭐ 22🧑‍⚖️
Given 15🗳️ 27🗨️

Feedback

Bex2499
16. Apr 2024 · 10:33 UTC
I really love the concept of summoning cards! it's like first person slay the spire. very cool concept. its a little mechanic light at the moment. but that totally understandable considering the time constraints. really well done!!
Dandee
16. Apr 2024 · 10:44 UTC
Love the card transtition to the summon, epic work lads!
elvnish
16. Apr 2024 · 10:44 UTC
the animations are really cool and the pickups work well! though when i died and started over, i couldn't pick up the pick ups that i had used in the first run.
Raees
16. Apr 2024 · 10:53 UTC
Animations of using cards was hella cool! A hit indicator would help because currently didn't feel like i was hitting anything. also think the floor tiling was too big. making it tile smaller would've looked better. overall good job!
limerish
16. Apr 2024 · 11:06 UTC
i love the concept ! I was just a bit confused as to why the male and female options were in accessibility, I'd say that's more customization (Masc or feminine would be better labels too imo) but overall the animations were adorable and the setting being a dungeon was so sick. good job gang !
FabiGhindaru
16. Apr 2024 · 12:35 UTC
Very cool concept and scope!
I'm going to be honest, the voice lines were a bit unsettling, I'm pretty sure you guys didn't want that though :p . "Ahh! A new card!". It was also kind of unexpected to be as small as a brick, made the enemies much more intimidating.

The visuals were very good and I enjoyed the cards a lot.
Great job!
RaimondoSenpai
16. Apr 2024 · 12:39 UTC
Amazing work of animation, our game is similar in concept, but we couldn't make animations in time. truly well done guys.
dekara
16. Apr 2024 · 12:46 UTC
Hey cool game. More on the Concept side of things. But the concept is really cool. Awesome Anomations for the time period. And I liked to be some kind of mouse sized character. :D
FootLettuce
16. Apr 2024 · 19:12 UTC
Seriously well done, guys! You were very ambitious - it's a huge map with a wide variety of enemies and spells, but you managed to pull it off! Your special effects, animations, and models are superb, and the overall card-to-3D idea is genius!

My doctor has medically diagnosed me with "Skill Issue". For that reason, I agree with @raees about a card indicator, but only for showing one card at a time (probably the closest). My only big glitch was that every playthrough I did, the enemies attacked me facing backward for some reason, so I now have trauma of giant looming zombie cheeks.
Tishey
16. Apr 2024 · 20:23 UTC
Absolutely stunning modeling and graphics, sets the theme really well. I love the aesthetic of using the different type of weapons. I love how the weapons animate itself into the game world. I love the UI. Fell this could be taken somewhere with a good story line
Lestat
17. Apr 2024 · 00:55 UTC
I liked the card summon a a lot.

I wondered why the enemies had no face but then I saw one turned around. It seems the walk animation is wrong 180º.
andruid
17. Apr 2024 · 13:34 UTC
I really like the concept. I think you can make a very good game with it and you probably should!
P.S.: I forgot to say: I absolutelly love the name!
FootLettuce
17. Apr 2024 · 14:54 UTC
Edit: That was a quick fix! You guys solved the glitch in less than a day and uploaded the fix to Itch! I am super impressed!! Beautiful game, and clearly a hard-working team!

![beautiful game.png](///raw/5cd/44/z/6418f.png)
TheMaskedMan
19. Apr 2024 · 22:26 UTC
That's a level of normal map depth I can get behind. :muscle_tone1:

Cozy concept, although it felt kinda weird getting into the rules:
the cards respawn, the cards can be used to cast certain spells, *and your goal is to collect all the diff cards*, that felt kinda mind-boggling to bother with so I just walked around appreciating goblin giants & casting random stuff. Oh cards spinnin' also made me waltz around in circles to read descriptions here and there. :3

Given more design werk (and ALOT less spacious dungeon? Barony-like? please? feels like I'm an ant!) I can see this being sth quite interesting to play. Perhaps even **toss in a deck mechanic** :boom:

Great work!
Jamie Whitmarsh
20. Apr 2024 · 21:52 UTC
I like the concept - it did make me a little motion sick, though!