Cardmageddon by TheFruckets
Introducing a unique twist on Card based games we present Cardmageddon, thrown into a deep dungeon of yore and set in the Mighty Maze, explore and embark on an epic adventure to become the Card Mage. Scattered around the maze collect a myriad of Card based summons to use along your journey. However be warned, as there use comes with a great cost. Strategy must always be considered if you wish to triumph and win back your freedom by collecting every card. Are you ready to journey into the depths and navigate through this Cardmageddon?
Fixes have been made on the HTML 5(web) link.
| Link | https://the-fruckets.itch.io/cardmageddon |
| Original URL | https://ldjam.com/events/ludum-dare/55/cardmageddon |
Ratings
| Overall | 924th | 3.262⭐ | 23🧑⚖️ |
| Fun | 1122th | 2.762⭐ | 23🧑⚖️ |
| Innovation | 527th | 3.429⭐ | 23🧑⚖️ |
| Theme | 591th | 3.667⭐ | 23🧑⚖️ |
| Graphics | 736th | 3.5⭐ | 23🧑⚖️ |
| Audio | 654th | 3.025⭐ | 22🧑⚖️ |
| Humor | 826th | 2.6⭐ | 22🧑⚖️ |
| Mood | 753th | 3.4⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 27🗨️ |
I'm going to be honest, the voice lines were a bit unsettling, I'm pretty sure you guys didn't want that though :p . "Ahh! A new card!". It was also kind of unexpected to be as small as a brick, made the enemies much more intimidating.
The visuals were very good and I enjoyed the cards a lot.
Great job!
My doctor has medically diagnosed me with "Skill Issue". For that reason, I agree with @raees about a card indicator, but only for showing one card at a time (probably the closest). My only big glitch was that every playthrough I did, the enemies attacked me facing backward for some reason, so I now have trauma of giant looming zombie cheeks.
I wondered why the enemies had no face but then I saw one turned around. It seems the walk animation is wrong 180º.
P.S.: I forgot to say: I absolutelly love the name!

Cozy concept, although it felt kinda weird getting into the rules:
the cards respawn, the cards can be used to cast certain spells, *and your goal is to collect all the diff cards*, that felt kinda mind-boggling to bother with so I just walked around appreciating goblin giants & casting random stuff. Oh cards spinnin' also made me waltz around in circles to read descriptions here and there. :3
Given more design werk (and ALOT less spacious dungeon? Barony-like? please? feels like I'm an ant!) I can see this being sth quite interesting to play. Perhaps even **toss in a deck mechanic** :boom:
Great work!