Gravediver by echerry

[raw]
made by echerry for Ludum Dare 55 (JAM)

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Controls

LMB = Interaction Hold LMB = to drag objects and "interfaces "​ Hold RMB = to move the camera Shift + LMB = to move quick an item to a workbench slot


ЛКМ = взаимодействие Удерживание ЛКМ = перетаскивать объекты и "интерфейсы" Удерживание ПКМ = двигать камеру Shift + ЛКМ = быстрое перемещение предмета верстак

About

The main goal of the game is to find the pedestal to summon the grave god and put 4 magical artifacts in it. To do this you will have to experiment and create different altars by mining for resources in the walls and underground. Resources are divided into types. The type of resource is shown in color on the frame 🔳 ​of the item and on the workbench fire ⚪​ light.

Enjoy the game! The game is made for a three-day Ludum Dare #55 on the theme of "Summon"


Главная цель игры - найти пьедестал для вызова могильного бога и положить в него 4 магических артефакта. Для этого вам придется экспериментировать и создавать различные алтари, добывая ресурсы в стенах и под землей. Ресурсы делятся на типы. Тип ресурса отображается цветом на рамке 🔳​ предмета и на огоньке ⚪ ​​верстака.

Приятной игры! Игра сделана на трехдневный Ludum Dare #55 на тему "Summon"

Full walkthrough

https://youtu.be/9W-qABfGAOs

Team

echerry - code & gamedesign

https://twitter.com/eCherryArt

qqruzkin - art & gamedesign

https://twitter.com/qqruzkin

https://vk.com/qqruzkin

https://pixeljoint.com/p/223663.htm

dismox - sound

YouTube- https://www.youtube.com/channel/UC1La_gBEaARt-XfmbZOuzhg

VK- https://vk.com/bolotni_mox

Tumblr - https://www.tumblr.com/dismox

Ratings

Overall 218th 3.923⭐ 28🧑‍⚖️
Fun 412th 3.64⭐ 27🧑‍⚖️
Innovation 220th 3.808⭐ 28🧑‍⚖️
Theme 389th 3.923⭐ 28🧑‍⚖️
Graphics 37th 4.596⭐ 28🧑‍⚖️
Audio 216th 3.808⭐ 28🧑‍⚖️
Humor 571th 3.04⭐ 27🧑‍⚖️
Mood 212th 3.98⭐ 27🧑‍⚖️
Given 17🗳️ 13🗨️

Feedback

LDJam user 382819
16. Apr 2024 · 03:20 UTC
Hey buddy, I'm up and now chowing down while playing your game. Seriously tough, trying not to die laughing and getting food down the wrong pipe. Your game is fantastic, with the perfect level of challenge and great sound effects – it's incredibly polished. Looks like our team has a lot to learn from you. Hats off, my friend.
Kaaren Tenson
16. Apr 2024 · 10:00 UTC
Nice game
BaggerSmurf
16. Apr 2024 · 10:07 UTC
Great graphics and a really interesting idea! The anxiety of things falling in the hole and figuring recipes out while destroying my ingredients isn't my personal cup of tea, though. Hope you had fun making this!
Jo Bettaque
16. Apr 2024 · 10:11 UTC
The art in this are very nicely done and look polished, good job!
dotiocat
16. Apr 2024 · 10:42 UTC
Really incredible game, it goes from "oh this is a bit harsh?" to "OHHH" and super fun when you realize you can break walls. It was a bit frustrating when I couldn't know that I'll receive more items than I have slots in my inventory and them getting voided, but other than that it is really awesome.
Super super pretty artwork too!
OnlyGiovyz
16. Apr 2024 · 12:31 UTC
I really like the graphics and it actually makes the game more interesting, i had some issue in understanding how the game worked but overall a good game!
RaimondoSenpai
16. Apr 2024 · 12:32 UTC
Truly well done, i am new to these things doing the game in 3 days was a bit hard but fun, seeing this game now makes mine feel like a newbord child. sounds well done, game well polished and fun whit the surprise factor every time you discorver new things
Wieczny
17. Apr 2024 · 11:26 UTC
It's one of my fav games so far. Love idea of looking for new recipes and managing my base, but for me it was to unintuitive to find new recipes. Pixel art and music is also great (especially art <3).
jvolonte
17. Apr 2024 · 20:17 UTC
Grids? Crafting? Discovering new recipes? I am sold!
The pixel art is beautiful, the mood of the game is very well accomplished.

The energy mechanic where you place stuff to gain energy and lose it when the chasm expands is genius! Really clever design choice there!

Thank you for making it! I enjoyed it!
TescoOne
18. Apr 2024 · 09:50 UTC
The art of this game is beautiful, well done ! I had some difficulties understanding the mechanics at first but it turned out great
D3kryption
18. Apr 2024 · 22:50 UTC
A very well designed game! I love the art style and the full crafting system!

Nice job! :D

Please can you vote on my game? :)
randomhuman
19. Apr 2024 · 11:06 UTC
Really nice art but I feel like I must be missing something with regard to figuring out the crafting recipes...
Lonthy
20. Apr 2024 · 14:02 UTC
Such a great game. Its very unique and I love it :heart:, however I didn't finish it. I died on day 85 and my altar with 2 items in slots had fallen into abbyss :sob:. It is quite hard
ZombieWalrus
20. Apr 2024 · 15:24 UTC
Great game! Loved the crafting recipes idea, it is interesting to explore them!
Nick Blackwood
01. May 2024 · 16:57 UTC
Очень круто! Пискель-арт напомнил стиль Десивера. Порадовало, что рецепты сохраняются, и помечаются ингредиенты, которые ты уже пробовал использовать. Подсказки на цвет нужного предмета в рецепте - огонь!

Несколько раз упирался в лимит инвентаря, это задумка? Если да, то достаточно неприятно: понимаешь, что скрафтить ничего не можешь из текущих ресурсов, но нет свободных слотов на лут.

Из багов:
- Можно открыть окно грайндера поверх верстака.
- Грайндер нельзя переместить??
- Если расположить верстак слишком близко к верхней границе экрана, UI не помещается на него. Upd: прочитал в комментариях, что можно двигать вид. Может быть, стоит автоматически его смещать, когда окно открывается?

В целом офигенная идея и стильная реализация, думаю, что на мобилки это зайдет очень хорошо) Желаю удачи с проектом!