ClickerMant by DeltaMain

[raw]
made by DeltaMain for Ludum Dare 55 (JAM)

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SUMMON monsters, DEFEND your village - :cookie: Unique combination of clicker and tower defence - :rocket: More than 10 minutes of fun gameplay - :computer: Scalable village simulation

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Click these pesky ents into oblivion!

Version 1.2: fixed 2 unit AI-related bugs

Ratings

Overall 160th 4⭐ 30🧑‍⚖️
Fun 171th 3.931⭐ 31🧑‍⚖️
Innovation 284th 3.714⭐ 30🧑‍⚖️
Theme 311th 4⭐ 31🧑‍⚖️
Graphics 421th 3.948⭐ 31🧑‍⚖️
Audio 241th 3.768⭐ 30🧑‍⚖️
Humor 284th 3.571⭐ 30🧑‍⚖️
Mood 413th 3.75⭐ 30🧑‍⚖️
Given 25🗳️ 36🗨️

Feedback

OnlinE_Play
15. Apr 2024 · 22:41 UTC
A truly satisfying game. The first few attempts were unsuccessful because I didn't fully understand what was going on, but eventually, I managed to figure everything out. I had a lot of fun playing it. The situation when exiting to the main menu was quite amusing.
FarmerHoggit
15. Apr 2024 · 22:59 UTC
I was extremely hooked up until I had exhausted everything that there was to do. Loved the sprites and sound effects but the gameplay was very satisfying and would excellent as a more fleshed out experience.
lobbienjonsjii
16. Apr 2024 · 00:16 UTC
I might doing something wrong or just bad cps, but while the game has a very well done resource system, my hand hurts from all the clicking I had to do. The enemies are easily overwhelmed when seperate but become brutal when clumping together as a group. This adds some depth to the decision making in the tower defense aspect, however due the lack of control over the AIs decision making, this can result in some frustrating scenarios. Regardless of that, I could see myself really enjoying this game if the clicking requirements were a little less demanding.
Teun de Vries
18. Apr 2024 · 10:10 UTC
Very satisfying to play, it's a fun gameplay loop
Arti Dev
18. Apr 2024 · 10:21 UTC
The gameplay is great! I survived several waves, it was fun and enjoyable.

The only minor issue for me was the problem of understanding the meaning of the upgrades. For example, what exactly lumberjacks or quarries do.
Felin
18. Apr 2024 · 10:24 UTC
Good game combining TD & clicker, but would have been preferable to have some more automation (clicking mana all the time got a bit tiring for my finger). I wasn't sure what different buildings did at first so would have been nice with some type of tooltip. Would have been nice with some type of "finale" - I quit after I had built everything and defended for another few waves, after that it felt like I had finished the game
Movealonghome
18. Apr 2024 · 10:27 UTC
I liked the art style. The game play is satisfying but I also felt that I ended up having to stop playing before I wanted to because my hand started to hurt, I don't really have advice for that since this is a clicker game but maybe find a way to reduce the amount of clicks to keep your head above water. All in all a great game really enjoyed playing it.
🎤 DeltaMain
18. Apr 2024 · 10:51 UTC
@online-play, @farmerhoggit, @teun-de-vries, @arti-dev Thank you for playing our game! I'm glad you've enjoyed it!

@lobbienjonsjii, @movealonghome Thank you for your precious feedback! We totally should've made clicking aspect less demanding from player!

@felin Thank you for your feedback! Actually there is automation aspect in the game, building altar and summoning shadows automates mana production! Game has only 7 waves, so you managed to unlock all content before the game ended, my congratulations!
BenjaminW
18. Apr 2024 · 13:10 UTC
Hey, stop killing my dudes. This game is bad for my carpal tunnel xD

Maybe start me off with +2 mana per click or something. I think the concept was pretty well done, art was cute and fit together nicely.
JustARoom
18. Apr 2024 · 14:20 UTC
Lovely game, my fingers hurt now :P Love the art, especially the wizard in the main menu. Everything felt well made and polished, only thing missing was something to explain what some of the building do. I didn't realize altars gave mana until I read the comments here. Overall great game :)
Deborah Messaoudene
19. Apr 2024 · 13:23 UTC
Very nice game, I really appreciate the tutorial phase at the beginning of the game. I also like the graphics, especially the ui and sounds design which make the game easy to understand. Everything looks very polished. Love the combinaison between tower defense and cookie clicker ^^ gg guys !
hotdog
19. Apr 2024 · 13:49 UTC
Cool idea :)
Goofte
19. Apr 2024 · 17:07 UTC
Love the concept, if you do update it, please make a way to play without having to click constantly (maybe you just hold down the mouse and it auto-collects at a set rate?), my hand ends up hurting really quickly and I can't keep up X-X , otherwise great
YoYoJ
20. Apr 2024 · 09:41 UTC
Real cool concept. Cool art and it's very addictive xD
SStyles93
20. Apr 2024 · 09:41 UTC
Thank god you added an automatic mana generator (shadows)! My fingers hurt x'D

I had problems with pathfinding on the web version, but it's fine on the portable version
Good job!
UnrealKazu
20. Apr 2024 · 12:17 UTC
Good game, really liked it, and kept replaying it until I beat it. Seems well balanced enough that after a few tries you know what you need to do, and when I beat it, I had enough demons left to go for a few additional rounds if there would be any.

The art looked great! It's a funny style, and the animations of the skeletons really added to it. Overall great entry, and good job on you guys!
digital bacon
24. Apr 2024 · 13:50 UTC
Nice game. Well done!
TheLastSlowpoke
30. Apr 2024 · 15:03 UTC
Cool game! I really like the concept. I like that I had to understand by myself what every thing does and when I did I just won! The only thing I didn't get is what the "explosion" button on the right does ^^
ZekySky
02. May 2024 · 15:36 UTC
Nice game, and very pulished. I liked the way you made your game. Keep working