ClickerMant by DeltaMain

SUMMON monsters, DEFEND your village - :cookie: Unique combination of clicker and tower defence - :rocket: More than 10 minutes of fun gameplay - :computer: Scalable village simulation

Click these pesky ents into oblivion!
Version 1.2: fixed 2 unit AI-related bugs
| Link | https://evilgeniusalpha.itch.io/clickermant |
| Original URL | https://ldjam.com/events/ludum-dare/55/clickermant |
Ratings
| Overall | 160th | 4⭐ | 30🧑⚖️ |
| Fun | 171th | 3.931⭐ | 31🧑⚖️ |
| Innovation | 284th | 3.714⭐ | 30🧑⚖️ |
| Theme | 311th | 4⭐ | 31🧑⚖️ |
| Graphics | 421th | 3.948⭐ | 31🧑⚖️ |
| Audio | 241th | 3.768⭐ | 30🧑⚖️ |
| Humor | 284th | 3.571⭐ | 30🧑⚖️ |
| Mood | 413th | 3.75⭐ | 30🧑⚖️ |
| Given | 25🗳️ | 36🗨️ |
The only minor issue for me was the problem of understanding the meaning of the upgrades. For example, what exactly lumberjacks or quarries do.
@lobbienjonsjii, @movealonghome Thank you for your precious feedback! We totally should've made clicking aspect less demanding from player!
@felin Thank you for your feedback! Actually there is automation aspect in the game, building altar and summoning shadows automates mana production! Game has only 7 waves, so you managed to unlock all content before the game ended, my congratulations!
Maybe start me off with +2 mana per click or something. I think the concept was pretty well done, art was cute and fit together nicely.
I had problems with pathfinding on the web version, but it's fine on the portable version
Good job!
The art looked great! It's a funny style, and the animations of the skeletons really added to it. Overall great entry, and good job on you guys!