My First Day at the Summoning Agency by Tru7th
My First Day at the Summoning Agency
a game of deduction under pressure

Controls
- You can click and drap the occult reference manual as you please
- Flip throught the book's pages by clicking left or right side of it
- Select objects to spawn by clicking the middle of the page (careful not to turn the page..)
- With an object page selected you can spawn it to fill the order by clicking on the Spawn Page button
The Narrative
All around the world, and for centuries, people have been making occult summonings. This, you should all know by now. Fortunately for us (and unfortunately for you) we're seeing a huge spike in orders this weekend, for some reason. So please make good use of the free coffee machines and head to your desk; we have a lot to do. Welcome to the Summoning Agency.
In Summoning Agency, you play the role of a newly promoted desk agent at the shadowy Summoning Agency. Your job consists of filling the clients' orders assigned to you by figuring out which object the client is trying to summon. To do so, the order usually contains a snapshot of the client's summoning context: things like the ritual steps and ingredients that were used and the last few words heard before the summoning steps were completed by the client.
With the information you have, and your deduction skills, you then have to find the right object in the occult reference book. There you will find descriptions of different ritual steps and their use as well as a bunch of items you currently have access to and their unique summon steps. Unfortunately, each occult reference book copy is linked by blood to a single unique agent and thus you will have to build the missing knowledge just like your colleagues had to do on their first day. Feel free to use the supplied post-its in your drawer.
Once you feel confident you have the expected object under your finger, you can spawn it on your desk and it will immediatly be summoned to the client and complete the order. If it's the first time spawning this object, its page will automagically update with the missing information.
The Team
Art assets made by Maeva
Code by Christelle and JP
Game Design by JP and everyone
Music by Max
Thanks for playing!
Ratings
| Overall | 1090th | 3⭐ | 21🧑⚖️ |
| Fun | 1157th | 2.605⭐ | 21🧑⚖️ |
| Innovation | 1045th | 2.816⭐ | 21🧑⚖️ |
| Theme | 762th | 3.447⭐ | 21🧑⚖️ |
| Graphics | 1025th | 2.711⭐ | 21🧑⚖️ |
| Audio | 701th | 2.842⭐ | 21🧑⚖️ |
| Humor | 728th | 2.778⭐ | 20🧑⚖️ |
| Mood | 1071th | 2.921⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 18🗨️ |
But cool and funny idea!
Fun idea to extrapolate the needs based on context
I would like a bit more story and to break the game into days, perhaps add some economy, like in Papers Please! Overall, the concept is understandable.