THE SALMONING by pataya

[raw]
made by pataya for Ludum Dare 55 (JAM)

it's a game where you summon salmons

Code - Nicolas, Louis

Art - Nicolas, Guillaume, Elisa, Laura

SS1.png

Ratings

Overall 247th 3.875⭐ 22🧑‍⚖️
Fun 75th 4.125⭐ 22🧑‍⚖️
Innovation 81th 4.05⭐ 22🧑‍⚖️
Theme 333th 3.975⭐ 22🧑‍⚖️
Graphics 351th 4.025⭐ 22🧑‍⚖️
Humor 39th 4.289⭐ 21🧑‍⚖️
Given 29🗳️ 1🗨️

Feedback

Widerhold
15. Apr 2024 · 19:57 UTC
Interesting concept that is very well executed! Love the game design how it teaches the single salmon types and how one has to use them solve the levels. Came for the fish but stayed for the puzzles ;) Great job!
Matthieu Riboulot
16. Apr 2024 · 12:03 UTC
Level 2 (the third) was surprisingly challenging! (or maybe I misunderstood the obvious solution) Good puzzle game with little fishes.
Nubels
17. Apr 2024 · 08:18 UTC
Very funny concept. Loved the game.
RisuNiku
19. Apr 2024 · 16:53 UTC
nooooo I finished the levels 😢
great concept, cute graphics, silly fishes, what more could you ask for in a game??
Narudgi
22. Apr 2024 · 05:04 UTC
very good quality gameplay yes 🥖
MrGaberson
22. Apr 2024 · 11:25 UTC
Fish go brrr, really funny game concept, I love trying to mess with the fish

though the panning is a bit slow, wish it could be faster
luamct
03. May 2024 · 12:54 UTC
Cool game, filled with fun details! Blowing up fishes felt really cool. Is there an in game menu? I couldn't find it, so I had to restart the game whenever I faled a level, and that was a bit annoying.
Volkolak
03. May 2024 · 13:01 UTC
Hah, fun game. Addictive, cool done!
Local Minimum
03. May 2024 · 13:10 UTC
I had quite a lot of fun playing this to the end.

I must say though that level design wise, the progression and fine-tuning of each could have been a bit better. The first levels were very simple, to the point that I though there would be no puzzle at all to the one in the middle where you had to be quite precise with a limited number of attempts to catapult the fish across the screen to the later all chaotic but actually simpler levels. That the initial level(s) were trivial could be fine, or even great, especially if there was more intent in the design of the later levels. Then it could make the game really shine.

The simple controls could be a good fit for a mobile port.

Once I had no more fish left on a level, or not enough fish to make the goal, it really should have been really clear that "[R]eplay" was the way to restart the level.

I think the graphics and the fish movements and designs were super well made. It was a bit hard to scroll to the right one and not over-scroll it. So making the selected stand out a bit more would have been nice.

Very well made entry.
Rekiem
03. May 2024 · 13:31 UTC
Very cool game, easy controls, simple to learn and good graphics!
Yanrishatum
03. May 2024 · 13:42 UTC
Pretty fun, albeit short. Really appreciated that finger wiggle when you try to click outside of summoning circle. Mechanics are fairly solid, and given more levels would be a neat little puzzle game, as this version feels a bit overwhelming and short, not giving enough time to explore each fish type mechanically.
cassowary
03. May 2024 · 18:28 UTC
Fun idea! I wish there was an alternative to the scroll wheel to select different types of fish, as it was a little bit difficult sometimes to switch between them precisely while using a trackpad. But I really appreciated the humor of the chaotic physics puzzles. I especially liked the bouncing fish... very entertaining overall!
boddiul
03. May 2024 · 18:38 UTC
Nice take on a theme, very unique set of mechanics. Could become a nice mobile game.
Baluj
03. May 2024 · 19:46 UTC
I like the idea and the music, it seemed very short and it has a lot of potential, it's a good game. Good job!