Wizmorph by shwooken
Immerse yourself in the mystical realm of tower defense wizardry! In this enchanting game, players harness the power of magic to spawn mighty towers and defend their base against relentless hordes of foes. With each tower representing a unique weapon or elemental force, strategic placement and clever upgrades are the keys to victory. Delve into a world where sorcery meets strategy, as you fend off waves of enemies and protect… whatever you’re trying to protect I guess.
Controls:
WASD/Arrow Keys
Tower Stats
Minigunner: 5 DMG, 100 Firerate, 50 Range
Soldier: 7 Damage, 40 Firerate, 100 Range
Laser Beamer: 15 DMG, 10 Firerate, 300 Range
Credits
Art and Code by Shwooken
SFX and Music by Mathias H. Pedersen
https://on.soundcloud.com/ExUmNcGKkiuQgJAT9

| Link | https://kenjigabenji.itch.io/wizmorph |
| Original URL | https://ldjam.com/events/ludum-dare/55/wizmorph |
Ratings
| Overall | 276th | 3.852⭐ | 29🧑⚖️ |
| Fun | 288th | 3.778⭐ | 29🧑⚖️ |
| Innovation | 1087th | 2.722⭐ | 29🧑⚖️ |
| Theme | 920th | 3.204⭐ | 29🧑⚖️ |
| Graphics | 83th | 4.481⭐ | 29🧑⚖️ |
| Audio | 85th | 4.096⭐ | 28🧑⚖️ |
| Humor | 572th | 3.038⭐ | 28🧑⚖️ |
| Mood | 339th | 3.833⭐ | 29🧑⚖️ |
| Given | 9🗳️ | 23🗨️ |
I did it, yay :D Really nice graphics. Sound was satisfying. Wish it was a little bit higher and to have more units to deploy. Cool concept overall
Great art and effects.
Looking forward to seeing more units.
I already made the player sprite and I kinda liked how it looked so why not keep it. I guess I just kept it solely on the fact that collecting the coins looked very satisfying.