Elemental Surge by Foursay
WASD - Move
LMB - Summon
Space - Dash
The tutorial level should have included more details - have fun! ;)
A simple but fun (hopefully) survivor game. Take your sacrifices and survive from the elemental-tide!!

Bug Fix Log - Fixed tutorial level players can bypass summoning light turret - Fixed end game text gover covered by elemental remains
Here's my Personal Best. Please feel free to showcase your scroll in comments below! ;)

Update: Something failed to mention in the tutorial level in case you are confused:
Cure your health
Increase your cast distance and summoning circle radius
| Link | https://foursay.itch.io/elemental-surge |
| Original URL | https://ldjam.com/events/ludum-dare/55/elemental-surge |
Ratings
| Overall | 321th | 3.809⭐ | 49🧑⚖️ |
| Fun | 283th | 3.787⭐ | 49🧑⚖️ |
| Innovation | 280th | 3.723⭐ | 49🧑⚖️ |
| Theme | 345th | 3.968⭐ | 49🧑⚖️ |
| Graphics | 383th | 3.99⭐ | 51🧑⚖️ |
| Audio | 255th | 3.75⭐ | 48🧑⚖️ |
| Humor | 755th | 2.714⭐ | 44🧑⚖️ |
| Mood | 753th | 3.4⭐ | 47🧑⚖️ |
| Given | 57🗳️ | 76🗨️ |
Fun game. Cute art. Music was a bop. I mostly just spammed summoning on whatever the largest clump of enemies were, so it didn't feel very strategic. Still fun to play.
After I replayed the tutorial and realized the mechanics, the game become really fun. It was so satisfying to get LARGE turret.
Very nice art and music indeed. I love the animation of dash with shadow silhouettes appear. Nice game 🧙
After I replayed the tutorial and realized the mechanics, the game become really fun. It was so satisfying to get LARGE turret.
Very nice art and music indeed. I love the animation of dash with shadow silhouettes appear. Nice game 🧙
Such a cool game!
Aside from the top notch music and great animations (the portals especially), I think the thing that impressed me the most is the 'push your luck' mechanic of mob management. Kicking the problem just a couple of seconds down the road, while making it a little more problematic is genius. The tension of trying to hold enemies at bay just long enough to turn them into turrets is really coy, and genuinely fun.
Things got a bit chaotic down the line, and I found myself spamming portals rather than being strategic, but there was a pocket in there where I was dodging a bullet hell while trying to line up the perfect combo.
Really, really cool design, thanks for sharing!

I still really enjoyed it though! It was very interesting that making these summoning circles could by either good or bad depending on when and where you placed them. It gave a bit of a twist to the normal survivor shooter formula, where you cannot just spam the shoot button. Trying to go for those turrets seemed like a good strategy, but it was also very risky since I had to get up close to the enemies. This is what usually killed me I think ^^
One small critisism is that sometimes enemies spawned in front of me while I was running around, which made them almost impossible to dodge in time. But this was really something very minor.
Oh, and the art and music are amazing of course! Really great job with this submission! ^_^
:sun_with_face:
This is really damn good
Goes without saying that the presentation is great. I also love how readable everything was as well. If at all I got hit, I always knew it was my fault, even when things got hectic.
And pls, let us download that music. I beg you
I think the main mechanic is pretty interesting in general in that it really forces you to try and group enemies together, and the ability to spawn the stars that shoot everywhere is a great incentive
I also love how the water enemies shoot out your bubble, so you can't just keep spamming it. You need to try and kick it into enemies as well ( which was hella satisfying )
I have only one real issue ( and tbh, you can ignore it if you want to since it's probably just a skill-issue lol ) which was that as things got more hectic, I stopped trying to notice if enemies were the same size or not before I tried summoning them. But this probably just needs more practice lol
All in all, I think this a damn good entry. Amazing work on this
Music is great too, both art and music feel super polished, it's amazing! I love the gameplay too, it always feels fair while keeping you on your toes. Personally I tried to generate lots of light turrets by mixing three elemental types, and that created a fun chaos (in my favor) and that felt great! Maybe not the most effective strategy, going by some of the other scores I see here, but I had the greatest time. Very well done, great job on this game!
The presentation was top-notch, and I really enjoyed how quickly it ramped up once the enemies got bigger!