Veles Book by Forik

Mood
Immerse yourself in the atmosphere of a Slavic Mythology.

Music
Appreciate the original music in a Slavic setting.
Summon the forces of nature
Use the power of nature to get to the goal.
Help the spirits and then they will help you.


And yes we have a Waystone!

Game Control
[W] [A] [S] [D] -- Walk
[LMB] or [Space] -- Activate the power
Chose a power:
[1] -- Forest Power
[2] -- Water Power
[3] -- Fire Power

Team
- @Forik - Game Designer and Level Designer
- @Ev-Kh - Character Artist, 3D Artist, Level Artist
- @Alex-Kokorin - Sound Designer and Composer
- @anarakinson - Programming
| Link | https://drive.google.com/drive/folders/118_ajaUIsvBSjFK2ggT4Bx00IpaCGpRi?usp=sharing |
| itch.io | https://forik2628.itch.io/veles-book |
| Original URL | https://ldjam.com/events/ludum-dare/55/veles-book |
Ratings
| Overall | 83th | 4.138⭐ | 49🧑⚖️ |
| Fun | 371th | 3.677⭐ | 50🧑⚖️ |
| Innovation | 299th | 3.688⭐ | 50🧑⚖️ |
| Theme | 207th | 4.146⭐ | 50🧑⚖️ |
| Graphics | 39th | 4.594⭐ | 50🧑⚖️ |
| Audio | 15th | 4.404⭐ | 49🧑⚖️ |
| Mood | 16th | 4.479⭐ | 50🧑⚖️ |
| Given | 62🗳️ | 17🗨️ |
I would totally buy it if it was a full game with more content and skills
Радует, что у игровой механики есть развитие по классике: база, усложнение, комбинации. Левелдизайн грамотно вокруг нее выстроен, но мне показалось, что запутывающие тупиковые пути лишиие, хотя и могу понять это решение, ибо нужен же в рамках джема челлендж)
Забавно, что в нашей команде тоже была идея на призыв элементов, которые "достраивали бы карту"
Спасибо за проделанную работу и удачи!
ЗЫ стоит оформить эту страничку, а то как-то непрезентабельно, игруха то норм, надо рекламить)
ENG google translate
Cool game, the graphics and visual solution for the jam are very high) It’s a pity that it lags, but it’s clear that optimization takes time. The music works well with the setting.
I'm glad that the game mechanics are developed according to the classics: base, complication, combinations. The level design was cleverly built around it, but it seemed to me that the confusing dead-end paths were unnecessary, although I can understand this decision, because a challenge is needed within the framework of the jam)
It's funny that our team also had an idea to summon elements that would “complete the map”
Thank you for your work and good luck!
Much better then Smuta, but that's not a high bar to surpass :)
@bigbossman Thanks you for the clearly detailed feedback. And yeah design a page need a time =D as you can see i did it now ;)
@bittripbrit You are not first who think that game crashed at the end. We dont have a menu, so I just quite game at end =D Looks like not clear idea, I will keep in mind next time =)
@andrew-michienzi thanks for play our game =)
@nbumgardner thanks that play our game on stream =)
@emiliabea Thank you, I'm glad you liked our game =)
@n3k0k33p3r Be better then smuta is not a goal at all =D
@velvetlobster Dont think about this location in BG3, but your right. This could be cool reference!
@rild I was glad to hear your feedback on the stream =)
**Ill play all your games at weekend. Thank you all for the feedback!**
Great job!
Would be pretty cool to see a longer game :)
I liked the abilities and expecially having to chain them together. The transition when switching between them is very slow though.
I didn't get to the third ability cause I couldn't figure out where to go when water summons are introduced, but I enjoyed the game till that point. Great job!
Ps: performance is not great, but you might just have to turn off Lumen or some other default hi-end features of Unreal.
Увидимся на сибирском)

I dig it!
Really Great Work!
What did you change? (just so I can spread the info around to other with the same issue on Unreal?)
I manage every challenge super quickly and finished the game in 5 min this time instead of getting stuck all at the first real challenge. What a wonderful relaxing experience.

https://youtu.be/c9SO3tlrBa0
And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:
https://www.youtube.com/watch?v=TM_eIvjBmIQ
You can give me a link when its rdy, It would be great to watch it.
And thanks that show me this prob, on the next jams ill know what to do =)
Will definitely get to this and return with a rating today!
This was evidently an ambitious project made by a very talented team. I hope you're aiming for a good score in Mood, because you capture the amtosphere incredibly well here, from the glowing visual effects in the swampy dark lighting, to the pretty and soothing music. The gameplay was nice and intuitive with only a few minor hitches, I wish aiming was done with the mouse, or had a reticule, but I understand the limitations of the jam there.
My only constructive criticism of note is that I felt the 3 abilities lent themselves to be fairly easy as a result. I think balancing difficulty in a jam is one of the absoluteh ardest things to manage, the only thing for me here is that I think the 2nd and 3rd ability would have been great if they had a little more you could aim with like the 1st power, creating opportunities to explore a little. As it was, I mostly walked to the exit, but it was a peaceful, atmospheric experience with a lot of charm.
Well done for this super solid entry!
If you made all the graphics by yourselves - then it is amazing for a jam game.
It was a bit confusing at the beginning - the path was not clear, so I just went wherever I felt and it was correct :)
The lilypads are tightly timed, but I guess it is the part of the difficulty :)
The sounds were great, the mood also.
Thank you for stopping by!
I got sick this week so unfortunately I don't think a stream is in the cards, but I knew I had to play your game before the grading was over.
Once again the team has created a world that I just absolutely want to explore. I am not at all familiar with Slavic mythology so I was hoping I'd get a bit of context with the world and the character -- who are we? What are these ...totems? Spirits? Why were we in this place? Ohhh I just had so many questions I was just dying to find out.
I did die a lot in the first lily pad summoning part as I kept getting misdirected as to where I thought I should be going. That did make me feel like the timer on the lily pad was just a few seconds too short. I also did feel like the world could use just a tad more color, but I understand that that's a polish that might not have made it at the end.
Overall, this is certainly another win for me, and I can't wait to see what's next. I hope I get to learn some Slavic Mythology in the end!! :D
Edit: Thanks for adding the low-quality version, as the OG one certainly lagged my laptop xD