Drag Me From Hell by No Grapes Games

Danielle is a highly sought after demon. Humans all across the mortal coil want to summon her to help with all sorts of things. But Danielle doesn't want anything to do with it. So one day, she decided to fight back.
Help Danielle fight off the prying forces trying to summon her to the realm of mortals, but beware--each wave she survives makes her stronger, but the humans seeking to summon her grow stronger as well. She will have to endure buffs and debuffs as she advances.
Download below or play at itchio!
Controls: WSAD - Moves Danielle around Mouse - Fires energy at enemies

No Grapes Games is:
Programming: Nathan Caldwell and Ben Johnson
Art: Justin Raimey (@stalemeat)
Story: Andrew Caldwell

Ratings
| Overall | 423th | 3.711⭐ | 21🧑⚖️ |
| Fun | 214th | 3.868⭐ | 21🧑⚖️ |
| Innovation | 936th | 2.974⭐ | 21🧑⚖️ |
| Theme | 681th | 3.553⭐ | 21🧑⚖️ |
| Graphics | 319th | 4.079⭐ | 21🧑⚖️ |
| Humor | 363th | 3.421⭐ | 21🧑⚖️ |
| Mood | 577th | 3.553⭐ | 21🧑⚖️ |
| Given | 8🗳️ | 29🗨️ |
It would be nice if the buffs were expanded, as I could just choose the same buff and debuff to cancel each other out.
I like that you're offered a downside with your upsides, although the upsides are a bit on the simple side.
Enemies have several pattern to learn.
Managing the bonus/malus balance is a great idea.
It seems to me that there could be more enemies. Thanks for the web build. I love these types of games.
It wasn't terribly challenging, though, and the buffs/debuffs didn't seem like they affected the gameplay in a terribly useful way. I wish I'd had an easy way to tell how many shots were left before a reload, though the game wasn't ever really hard enough that that became critical.
The gameplay itself was super smooth and it all fit together nicely.