Woodland Rituals by Kilian BAPTENDIER
Embark on a journey through a forgotten land where ancient rituals await. Fulfill them to summon exotic plants and decorate your surroundings.
But rituals can be dangerous! Beware not to summon something you didn't expect... or you'll have to find a way to repair those mistakes.
Will you find all of them ?
Controls: Keyboard and Controller - Walk - WASD or Left joystick
Jump - Space bar or A (Xbox) / X (PS)
Grab - E or F or X (Xbox) / Square (PS)
Spray water - Left mouse click or RT

Here is the list of assets we used (all the graphic assets have been modified in some way): - Cartoon Water Shader: https://www.unrealengine.com/marketplace/en-US/product/cartoon-water-shader - Dreamscape: Stylized Environment Tower - Stylized Nature Open World Fantasy: https://www.unrealengine.com/marketplace/en-US/product/dreamscape-nature-tower-s... - Advanced Locomotion System V4: https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-syste... - Slime: Nope, 100% handmade with love
Credits:
Kilian BAPTENDIER: Musics & SFX, Level Design & Building, Gestion & Cooking chef
Thibault DUPRE: Graphics Genius (Shaders, VFX, Textures...), Dev & Unreal specialist
Thomas ROUSSEAU: (Slime) Dev, House host & Pilot
Rémi AVENANT: Dev & Unreal specialist
| Link | https://kilian-baptendier.itch.io/woodland-rituals |
| Original URL | https://ldjam.com/events/ludum-dare/55/woodland-rituals |
Ratings
| Overall | 743th | 3.433⭐ | 32🧑⚖️ |
| Fun | 997th | 3⭐ | 32🧑⚖️ |
| Innovation | 887th | 3.033⭐ | 32🧑⚖️ |
| Theme | 683th | 3.55⭐ | 32🧑⚖️ |
| Audio | 349th | 3.6⭐ | 32🧑⚖️ |
| Humor | 736th | 2.767⭐ | 32🧑⚖️ |
| Mood | 279th | 3.903⭐ | 33🧑⚖️ |
| Given | 18🗳️ | 43🗨️ |
Good job!
Thanks for this comment :)
SPOILER: There is an end game. (Not a big one but you can trigger it ;) )
Nop sorry I don't think so....
The game looks really good. I enjoyed wandering around.
Yes we used assets mesh but 80% of the shaders was ours or modify a lot in order to match our will. And some mode are us also.
And this is also why you can't rate this game on the graphic part.
It seems unfair to us to let people rate graphism if they didn't read the info under the game. :)
The character controller is like the based one un unreal. We used it only for the walk part. All interaction are us :)
It also did not felt to laggy and I could play it on my non gaming laptop, which is not the default with unreal engine + good looking assets mushed together. Good job there. :)
But Woaw, GG!