Woodland Rituals by Kilian BAPTENDIER

[raw]
made by Kilian BAPTENDIER for Ludum Dare 55 (JAM)

Embark on a journey through a forgotten land where ancient rituals await. Fulfill them to summon exotic plants and decorate your surroundings.

But rituals can be dangerous! Beware not to summon something you didn't expect... or you'll have to find a way to repair those mistakes.

Will you find all of them ?

Controls: Keyboard and Controller - Walk - WASD or Left joystick

  • Jump - Space bar or A (Xbox) / X (PS)

  • Grab - E or F or X (Xbox) / Square (PS)

  • Spray water - Left mouse click or RT

Screen 1.jpg Screen 2.jpg Screen 3.1.jpg slimes.jpg

Here is the list of assets we used (all the graphic assets have been modified in some way): - Cartoon Water Shader: https://www.unrealengine.com/marketplace/en-US/product/cartoon-water-shader - Dreamscape: Stylized Environment Tower - Stylized Nature Open World Fantasy:​ https://www.unrealengine.com/marketplace/en-US/product/dreamscape-nature-tower-s...​​ - Advanced Locomotion System V4: https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-syste... ​ - Slime: Nope, 100% handmade with love

Credits:

  • Kilian BAPTENDIER: Musics & SFX, Level Design & Building, Gestion & Cooking chef

  • Thibault DUPRE: Graphics Genius (Shaders, VFX, Textures...), Dev & Unreal specialist

  • Thomas ROUSSEAU: (Slime) Dev, House host & Pilot

  • Rémi AVENANT: Dev & Unreal specialist

Ratings

Overall 743th 3.433⭐ 32🧑‍⚖️
Fun 997th 3⭐ 32🧑‍⚖️
Innovation 887th 3.033⭐ 32🧑‍⚖️
Theme 683th 3.55⭐ 32🧑‍⚖️
Audio 349th 3.6⭐ 32🧑‍⚖️
Humor 736th 2.767⭐ 32🧑‍⚖️
Mood 279th 3.903⭐ 33🧑‍⚖️
Given 18🗳️ 43🗨️

Feedback

LocksmithArmy
15. Apr 2024 · 23:43 UTC
Holy crap... I want more of this. Thats amazing for a game jam, great work. Im blown away...
Idontgetit1
16. Apr 2024 · 11:50 UTC
Very cool game. Especially for the amount of time you had. Exploration is fun and finding recipes and resources added to the mood.
AlmaLewis
16. Apr 2024 · 13:21 UTC
Wow, narrative learning, beautiful graphics! Haven't figured out what those slimes do yet, but there's something about it)
ShinigamiKishi
16. Apr 2024 · 13:22 UTC
Great design and graphics
Pimeko
16. Apr 2024 · 13:27 UTC
The game is really beautiful, and I liked the concept of spawning flowers. I struggled a bit on my first flower summoning but then I got it and it was cool :)
Good job!
Expiredcode
16. Apr 2024 · 14:10 UTC
Very nice game!! The scenery is amazing!
Expiredcode
16. Apr 2024 · 14:10 UTC
Very nice game!! The scenery is amazing!
OrangeDragon
16. Apr 2024 · 15:22 UTC
A fun and relaxing experience :) Do things at you leisure, combine different objects and shoot slimes with water when they appear! Animations and graphics are great! Although I personally would have liked it more if there was some kind of end goal, but still really great overall!
Hystaf
16. Apr 2024 · 16:38 UTC
Hey @orangedragon

Thanks for this comment :)
SPOILER: There is an end game. (Not a big one but you can trigger it ;) )
Dandee
16. Apr 2024 · 17:21 UTC
Damn who let these guys cook so hard! Well done, by far the most stunning game I've seen so far!
Tnnv
16. Apr 2024 · 20:27 UTC
Very well executed for such a short time period! Everything nicely fits together and create a pleasant experience.
Jake G
17. Apr 2024 · 02:12 UTC
This looks SO good!! Any chance of a webgl build?
Hystaf
17. Apr 2024 · 07:16 UTC
Hey @jake-g !

Nop sorry I don't think so....
NinjaCatz
17. Apr 2024 · 18:04 UTC
Very stylish, visually somewhat similar to The Witness. It would be nice to be able to throw objects by holding down left mouse button, I'm tired of carrying them around :sweat_smile:
shaneshanekavanagh
17. Apr 2024 · 18:05 UTC
Great visuals! Really high level for a jam game.
dekara
17. Apr 2024 · 18:10 UTC
Hey nice looking game. But its basically all prebuild assets even the character controller? The Gameplay itself feels a bit bland to me. But nice job putting it all together. Has a nice relaxing atmosphere.
Tritax711
17. Apr 2024 · 18:25 UTC
So great what you've done in such a short amount of time! GG to you.
The game looks really good. I enjoyed wandering around.
Lélek Hunor Kadosa
17. Apr 2024 · 18:30 UTC
Dear Diary. I feel like I broke something again... ![10.png](///raw/a59/b3/z/64285.png) I managed to summon some nice flowers, tho. I liked it
Hystaf
18. Apr 2024 · 07:22 UTC
Hey @dekara

Yes we used assets mesh but 80% of the shaders was ours or modify a lot in order to match our will. And some mode are us also.

And this is also why you can't rate this game on the graphic part.
It seems unfair to us to let people rate graphism if they didn't read the info under the game. :)

The character controller is like the based one un unreal. We used it only for the walk part. All interaction are us :)
dekara
18. Apr 2024 · 12:50 UTC
@hystaf Yeah I saw that with the graphics rating, therefor my question. But cool stuff and nice job. Looks really atmospheric. Also using assets and putting them together to work and look well is still not easy!
It also did not felt to laggy and I could play it on my non gaming laptop, which is not the default with unreal engine + good looking assets mushed together. Good job there. :)
Sodoj
18. Apr 2024 · 16:01 UTC
Easily one of the best mood in games I've played this jam. Unfortunately, I had trouble figuring out what to do for 10 minutes I was playing, but I did have a lot of fun just running around and messing with stuff!
Oscar Berry
28. Apr 2024 · 20:06 UTC
The game is beautiful and this world seems to be alive, awesome! All the features look good and I really like the concept! However, I think there is a big lack of explanations about how to play.
But Woaw, GG!
ErikU
03. May 2024 · 00:50 UTC
Good attempt but a bit too opaque - doesn't seem to be too much direction. I assembled every variety of object I could into the circle, but it didn't seem to do much. I got one purple plant and summoned a red and green slime, which were annoying to corral into the blades. There was good effort put into the level design, but everything was a bit too spread out, especially with only one summoning circle. Meant that there was much back and forth walking. Additionally, the items seem to have too light mass, meaning small interactions between them send them flying. Overall a good use of your assets and an interesting attempt. Well done team.