Mild Mannered Richard by DarkwindMedia

[raw]
made by DarkwindMedia for LD33 (JAM)
Mild Mannered Richard, our friendly, neighborhood, one-legged monster, woke up on the wrong size of the temple today! He finds himself being chased by the local tribesmen. Help Mild Mannered Richard get off on the right FOOT and try to escape the angry mobs.

Be sure not to hurt any humans along the way. It will likely enrage the mob even more! Mild Mannered Richard never meant to hurt anyone anyway ...

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How to Play:

The character is a one legged monster that needs to hop around (given that he only has one leg)

When the character is on the ground, standing on one leg, hold Space bar (or "A" button on an Xbox controller) to charge up a jump, and release to perform the jump. Lean left and right (using the arrow keys or the left stick) to aim your jump.

While in the air, you can orient yourself (using the arrow keys or the left joystick) and charge up another jump (Space bar / "A" button) to double jump.

When you hit the ground, you will roll until you are able to land on your feet and do it again.

If you hold the roll button (up arrow / right trigger) you will NOT land on your feet and may continue to roll along.

Try to see how far you can get before the angry mob catches you. Avoid squishing humans as this will make the mob angry and come at you faster.

Features:

Supports controllers.
Currently hosting Windows and OSX builds. (Web Player and Linux versions coming soon.)

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A note from the developers:

Thank you so much for your consideration. This was quite an exciting Ludum Dare for us. We struggled at first to come up with an idea. At times, the theme of "You are the monster" seemed to open us up to new ideas, but in the end they never were quite there. On Saturday morning, we started really narrowing in on what we wanted to achieve, and by noon, we were moving full speed ahead on prototyping!

There were several changes along the way. At first we started exploring a pixel art approach, but it wasn't quite doing it for us. We started off with a creature that was a single eyeball destroying a city, but eventually we found more creativity in the tribal setting.

Over time, what evolved was a product that we are very proud of and would love you all to enjoy. There are, of course, elements that could use improvement, and we will most certainly be addressing those. For now, however, it is time to sleep. Thank you again for your support.

Ratings

Coolness 75% 2
Overall(Jam) 3.90 79
Audio(Jam) 3.76 101
Fun(Jam) 3.87 63
Graphics(Jam) 4.28 116
Humor(Jam) 3.74 106
Innovation(Jam) 3.90 55
Mood(Jam) 3.84 108
Theme(Jam) 3.87 200

Feedback

RadioLemon
25. Aug 2015 · 03:53 UTC
Holy crap you guys are amazing at animating. The gameplay needs skills, and it feels good.
TheZiggy
25. Aug 2015 · 03:53 UTC
So much fun! Looks really nice, great voice acting, great animating! Great all around!
Karai17
25. Aug 2015 · 03:54 UTC
A very good and polished game. Awesome job! :D
Shugor
25. Aug 2015 · 19:33 UTC
Really cool! The art was good, and the gameplay was very solid with an original concept. Difficult to control at first, but after a bit of practice i got the hang of it. Good job!
Twinters
26. Aug 2015 · 01:50 UTC
By far the best graphics I've seen so far in this LD. The audio fits really amazingly well and the concept is pretty original. I had a bit of trouble staying alive as the crowd of tribals kept crushing me. Great work though!
dydx
26. Aug 2015 · 05:36 UTC
The movement is so creative and executed perfectly. And the character/context is hilarious. Love it!
collaboration
26. Aug 2015 · 10:26 UTC
Man, this is great! Just great!
uheartbeast
26. Aug 2015 · 15:36 UTC
Really funny and interesting gameplay.
ghostlyguru
26. Aug 2015 · 17:58 UTC
Really neat. Enjoyed it & like the art!
Cloudeyes
26. Aug 2015 · 18:09 UTC
cool graphics
UrbanHelsing
26. Aug 2015 · 18:46 UTC
Good gameplay and pleasing for the eye
🎤 DarkwindMedia
26. Aug 2015 · 21:29 UTC
Hey everyone, thanks for playing and commenting so far!

We've uploaded the Web builds and Linux build for anyone looking for those. We couldn't really test the Linux build, but it should work with keyboard & mouse at a minimum. There is a bug with the WebGL version where it detects a gamepad controller and provides the appropriate UI elements, but doesn't actually detect button presses, so you'll need to use the keyboard. Sorry about that, we will fix that up in a post-jam build for sure.
Elemental Zeal Games Studios
27. Aug 2015 · 13:16 UTC
Really fun entry. Well done. :)
zenmumbler
27. Aug 2015 · 14:47 UTC
Great mood through the art and music. I don't get though, how do you get past the enormous vertical wall at 340m?
baldman
27. Aug 2015 · 15:18 UTC
Awesome
Taldius
27. Aug 2015 · 20:48 UTC
Really good game, I love the concept and it feels nice to play.
Great job!
El Cabaro
27. Aug 2015 · 20:58 UTC
Wow, cool game. It gave off an eerie vibe; Richard seemed more like Salad Fingers than a mild mannered monster.
xvw
27. Aug 2015 · 20:59 UTC
I did not understand right away that we could keep it pressed "space" to jump like a spring, but I ended up thinking, and I really appreciated!

Excellent graphics, original gameplay, very cute monster!
Physics/Mechanics has certainly been very hot to do ...!

Bravo!
OFF
28. Aug 2015 · 06:04 UTC
Well polished, there is strange feeling in the gameplay due to the waiting time, not really a delay or maybe due to the kayboard play, but it think that with a more faster chareg time you could give more flow to the game (and also for the second jump).
But that's a really well polished game, well balanced, but i have this sticky feeling (maybe due to the fact that you stick to many walls) that remove me some part of the fun.
But really great job, it's only a matter of tweaking to end with a great plateformer.
spotco
28. Aug 2015 · 08:03 UTC
Fun game, though the controls never completely "clicked" for me. Love the voice acting
TheZiggy
29. Aug 2015 · 20:36 UTC
Really fun game! Very good job, very original idea. Would love to see this expanded on in the future.
TackoramaLtd
31. Aug 2015 · 18:08 UTC
Brilliant graphics, animations and sound. I would have liked for more things to squish.
lukepilgrim
31. Aug 2015 · 18:10 UTC
great challenging game!
magenta
31. Aug 2015 · 21:59 UTC
Wonderful art style! Frustratingly challenging controls reminiscent of qwop but a hell lot more satisfying.
hexagore
04. Sep 2015 · 15:47 UTC
Gorgeous art. Tricky controls though, took me a little while to get used to it but I managed it eventually. Nice entry!
LewisChaplin
05. Sep 2015 · 12:15 UTC
Brilliant! really enjoyed this game. took some getting used to, but was great!
Clément Duquesne
06. Sep 2015 · 12:39 UTC
Hahahaha that was fun ! I loved the voice acting, the gameplay was smart and quite well balanced (a bit hard maybe). I liked the choice of random levels, so you don't get stuck even if one bit is super hard
garygreen
06. Sep 2015 · 13:24 UTC
Clever idea, fun too and great graphics. :-)
CreamyBacon1
09. Sep 2015 · 16:22 UTC
Wonderful game! Very well animated, and game play works well. Wall jumping is a bit tricky, but not impossible. Very Good Job!!!
Jupiter_Hadley
08. Oct 2015 · 19:15 UTC
Poor little creature. Good game! I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/0AIZTu6ja8E