Hell's Helper by nohac

[raw]
made by nohac for Ludum Dare 55 (JAM)

You step into the hooves of Belfry, a cunning devil tasked with managing the underworld while Satan enjoys a much-needed vacation. As the temporary ruler, you must navigate a series of mischievous missions and diabolical dealings. From negotiating with unruly demons to quelling the rebellions of lost souls, your strategic skills will be put to the test. Keep the fires burning and the brimstone bubbling by making tough decisions, forging sinister alliances, and ensuring that chaos reigns supreme. Fail to keep order, and you might just find Satan cutting his holiday short!

Controls: - arrow keys to move - space to dash - 1, 2, 3 to use skills

s1.png s2.png

Ratings

Overall 764th 3.417⭐ 26🧑‍⚖️
Fun 632th 3.396⭐ 26🧑‍⚖️
Innovation 996th 2.896⭐ 26🧑‍⚖️
Audio 284th 3.708⭐ 26🧑‍⚖️
Given 16🗳️ 31🗨️

Feedback

LDJam user 391644
16. Apr 2024 · 11:45 UTC
Nice game! I liked the missions, but I feel like I'd rather have more time in each mission -- the first mission was the perfect length to understand the concept, but after that I feel like each mission was over too quickly.

The foundation to something good is here though - I think if you added more environmental manipulation abilities (e.g. summon demon walls / something that pulls aggro on enemies) that can force the crusaders to move in different directions would allow for longer missions.

I really liked the use of the theme and how I'm the bad guy! Nicely done!
Vantalogic
16. Apr 2024 · 11:59 UTC
Fun game I really enjoyed the soundtrack. The gameplay was fun and kept me interested.
Kirass
16. Apr 2024 · 21:45 UTC
Interesting game! I like it!
LDJam user 389319
16. Apr 2024 · 21:56 UTC
Man this really gave me some nice diablo 2 vibes :D thanks for the retrocandy!
reaperhb
16. Apr 2024 · 22:01 UTC
interesting :o
coffie
16. Apr 2024 · 22:07 UTC
I'm not great at this type of game, but had fun! I feel like the difficulty curve was more like a gap in level 3. Couldn't beat it unfortunately. But that's probably me being terrible at the game. I liked that we have upgrades. Visuals and sound are great! I'd like to see you keep working on this.
i1dar
16. Apr 2024 · 22:07 UTC
nice music, but I dont understund how to make upgrades and get new skills =(
zKlau
16. Apr 2024 · 22:11 UTC
Nice, I really liked the game. It really has potential to become something even better.
Koolruz
16. Apr 2024 · 22:12 UTC
I don't know if this was a me problem, but I had a really hard time with the controls - Having active combat skills that required me to move my fingers off of WASD in order to use them was a struggle. I actually had to stop playing because the constant movement from W to 1 and back started cramping up my hand before the end of the game. The controls would have been a lot friendlier if they had been spaced out with one hand controlling movement, and one hand activating abilities.

Other than that, it was a cool game! I really liked the way that you had implemented leveling up, where you really wanted to do well at each mission so that you could get a large boost every time! :)
Xakkar
16. Apr 2024 · 22:14 UTC
Fun game)
🎤 nohac
16. Apr 2024 · 22:17 UTC
@koolruz You could use the arrow keys to move and 1, 2 to use skills. wasd does work but it's not the best way to play imo.
Koolruz
16. Apr 2024 · 22:20 UTC
Well now I feel like a dingus! The instructions totally say arrow keys as well, I just completely skipped over that!

The funny thing is, a few ludum dares ago, I had a similar issue with my game - I had intended folks to use the arrow keys, Z, and X, but accidentally left in WASD controls as well as a holdover from an alternate control scheme. I got a lot of feedback that hitting Z and X was really hard when using WASD 😅

Thanks for pointing that out!
🎤 nohac
16. Apr 2024 · 22:24 UTC
@koolruz No worries! You could also use a gamepad, but since it's not possible to select upgrades with it, I didn't include it as an option in the description. We should probably have disabled wasd before publishing the game.
LDJam user 99418
16. Apr 2024 · 22:24 UTC
After the first few levels I found it almost impossible to keep my cultists alive so it was alot of FAIL, FAIL, FAIL, success (bc its the one with the moat), FAIL, FAIL, ect.

The lightning ability range and damage feel underpowered by the time you get to it
Dywanix
17. Apr 2024 · 00:09 UTC
Interesting idea, but a little bit chaotic for me when sudenly fight is over
Chiara Sanviti
20. Apr 2024 · 11:45 UTC
The idea isn't particularly original, but keeping the concept simple in my opinion paid off the gameplay
Lisek Gagatek
22. Apr 2024 · 10:26 UTC
Very playable, with good mechanics and even a lobby map for upgrades. That's rad. I personally had the feeling that the fights were ending kinda abruptly. And were very repeatable. You probably wanted to go for the theme, but the gameplay would benefit if you were supposed to kill mages summoning knights instead of surviving. Also, you could spawn enemies in bigger waves, but less often, it would feel a bit less stagnant.
Ueighti
24. Apr 2024 · 20:28 UTC
It took some time to realize that I could use arrow keys instead WASD. Interesting game. Adding some SFX could make the experience way better. :)
Nice work!
Codmen4000
28. Apr 2024 · 20:33 UTC
It reminds me of dungeon crawlers like Diablo 3. I think the only problem I had was the movement and the fact that all abilities stopped me from moving. But still very good.