Call of Aether by Coda Highland
In pursuit of the Great Work, you have learned to call upon elemental spirits using runes and magic circles.
Learn from the spirits and exchange gifts with them, and combine runes together until you can summon Aether, the spirit of perfection.

Controls: * Click on the pages of the book to turn to the previous/next page * Click on the center of the main circle to put the current rune into it * Click on the stick of charcoal to draw Augmends, once you've learned them * Click on an Augmend to fill it
Tips: * Try everything! You might not expect which combinations will have an effect. * Treat spirits with respect. You won't make progress if they don't like you. * Stuck? Check the comment thread for spoilers!
Credits: * Code and writing by Coda Highland * Illustrations by Immamoonkin * 3D modeling by Jason Higerd
| Link | https://bitbucket.org/ahigerd/ld55 |
| Link | http://greenmaw.com/ld55/ |
| Original URL | https://ldjam.com/events/ludum-dare/55/call-of-aether |
Ratings
| Overall | 701th | 3.47⭐ | 35🧑⚖️ |
| Fun | 1023th | 2.97⭐ | 35🧑⚖️ |
| Innovation | 307th | 3.682⭐ | 35🧑⚖️ |
| Theme | 142th | 4.242⭐ | 35🧑⚖️ |
| Graphics | 634th | 3.667⭐ | 35🧑⚖️ |
| Humor | 727th | 2.783⭐ | 32🧑⚖️ |
| Mood | 627th | 3.5⭐ | 33🧑⚖️ |
| Given | 13🗳️ | 61🗨️ |
Milder spoilers:
* Spirits like it when you talk to them with the same rune in both slots.
* Fundamental spirits are scared of the opposite rune. Advanced spirits respect the opposite.
* Only the fundamental spirits offer gifts. Only the advanced spirits desire them.
Direct spoilers:
* Gnome, Undine, and Sylph can teach Augmend of Offering if you try to give them something.
* Sylph teaches Augmend of Receiving once you have talked to all four of the initial spirits with doubled runes.
* To get the Quintessence rune, summon with Lightning+Wood or Wood+Lightning, and Rain+Metal or Metal+Rain.
* Aether won't talk to you until you have given a gift to each of the advanced spirits.
But I found it a bit frustrating trying to figure everything out by trial and error and needed the hints. It would be really cool to see how you can adjust the gameplay to make it easier to figure things out without trying every combination (which can get boring). But good foresight with the spoiler message.
I would have loved to polish the interactions more to help with the guidance, but I spent too long on the graphics and didn't leave enough time to implement the actual gameplay. :sweat_smile: I was fixing game-breaking bugs in the endgame all the way up to the deadline.
I usually care a lot about the sound design in my games but I just straight up didn't have time this time.
For me, the main drawback was having to flip all the way through the book to get to the symbols I wanted to try, killing the pacing a bit. It was also hard to keep track of the combinations I had already tried.
Overall this was a fun little time and I enjoyed trying to puzzle everything out! I eventually just hit a point trying to give gifts where I wasn't sure what to do next.
I got comments from other people offline about the book being a clumsy way to navigate, and I think it's a good point.
I enjoyed the interactions, but trying every combination of things was a bit tedious.
Despite the lack of sound, it seems nicely polished and with maybe a quick reference for the runes and some notes on what you've tried it would make for a great puzzle/social game.
The first one is something that has been reported to me by someone else too, and it's kind of weird... I'm not sure why it would behave that way.
very nice visuals.
@anton-florey Ask Undine to transmute the Darkened Materia to turn it into Cleansed Materia. Gnome and Sylph will also need to be involved to purify it more, and then Aether will turn it into the final form. And yeah, a symbol menu is one of the interfaces I was considering.
@soundgnome I'm glad you liked that! My wife drew out a design that I really wanted to make work, but it was just way too complicated to work with the way I had set up the drawing routine.
@spexxilove Clicking random things is kind of the way the elemental-alchemy genre of games works. ^^() I tried to make it a little less arbitrarily random but I know I could have done better with communicating it. I ran out of time, which is why I had to give spoilers instead of weaving it into the dialogue.
It was fun to play, thank you!
Anyways, nitpicking aside it was quite a good game.
@dymino If you don't have any items, you can't summon any spirits if the Augmend of Offering is drawn. And since you only ever need to successfully offer items four times, not being able to remove it could get you stuck if you do things in the wrong order. I would rather have polished up the UX so that it wasn't necessary, because I do absolutely recognize that the current approach is a hack that was necessary to make the game playable, but with six hours left before the deadline I was focusing on making sure the game could be completed at all.